Endemic
Arcane
- Joined
- Jul 16, 2012
- Messages
- 4,450
It's too bad he couldn't just take that engine and use it for his Vestaria Saga games.
https://en.wikipedia.org/wiki/Kadokawa_Corporation owns it.
It's too bad he couldn't just take that engine and use it for his Vestaria Saga games.
The perma-death coupled with the fact that any unit can die very quickly forced me to play very defensively, turtling and advancing slowly toward the objective while abusing forts to recover HP with my wounded units. And the "bosses" are really boring, all you need to do is send your stronger and fully healed units at it and pray it doesn't one--shot you with critical hits. It's not even really difficult (for the moment), but just tedious.
Am I missing something ?
Three Houses is my favorite because of the character customization. Map quality and balancing are average. You can definitely make some OP builds that abuse the hell out of the warp spell. The DLC has some pretty tough and interesting maps though.So is FE Three Houses a worthy entry in your opinion? How is map quality, balancing etc?
TH's outstanding aspect is the unit investment. It's such a long game you'll be putting a lot of effort into each one and there is lots of potential build variety. Maps are just average, OST is bangin', DLC is great, difficulty on hard was just a tad too easy (much tighter in the DLC, if only the entire game was like that), setting is based but monastery management will be a coin toss whether it's up your alley - a hefty chunk of the game is spent running around the hub. Story is an improvement over say, Awakening for sure but still has wasted potential.So is FE Three Houses a worthy entry in your opinion? How is map quality, balancing etc?
Three Houses was my first Fire Emblem, as well as my first SRPG, and really my first JRPG-style game too. I loved it so much that I stopped hating on anime and JRPGs in general. I realized that I had been woefully wrong.So is FE Three Houses a worthy entry in your opinion? How is map quality, balancing etc?
Time to date your students!I'm one of those who likes the slice of life part in Persona games so this is probably a game for me.
So this is what playing Persona does to people.Play tokimeki memorial, literally Persona without the combat
Playing DQM2 remake on Citra. This game is weirdly designed. It has loads of convenience features (menu warps to everywhere, sorting options aplenty) but misses some very basic ones (can't see what a skill actually does without going into the in-game library menu behind a loading screen, making fusion breeding annoying for no reason. Or how you can warp to any world from the hub, but only to its entrance so you need to wait for the game to load then warp right away). Likewise mechanics are either very clear, or totally opaque (what does Wisdom do? Is this one of the DQ games where it only determines MP growth or does it boost spells? What's boosted by wisdom and what's boosted by strength?) with no in-between. That monster breeding (basically fusion that requires a male and female monster) produces a level 1 offspring that's way more powerful than a normal level 1 monster makes it really hard to tell how powerful you need to be, meaning you'll almost certainly overshoot it and be overleveled, but newly recruited monsters are basically useless and exist purely as fusion fodder since their innates will virtually never be useful for their skill sets (for example: boosting healing magic but not having any healing magic). It's not like it's because it's a remake where certain things are baked in: Most mechanics and large sections of plot were changed entirely so only the level estimating issue is really a fault of the original.
The reason I liked the DLC was precisely due to its contained, condensed nature. Hefty increase in difficulty, limited resources, pre-made party with all three house leaders, never being certain what would be up next.Finished up the Cindered Shadows campaign. I was expecting to love it based on glowing reviews and the fact that Three Houses has long been one of my favorite games. I found it somewhat lacking, truth be told. While the maps had some pretty fun elements, I found them weaker than Shadow Dragon. Cindered Shadows also does not have the class building of the main game, nor does it have any of the social elements. I thought the storyline was fairly weak as well. I really liked the new classes, they’re great and I’m sure they’ll make a great addition to the main game. The most fun map was probably Chapter 6, with the constant health drains and dangerous enemy placement. My least favorite map was the final map. It was mostly just a slog. I have very mixed feelings on the campaign. It wasn’t as good as Shadow Dragon or Three Houses, IMO. It reminded me more of the Alm chapters in Echoes, which I wasn’t a huge fan of.
I also started Atelier Sophie and I’m quite taken with it. I like the slow pace and the alchemy is a ton of fun. It’s got one of the better explore->loot->craft gameplay systems that I’ve played. We’ll see if my enthusiasm stays but it’s very fun for me right now.
And certain maps, such as the aforementioned Chapter 6 utilize that to great effect. It is my opinion, personally, that the condensed, difficult (subjective), contained adventure was more successfully executed with Shadow Dragon. It’s likely that I would have enjoyed it more if I hadn’t just played Shadow Dragon.The reason I liked the DLC was precisely due to its contained, condensed nature. Hefty increase in difficulty, limited resources, pre-made party with all three house leaders, never being certain what would be up next.