I am mainly playing Crimson Shroud and Bravely Default 2 right now.
Also I am very close to finishing my Romancing SaGa 2 run, just lapping up some sidequest stuff before going into the final dungeon.
I will write about Crimson Shroud in more detail when I finish it. Fun game, very unorthodox compared to other JRPGs and has quite deep gameplay that benefits for its strangeness. Also peak aesthetics.
The story triggers are absolutely awfull however. Fully agree with
Cromwell on that, it seemed like they tried to stretch playtime by making the progression very obtuse. Ok with a guide, but idk how people play this blind.
I like it much more than him however, exotic and difficult is my jam.
Bravely Default 2 swept me away.
Final Fantasy IV is the first JRPG I ever played, and it holds a special place in my heart. I like all off FF III,IV,VI a lot, since they all share common design principles that you don't see that often ironically. Despite the massive success of Final Fantasy noone ever really copied SNES FF systems wise. Bravely Default's role for me has always been the Nostalgia bait for classic FF.
Default 2 is in every way more accurate to SNES FF.
The initiative is now the same system as FFX, count time battle (CTB). That is the best Final Fantasy system, since it marries the purely turn based initiative from very early FF with the later ATB.
The characters are the same archetypes as usual, Seth is Tiz, Gloria is Agnes, Elvis is Ringabel, Adelle is Edea. And they are all a step up, they are around the same quality as the characters from FFV, the weakest FF characters.
Also the narrative is played mostly straight this time. Both bravely games were much more subversive, doing weird multi dimension shit much sooner. I always thought it was to their detriment.
There is a lot of hidden stuff. I got a tinge of Nostalgia as I could walk square through a wall, through a door obscured by the camera angle, for a chest in the first dungeon. That is a big part of the charm of early FF dungeons.
The new weight system encourages you to use all the stuff you get from chests, even if it is weaker than your current gear. Having a lighter helmet in your inventory for when you buy/find a heavier axe is good.
The new thing this game does is a lot of sidequests. Some of them are awfull, literal fetch quests where you kill 3 goblins for 500 gold. Some are decent, longer quest chains with some dialogue and a boss for unique rewards. Some really enhance the game, containing valuable characterisation that enhances the characters a lot, and unlocking new group dialogue. The quest where you find new shoes for Adelle is the reason I have such a high opinion of this games characters.
And best of all, the difficulty is brutal. I heard it described as the hardest JRPG in a decade. Shin Megami Tensei IV Apocalypse was 2013, and that was equally tough on apocalypse, so I can't fully agree.
Still it has been ages since I fought a boss, died, retried with better strategy, died again, realised that I don't have enough phoenix downs to win this, leave the dungeon, gear everyone up, return fully equipped and staffed with consumables and STILL have a close battle against the boss. This is FF V if you didn't have to mod the game for it to be hard.
I love this game.
It will be a real task for SMT V to snatch GOTY 2021 from BD II for me.