Retardo
Learned
- Joined
- Jun 26, 2020
- Messages
- 234
Some new shit released in EA, ppl on translation discords say it could be interesting
As for me, I feel like the gameplay formula in those *-xia games is kinda not very good.
You get a hugeass game, with some kind of open world, some semblance of plot and a lot of side activities BUT there's a shitton of grinding.
Every NPC has some sort of relation meter, that can be increased with gifts to open new interactions like sparring for xp and loot, inviting to party, learning new skills or getting OP items. BUT, you have to literally check every npc you encounter, and repeat this dance of gifting-fighting. Several hours in this shit stops to be fun, you just do the chores.
Also, if they have any semblance of AI and life imitation, it is usually very barebones. In Tale of Immortal, npc cultivators dont fucking cultivate properly, and cant collect breakthrough ingredients. In Immortal Way Of Life, it is clearly visible that some of them have scripted cultivation, and some die from an old age while you are earing weird pills in your room.
They have a role system with tons of skills, weapons, sects/schools, perks, feats, traits, BUT usually there are 2-3 clearly OP choices, and everything else is shit and no one tried to balance it.
They try new approaches, and invent new mechanics, BUT its very hit or miss
And translations. They either do a shitty MTL without adjusting the English lines to fucking fit the interface, or fucking ignore the pleas to do even a shitty MTL, so you have to go to discord to get a shitty fan-made MTL translation.
Still miles above the western mainstream decline, though.
As for me, I feel like the gameplay formula in those *-xia games is kinda not very good.
You get a hugeass game, with some kind of open world, some semblance of plot and a lot of side activities BUT there's a shitton of grinding.
Every NPC has some sort of relation meter, that can be increased with gifts to open new interactions like sparring for xp and loot, inviting to party, learning new skills or getting OP items. BUT, you have to literally check every npc you encounter, and repeat this dance of gifting-fighting. Several hours in this shit stops to be fun, you just do the chores.
Also, if they have any semblance of AI and life imitation, it is usually very barebones. In Tale of Immortal, npc cultivators dont fucking cultivate properly, and cant collect breakthrough ingredients. In Immortal Way Of Life, it is clearly visible that some of them have scripted cultivation, and some die from an old age while you are earing weird pills in your room.
They have a role system with tons of skills, weapons, sects/schools, perks, feats, traits, BUT usually there are 2-3 clearly OP choices, and everything else is shit and no one tried to balance it.
They try new approaches, and invent new mechanics, BUT its very hit or miss
And translations. They either do a shitty MTL without adjusting the English lines to fucking fit the interface, or fucking ignore the pleas to do even a shitty MTL, so you have to go to discord to get a shitty fan-made MTL translation.
Still miles above the western mainstream decline, though.