Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Moonspeak Random Non-Japanese Asian RPG News Thread

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,673
How about they finish Goo Long first
provide me an easily-installed english translation and then maybe I'll give a shit about that game
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
https://www.gematsu.com/2021/09/chinese-action-rpg-wuchang-fallen-feathers-announced
Chinese developer Leenzee Games has announced WUCHANG: Fallen Feathers, an action RPG set in the final years of the Ming Dynasty in Ancient China. It is due out in 2024. Platforms were not announced.

Here is a brief overview of the game, via Leenzee Games:

Set in the chaotic final years of the Ming Dynasty, WUCHANG: Fallen Feathers is an exploration of the hauntingly beautiful landscapes of imperial China and the battle against mysterious forces that transform a grim reality to supernatural horror.

Watch the 18-minute gameplay reveal trailer below. Follow the game on Twitter @PlayWUCHANG.



Who like gurl with big sword
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,127
https://www.gematsu.com/2021/09/chinese-action-rpg-wuchang-fallen-feathers-announced
Chinese developer Leenzee Games has announced WUCHANG: Fallen Feathers, an action RPG set in the final years of the Ming Dynasty in Ancient China. It is due out in 2024. Platforms were not announced.

Here is a brief overview of the game, via Leenzee Games:

Set in the chaotic final years of the Ming Dynasty, WUCHANG: Fallen Feathers is an exploration of the hauntingly beautiful landscapes of imperial China and the battle against mysterious forces that transform a grim reality to supernatural horror.

Watch the 18-minute gameplay reveal trailer below. Follow the game on Twitter @PlayWUCHANG.



Who like gurl with big sword

Sekiro at home. Looks cool tho, will keep an eye out for it.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
Sci-fi / fantasy Soulslike RPG The Night Wanderer announced for PS5, Xbox Series, and PC
The Night Wanderer is a hybrid of RPG and Soulslike genres, characterized by unique solutions and an innovative approach to tried-and-true mechanics. The game utilizes level design known from Metroidvania games and a combat system native to Soulsborne productions, which emphasizes dynamic yet tactical gameplay.

At the same time, a significant aspect of the whole experience is a clearly outlined, engaging storyline; the game features quest design known to avid fans of classic RPGs.

Based on the award-winning novel by Jaroslaw Grzedowicz, the player takes on the role of Vuko Drakkainen, an elite soldier and mercenary who embarks on a solitary mission to the uncharted alien planet. Playing as Vuko, shed your spacesuit and don an armor. Several scientists from a previous expedition went missing on Midgaard, a planet inhabited by beings remarkably reminiscent of the people of our Early Middle Ages. The planet is surrounded by a radiation field that distorts and damages all forms of advanced technology.

The part of the world where the game’s action takes place shows strong resemblance to Earth’s Scandinavia. The planet hides many secrets and its mysterious forces change everything within its reach: creatures, objects, and even people. It significantly influences the world that Vuko travels and interacts with, as well as shapes key gameplay features such as combat and character interactions. Learning the planet’s mysteries is bound to unravel what happened to the scientists you seek.
During his journey, Vuko is accompanied by Cyphral—a biological AI connected to the hero’s nervous system, whose task is to support him in his dangerous mission and greatly increase his strength, reflexes, and endurance. Cyphral’s presence will help the player when facing the unknown. Vuko will have to traverse otherworldly lands inhabited by tribes and beasts and uncover what is really happening on this strange, alien world.



Source: Gematsu

Randomly discovered these Polacks are also working on a Thorgal game



Both of these smell of vaporware
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,305
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Fate Seeker II is coming to the PS5 in the west, with English translation. This might not be of interest to the Codex, but this also means that the PC version is getting the same treatment.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
tBaW7RU.png


Though I missed the super special harem ending, Fate Seeker 2 is not really something I'd be keen to replay. Combat is basically a rhythm game and the investigation/Ace Attorney sections are much less obnoxious in Goo Long. Fate Seeker 1 was better. Still prolly overall much better game than anything from Heluo since Ho tu lo shu, if only they had a good artist
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,041
Pathfinder: Wrath
Hopefully this time HTLS will not bankrupt them

Heck I will buy 3 or 4 copies to give if HTLS 2 is even as good as HTLS just to support Heluo. In age where most Chinese/Taiwan companies are making gacha or trying to transition half bakedly to action genre (like western devs did early 2000s) having a bunch of passionate people making story heavy wuxia turn based games are a blessing
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
So publisher screwed them over with the last payment of Goo Long because it didn't sell enough. Guess it will never be completed.

I think Ho tu lo shu 2 will be like Traveler of Wuxia, but a proper game instead of a card game.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,041
Pathfinder: Wrath
I think Ho tu lo shu 2 will be like Traveler of Wuxia, but a proper game instead of a card game.

You mean it will just be node-based instead of an actual open world like HTLS 1?

That's rather... pessimistic? Well seems they are in hard condition as well with Gu Long not selling all that well (there seems to be a lot of issue with it) but scaling down into node-based like Traveler would probably not sit well at all.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,673
I think Ho tu lo shu 2 will be like Traveler of Wuxia, but a proper game instead of a card game.

You mean it will just be node-based instead of an actual open world like HTLS 1?

