I tried the demo during the last Steam fest, was one of my favorite games of the event. It's basically Wuxia Kenshi.Not sure if anyone recommended The Matchless Kungfu绝世好武功 before, but I'll say give it a shot if you're interested in Kenshi-like Wuxia game. It's a system driven game with a lot of options and each NPC behaves on its own (the world is procedurally generated). One time I was knocked off by a monkey, later discovered by a friendly villager who carried me all the way to the nearby doctor. You can even play as a hobo and beg for money in front of the houses.
From the steam page it says there's english translation, though I can't confirm the quality.
Felt like the appropriate place to post this:
Anyone here catch this at the Game Awards?
I ended up staying away to watch that pos and this was the only game trailer that caught my eye.
Felt like the appropriate place to post this:
Anyone here catch this at the Game Awards?
I ended up staying away to watch that pos and this was the only game trailer that caught my eye.
To add to the Chinese RPG topic, the future doesn't look bright.
The sequel to the Faith of Danschant which was announced 2 years ago has remained silent since the start of this year. I can't be 100% sure, but from what I've heard in the industry, the project is canceled.
The same goes for the other essential title under 网元圣唐, Gujian 4 was announced but the core team had left the company (i think they launched their own studio but there's no public news). The mother company 网元圣唐 is more into mobile anime Gacha games recently, seeing the massive financial success of Mihoyo's Genshin Impact & others.
The longtime "opponent" of Gujian, and the starter of the Chinese "jRPG" genre, Sword & Fairy will no longer have any new standalone sequel according to Softstar. They have sold the IP to Chinese Mobile Gaming 中手游, whom're making a Genshin-like online open-world f2p RPG. It upset me when I realize S&F7 was made by a core team of 20ish ppl. (but it doesn't change the fact that the game plays like shit) And even then the game doesn't earn enough profit to justify the cost.
Pathea, the creator of great titles like Planet Explorers and My Time at Portia/Sandrock, had already turned into a shit hole years ago. They're hiring for a new arpg title, but i have no faith in them now.
There are dozens of indie studios making "souls-like" games using Unreal, basically re-skin of each other.
Giant tech companies like Netease, Mihoyo, and others who succeeded in f2p/mmo games are now investing in RPG areas. There's this on-developing game called Where Winds Meet from Netease that presented some interesting ideas. But it's Netease and they said "f2p", "mmo", "multi platforms", so fuck it. Arknight Endfield from Hypergraph is a game mixing Xenoblade & Factorio that looks fun, but again "f2p" "multi-platform". And then you have Mihoyo which I don't think I need to elaborate too much.
As someone who just stepped into the Chinese video game industry, the general atmosphere was pretty negative. There is a lot of money, but that doesn't generate good games. Everyone's talking about making AAA games but rarely talking about making fun games. So i guess the result is fair...
What you said is mostly correct but I guess you didn't really get my previous point. The point is not the sudden turn to GAAS -- it already happened 15years ago during the MMO era. More so, it's those well-know standablone developers in the industry are now giving up and completely give ways to GAAS.To add to the Chinese RPG topic, the future doesn't look bright.
The sequel to the Faith of Danschant which was announced 2 years ago has remained silent since the start of this year. I can't be 100% sure, but from what I've heard in the industry, the project is canceled.
The same goes for the other essential title under 网元圣唐, Gujian 4 was announced but the core team had left the company (i think they launched their own studio but there's no public news). The mother company 网元圣唐 is more into mobile anime Gacha games recently, seeing the massive financial success of Mihoyo's Genshin Impact & others.
The longtime "opponent" of Gujian, and the starter of the Chinese "jRPG" genre, Sword & Fairy will no longer have any new standalone sequel according to Softstar. They have sold the IP to Chinese Mobile Gaming 中手游, whom're making a Genshin-like online open-world f2p RPG. It upset me when I realize S&F7 was made by a core team of 20ish ppl. (but it doesn't change the fact that the game plays like shit) And even then the game doesn't earn enough profit to justify the cost.
Pathea, the creator of great titles like Planet Explorers and My Time at Portia/Sandrock, had already turned into a shit hole years ago. They're hiring for a new arpg title, but i have no faith in them now.
There are dozens of indie studios making "souls-like" games using Unreal, basically re-skin of each other.
Giant tech companies like Netease, Mihoyo, and others who succeeded in f2p/mmo games are now investing in RPG areas. There's this on-developing game called Where Winds Meet from Netease that presented some interesting ideas. But it's Netease and they said "f2p", "mmo", "multi platforms", so fuck it. Arknight Endfield from Hypergraph is a game mixing Xenoblade & Factorio that looks fun, but again "f2p" "multi-platform". And then you have Mihoyo which I don't think I need to elaborate too much.
As someone who just stepped into the Chinese video game industry, the general atmosphere was pretty negative. There is a lot of money, but that doesn't generate good games. Everyone's talking about making AAA games but rarely talking about making fun games. So i guess the result is fair...
Is it any surprise that in a country well known for its piracy of anything digital, that "games as a service" have become the dominant form of commercial game development?
I thought that'd have been obvious.
China - and the rest of developing Asia's - propensity towards piracy has basically guaranteed that it becomes the center of "free to play, pay to win" gacha games. It's the only business model that could conceivably work there. That and the fact that most people don't even have PCs so mobile gaming dominance is basically inevitable.
We shouldn't expect any PC gaming renaissance to come out of China or any where in Asia.
We should expect them to seriously disrupt the mobile space, though. Actually, it's already happening; I can't even name a Western developer even trying to compete with the Chinese on "AAA mobile games" any more.
I'd expect MTL fan-translation soonNo English as usual anyway, so who gives a shit.
Are they still using Google Translate for these? The LLMs are much better at translation, specially of longer paragraphs or connected text.
New Heluo game out for some hours, mixed reviews
Gonna be a gud game in three-four years like Ho tu lo shu
Reviews are terrible, let us know what you think.
can't believe this even works
Autotranslator?
can't believe this even works
Page us when you have it all wrapped up in a neat little archive I can just drop into the game directory, tiaI put down some $hekels and tested various ChatGPT models once I got it working with autotranslator
still needs some work but playable enough
I put down some $hekels and tested various ChatGPT models once I got it working with autotranslator
still needs some work but playable enough