Might as well give some thoughts about
Busin0 Wizardry Alternative Neo (sequel to
Wizardry Tales of the Forsaken Land), now that I have played quite a lot of it.
It's a straight upgrade from
Forsaken Land, in every possible aspect, but companions, but more on that later.
Gameplay-wise, nothing much has changed from
Forsaken Land, or any other DRPG really. You traverse through the labyrinth, kill stuff, find stuff, sell stuff, synthesize magic, and go back into the dungeon again. One big improvement over
Forsaken Land though is that the game's general speed has been increased, though it still feels pretty slow compared to other DRPGs. I really have no idea what the developers were thinking by doing so, but speeding up the game by 33-50% is still the way to go. Thanks emulators!
A new addition in
Busin0 is the ability to upgrade the shop, and create your own little imperium, which, when you reach a certain shop level, allows you to build up a shop in the labyrinth, and get special events at certain days in a month (one reason for having the date indicator at the game screen now). The grind is pretty hefty if you want to max out the shop. Shop orders are the best way to level up the shop. They involve you finding certain amount of items in the labyrinth within a set amount of days. Not only do they give you a lot of experience points, but also, for the most time, a straight upgrade of the items you were looking for.
Other than that, Allied Attacks, a combination attack between either the team, or some parts of the team, are back. There are more AA's now, and they can be found either in the labyrinth, or under certain battle conditions (Rush AA for example can be acquired when all six party members of the group are doing Single Attacks on an enemy group, that is larger than four enemies). There are also some variations of AAs that trigger when you have either reached a certain Trust level, or when you have specific classes in your party. Talking about classes, while
Forsaken Land only had eight classes,
Busin 0 has 17 classes! That's even more than
Wiz8 has. One of the classes also comes with a pretty hefty gimmick, which involves even more grinding to strenghten it! You, as a main character, however are not able to play as this class. You got your basic lineup that is Fighter, Thief, Magician, Priest, Bishop, Samurai, Knight, Ninja, Alchemist, Noble Thief, Monk, Paladin, Dark Knight, Omnitsu, Shogun, High Thief, and ???. Like in the other Wizardry games, these classes are alignment and attribute restricted. Companions/Characters in
Busin0 also have personality traits now, that can cause disharmony in the group.
Hot-blooded men for example do not like to travel together with Women that have the
Maidens-Heart personality. Thus, the trust rank of these characters in the party (needed to learn certains AA's, and increase the amount of AA's you can set) will increase very very slowly, not at all, or decrease even faster.
The overall presentation of the game respresents the peak of the Wizardry series in the east, with only decline to follow in the later years. The dungeons all have their distinctive themes with all kinds of neat looking 3d graphics, the artwork was done Katsuya Terada, a famous japanese artist, and the music is absolutely top notch. Like in
Forsaken Land,
Busin0 comes with a lot of catchy, but also very melancholic tunes, that fit perfectly with the game's rather gloomy atmosphere.
The story is nothing too grand to write about, though the mystery about the main villain still keeps one motivated to go on. There is only one ending, and your choices hardly matter in everything. But then again, this is pretty much a given when it comes to JRPG's. Other than in
Forsaken Land, the game gives you five story companions, that come with story interjections, while all the other companions in the game, even though they have their little side quests, do not comment about the main story at all, which is a huge bummer (since some of these side characters are pretty interesting). The game overall comes with eleven unique looking dungeons that are not randomized, and gives you, as a post-game dungeon, another 50 floors huge randomized death trap of hell that still looks better than all the dungeons combined in
Elminage! There is A LOT OF STUFF to find in the game, and you probably will be spending more than 150 hours to 100% it.
This game gets a fat 5/5, while Forsaken Land was a
(and that is pretty generous considering that the game loves watching you take step by step)
Also, 300 pages of english translation done so far!