Vantage Master - 8/10 (Very Good)
Finished this last night. It's a tactics game/SRPG where you play as a master who summons monsters (called Natials) and tries to slay the enemy master. The game looks aesthetically gorgeous.
After each battle, you loot a totem off of the enemy summoner that allows you to summon a new type of monster. There are some peculiar looking monster designs. For example, you can get a totem that is a ship-in-a-bottle, which is used to summon a winged fishbowl Natial. Cool designs.
You can be a wolfman who summons fishbowl monsters and cleaves wizards with his claymore!
The battles take place on a hex grid which allows for more interesting movement options. There is no stat or equipment micromanagement and no sidequests; the game is very focused on just getting you to the fun part of the battles. Battles are about 15-30 minutes long, so the game avoids the tedium and frustration that plagues other tactics games/SRPGs.
There are 30 battles and the game took me about 22 hours to complete it. Strangely, there is a world map but the entire game takes place on one of the four continents. The final battle takes place in a desert on a landbridge to the second continent. That being said, the game did not outstay its welcome.
The gameplay has a lot of depth to it. Natials can be one of four elements and there are type disadvantages. Water beats Fire. Fire beats Heaven. Heaven beats Earth. Earth beats Water. Earth elements tend to be slow but have high defenses and are good for digging in and entrenching a position. Heaven units can fly over terrain and are good for capturing distant positions like ley lines, or flanking. Water Natials usually move slowly over land but way faster over water. Your master can summon a magic spell that
can raise or lower the water level, enabling your water units to travel further (or to landlock an enemy master's navy). There is also elevation, so you can have archer units that stand on top of hills and shoot further, while units down below can try to block line of sight by hiding behind pillars, and so on.
The game is quite hard. There is a so-called "easy mode" but it is still nonetheless quite hard. I would strongly recommend playing the game on easy.
After every 4 battles, there is a 40 second cutscene which I presume is the plot happening, but the cutscenes aren't translated (except for the last one), so don't play this for the story.
There is some fantastic music too!
The game is
free to download from Falcom's website.
I had a ton of fun playing this game. Probably the most enjoyable tactics game/SRPG I've played. Strong recommendation.