That's rather... pessimistic? Well seems they are in hard condition as well with Gu Long not selling all that well (there seems to be a lot of issue with it) but scaling down into node-based like Traveler would probably not sit well at all.
Nothing to suggest that. In that video above they say HTLS's full open world posed challenges from a technical and design perspective and they're thinking of constraining it somewhat in the sequel, that's all.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,313
Location
Terra da Garoa
Updated demo is back for:


Haven't tried it yet myself.

I played the old demo and it's the most ambitious game of this style I ever tried. It's like Wuxia Mount & Blade, but with far meatier RPG elements.

For example, while being held as a slave I had to pass a persuasion skill check to lure a guard away from a cell so I could try to lockpick a chest and steal better items.

What worries me is that the combat was very messy, some of the skills required mini-games that were quite dull, and the demo's story had way too many fetch quests. If they can polish that, it might be an amazing game.
 

Eldrin

Novice
Joined
May 28, 2024
Messages
90
LoL! The heck? Sienkiewicz's classic got the anime/waifu treatment?

I would never believe it, if I wasn't seeing it with my own two eyes.
 

Nostaljaded

Augur
Joined
Jun 4, 2015
Messages
380
活俠傳 (Steam) [2024]
Legend of Mortal

as a return favor to LabRat for posting game

0eSNdeE.png


Gameplay Loop
~ A much smaller scope of Tale of Wuxia [俠客風雲傳] / Hero's Adventure: Road to Passion [大侠立志传], e.g. no free travel
~ 3 Actions per turn, 3 turns per month for stats/skills building in between (some are random) event triggers, 1 more action per turn will be unlocked upon completing major story points/routes
AkbMMha.png


~ Some Action Outcomes stat gains are modified by mood [心相/the gauge above with emoticon]

Combat
~ 2 types of battle: 1v1 Duel & Large Chaotic Battle.
~ 1v1 Duel: Turn-based enhanced version of rock-paper-scissors (with 5 different actions), modified by your stats and every skill usage requires Qi [similar to TP in JRPGs]; Going further into the game, passives & auto-trigger-buffs/debuffs becomes the norm
SLF2jsH.png


~ Large Chaotic Battle: Real-time battle where keeping oneself alive is utmost priority; losing battle (while staying alive) will, of course, have negative consequences
JDX2DTb.png


- Both combats have no complexity progression though; 1st battle gameplay plays out similarly as the final battle

Simulation
+ Many C&Cs, including stats, personality alignment & waifu choice
+ Lots of dice rolls (with some being upper-limit capped): each roll outcome may then be modified by relevant stats, personality, sect status &/OR relationship points; highest dice outcomes may not always be the 'best' outcome
~ Fate points can be used for unlimited re-rolls after an undesired roll outcome, if player thinks/knows it's an important branching juncture; given when an Action Outcome is Utter Failure

Story/Writing
~ Ugly protagonist has more (fresh) angles for (self & by others') degradation, misery and jokes; have played quite a few ugly protagonist games [appearance is/become a non-issue further into the game]
+ Major side characters have sufficient development under the spotlight
+ Decent script & writing skills, coupled with the above 2 points, can evoke a larger spectrum & more empathy/emotions
+ Humor is well-delivered, even when it's not about the protagonist's looks/personality
+ Has flavors of Wuxia novels writing style

Misc
+ Decent Wuxia character designs & great color palette; young-adult characters are appropriately in black/brown hair
XXBRQXG.png


+ No VA. Generally dislike Chinese games' VAs; where females having worse nasal accents, while males are also not sufficiently gruff even when required by character's role
* 1st Run has to be a blind run to the end (after reloading saves from undue/C&C/combat deaths) to have ample motivations for New Game+ branching & text flavors
~ Opaque prerequisites(?) on random event triggers; random event triggers seemingly unable to trigger again upon reloading old saves even after a few tries, especially near end-game after completing a run
- No designated-waifu ending conditions checklist, after end-game concludes without waifu

Current game status
~ QoL Skip-Read-Text is already present on release, QoL Combat-Surrender is patched in [for the many different combat death descriptions/achievements] and weekly bug fixing and enhancements have also ceased, so good to go for New Game+ with caveat below
- Currently, only 3 waifu endings are included [2-person developer with some outsourced work ran out of money]; 5 other waifu endings are still WIP, scheduled to be released in 3 batches. While final waifu ending will come in the form of DLC (currently planned as a free DLC)
~ Might be too high a hurdle even for an official ENG translation to hold up well (if it ever gets released), since it's more of a story-focused & writing-emphasized game.

E.g. translating the colloquial battle catchphrase '戰你娘親' (which literally translates to 'Fight your mum!'), I could only come up with 'Be damned with this!', which still falls short of the original intent/impact.

There's a partially-edited ENG machine/AI translation here [link is taken from Steam Community thread], YMMV.
Currently the CHT script is at 1.4M+ characters, 58K+ lines.



Here's the ENG subbed trailer:

Compacted the words used, but still have to pause to read the full subs
Trailer Backup Link, if embedded video doesn't play


TLDR: Simulation branching story with simplistic combat gameplay for storyfags that can play with an ugly protagonist in multi-runs; non-ugly LARPers, please look elsewhere.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
The full release of this comes out later today might want to grab the demo if you're interested in trying it out just in case that disappears:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom