KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,449
God. Wtf?!? Call the cops little girl. Shoot that dude with the gun in the locker.
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Yeah, but in previous games that was only true for certain strong enemies (late-game mostly). Smirk in SMT4 works in such way, that enemies ~LV10 can obliterate you even when your demons are ~LV30. It's just how the press-turn system works, when coupled with a retarded "bonus" (auto-critical).lightbane said:To be fair, a similar thing happens in all games if the enemy ambushes you, hits a weakpoint or crits, then proceeds to wipe out your party. Ie: Encountering the giant Ghirimekhala in a random encounter in DDS2.
and quicksaving before dialogue choices (you can totally screw yourself over by choosing "wrong" dialogue option during boss battle - quality game design in its prime).
Odd criticisms of SMT4, tbh. The dialogue choices mid-boss battle are dope. I thought they were fun and added a bit of flavor to them. Of course SMT4 does not have the same tactical layer as DeSu because those are SRPGs lmao. Really the main issue with SMT4 is the map. It also lacks in atmosphere and the characters are mostly forgettable. The battle system I thought was very well done and one of the most fun I’ve played.
The boss dialogue options were one of the highlights of the combat system. It was really funny to fuck with the bosses and see their morale plummet when you chose the cheeky options. Really lame that they didn't bring it back for SMT5.
I am almost finished with Bravely Default. It is a fucking pain in the ass.
For all of those that do not know, BD is a charming little Final Fantasy V clone for retro fags, except it drops a big twist at the end. Sadly with this twist it also makes the gameplay unbearable. Ridiculously unbearable.
You need to repeat the last chapter of the game, consisting of 5 mandatory bossfights of which you have beaten 4 already before in the mains story, 3 times. If you count all the repeats you are fighting the 4 elemental fiends protecting the crystals 5 (!) times each, and the fifth boss 4 times to unlock the final dungeon. That is 24 bossfights in a row you need to absolve, with minimal unique content inbetween, just tons of cutscenes you need to skip.
If this wasn't enough of a fucking chore, the difficulty rises each loop. To the point where turning of all random encounters and blazing through these 24 fights with the same setup is not really viable on hard difficulty.
I have written a very angry rant somewhere on this forum on how a similar chapter that has the devs overestimating how fun their combat system is in isolation ruins a neat little Steam Indie game called The Dwarf Run. It almost does the same here.
I say almost, because the game offers you some mean tricks. I didn't intend to touch the treasure trove of degenaracy that is possible with the uncountable combinations of the 20+ Jobs that has Bravely Default 1, but if this game is gonna be such a prick about letting me to the last boss all honour goes out the window.
I maximised the speed stat on a Dark Knight, set her up with Lifesteal, and then used an ability similar to Cecil's Darkside in FF4 to farm a fuckton of Job Points in an area where large enemy groups can be consistently oneshot by my Dark Knight.
Then I got to building an S tier job combo team.
Slow World means that every unit only gets a turn point on every second turn. Pretty good because halving the turns of the boss usually helps you more than having your turns halved hinders you.
It gets stupid if you can generate more turns to offset the drawback.
Be My Hero is a nice little skill where you sacrifice a bunch of your turn points to give everyone in your group (yourself included) a turn point. Mimic does what mimic always does, repeat the last action free of charge. Yes, mimicing Be My Hero is as retarded as it sounds. It is borderline turn effective on the caster (he needs to take one pause turn every 4 turns) and everyone else gets flooded in extra turns. Which are now worth twice as much because the enemy only gets to move every two turns.
Now, in this game you can usually only hit the damage cap of 9999 once per turn if you single wield, twice if you dual wield. There is however one stupid combo that can hit the damage cap five times per turn, and is as thus by far the best DPS. It is the before mentioned Dark Knight with lifesteal. Rage is a skill where you use your Darkside until either all enemies are dead, or your HP is too low to cast it, but only five times maximum. Rage with Lifedrain means you cast Darkside five times in a single turn for 5x9999≈50.000 damage. In a game where bosses usually have below 100.000 hp. Yeah, it is pretty derp.
There is another bullshit skill involved called Low Leverage from the merchant, which reduces all enemy damage to half, reduces your skillcosts to half making the Be My Hero combo give everyone 3 turn points per turn without pause, and not really lowering your dps at all because it is over the damage cap anyway.
So to sum it up, the bosses move only once every two turns, only deal half damage, and can get hit with 15-20 hits close to the damage cap per turn.
There is also a backup healer, multiple automatic ressurection failsaves and a skill that annuls one enemy attack per unit that can be cast every turn through Be My Hero and Low Leverage spam.
In short my team has become close to mathematically undefeatable through layers of bullshit that would make an onion proud, I hate this game now, and I am shredding through the most retarded design decision ever made by the Japanese in those 24 boss battles.
Am I having fun? I don't even know anymore. At least this is soon over and I can get to the sick final boss track...
I loved the setting and atmosphere of SMTIV and SMTIVA.Odd criticisms of SMT4, tbh. The dialogue choices mid-boss battle are dope. I thought they were fun and added a bit of flavor to them. Of course SMT4 does not have the same tactical layer as DeSu because those are SRPGs lmao. Really the main issue with SMT4 is the map. It also lacks in atmosphere and the characters are mostly forgettable. The battle system I thought was very well done and one of the most fun I’ve played.
Almost finished SRW X.
To each their own. I found the atmosphere and setting of practically every other SMT game I’ve booted up to be more to my taste (SJR, DeSu, Nocturne, V, even the first few minutes of SMT 1). That’s not to say that I didn’t like IV, because I really really did. It’s one of my favorite games, but the atmosphere was not one of the reasons it became a favorite of mine.I loved the setting and atmosphere of SMTIV and SMTIVA.
I loved the setting and atmosphere of SMTIV and SMTIVA.Odd criticisms of SMT4, tbh. The dialogue choices mid-boss battle are dope. I thought they were fun and added a bit of flavor to them. Of course SMT4 does not have the same tactical layer as DeSu because those are SRPGs lmao. Really the main issue with SMT4 is the map. It also lacks in atmosphere and the characters are mostly forgettable. The battle system I thought was very well done and one of the most fun I’ve played.
In apocalypse some of the new characters are cringe, but the setting is the same and so most of the atmosphere. I still felt the dread of exploring a nocturnal Tokyo infested by demons.I loved the setting and atmosphere of SMTIV and SMTIVA.Odd criticisms of SMT4, tbh. The dialogue choices mid-boss battle are dope. I thought they were fun and added a bit of flavor to them. Of course SMT4 does not have the same tactical layer as DeSu because those are SRPGs lmao. Really the main issue with SMT4 is the map. It also lacks in atmosphere and the characters are mostly forgettable. The battle system I thought was very well done and one of the most fun I’ve played.
I can't believe that someone who loved the atmosphere of SMTIV, can also love the atmosphere of SMTIVA. SMTIVA from the beginning to almost the end has a completely different tone than SMTIV, which first brings down the atmosphere quite a lot.