Gameplay Loop
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A much smaller scope of Tale of Wuxia [俠客風雲傳] / Hero's Adventure: Road to Passion [大侠立志传], e.g. no free travel
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3 Actions per turn, 3 turns per month for stats/skills building in between (some are random) event triggers, 1 more action per turn will be unlocked upon completing major story points/routes
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Some Action Outcomes stat gains are modified by mood [心相/the gauge above with emoticon]
Combat
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2 types of battle: 1v1 Duel & Large Chaotic Battle.
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1v1 Duel: Turn-based enhanced version of rock-paper-scissors (with 5 different actions), modified by your stats and every skill usage requires Qi [similar to TP in JRPGs]; Going further into the game, passives & auto-trigger-buffs/debuffs becomes the norm
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Large Chaotic Battle: Real-time battle where keeping oneself alive is utmost priority; losing battle (while staying alive) will, of course, have negative consequences
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Both combats have no complexity progression though; 1st battle gameplay plays out similarly as the final battle
Simulation
+
Many C&Cs, including stats, personality alignment & waifu choice
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Lots of dice rolls (with some being upper-limit capped): each roll outcome may then be modified by relevant stats, personality, sect status &/OR relationship points; highest dice outcomes may not always be the 'best' outcome
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Fate points can be used for unlimited re-rolls after an undesired roll outcome, if player thinks/knows it's an important branching juncture; given when an
Action Outcome is
Utter Failure
Story/Writing
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Ugly protagonist has more (fresh) angles for (self & by others') degradation, misery and jokes; have played quite a few ugly protagonist games [appearance is/become a non-issue further into the game]
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Major side characters have sufficient development under the spotlight
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Decent script & writing skills, coupled with the above 2 points, can evoke a larger spectrum & more empathy/emotions
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Humor is well-delivered, even when it's not about the protagonist's looks/personality
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Has flavors of Wuxia novels writing style
Misc
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Decent Wuxia character designs & great color palette; young-adult characters are appropriately in black/brown hair
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No VA. Generally dislike Chinese games' VAs; where females having worse nasal accents, while males are also not sufficiently gruff even when required by character's role
*
1st Run has to be a blind run to the end (after reloading saves from undue/C&C/combat deaths) to have ample motivations for New Game+ branching & text flavors
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Opaque prerequisites(?) on random event triggers; random event triggers seemingly unable to trigger again upon reloading old saves even after a few tries, especially near end-game after completing a run
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No designated-waifu ending conditions checklist, after end-game concludes without waifu
Current game status
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QoL Skip-Read-Text is already present on release,
QoL Combat-Surrender is patched in [for the many different combat death descriptions/achievements] and weekly bug fixing and enhancements have also ceased, so good to go for New Game+ with caveat below
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Currently, only 3 waifu endings are included [2-person developer with some outsourced work ran out of money]; 5 other waifu endings are still WIP, scheduled to be released in 3 batches. While final waifu ending will come in the form of DLC (currently planned as a free DLC)
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Might be too high a hurdle even for an official ENG translation to hold up well (if it ever gets released), since it's more of a story-focused & writing-emphasized game.
E.g. translating the colloquial battle catchphrase '戰你娘親' (which literally translates to '
Fight your mum!'), I could only come up with '
Be damned with this!', which still falls short of the original intent/impact.
There's a
partially-edited ENG machine/AI translation here [link is taken from
Steam Community thread], YMMV.
Currently the CHT script is at 1.4M+ characters, 58K+ lines.