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Random thoughts on whatever JRPG you're currently playing?

dacencora

Prophet
Joined
Jun 27, 2021
Messages
740
The reason I liked the DLC was precisely due to its contained, condensed nature. Hefty increase in difficulty, limited resources, pre-made party with all three house leaders, never being certain what would be up next.
And certain maps, such as the aforementioned Chapter 6 utilize that to great effect. It is my opinion, personally, that the condensed, difficult (subjective), contained adventure was more successfully executed with Shadow Dragon. It’s likely that I would have enjoyed it more if I hadn’t just played Shadow Dragon.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
7,908
BROs, finished Fire Emblem Echoes - Shadows of Valentia

After the catastrophic failure that FE14 - Fates turned out to be, I was very worried about trying the next installment. After all, this game gets a lot of BAWWW from reviewers, due to many reasons (copying of "ancient" mechanics, shitty maps, no weapon triangle, etc.). Fortunately all this turned out to be just another example of modern gamers' retardation, 'cuz the game is awesome, and easily one of the best Fire Emblems.

:love:

I'll try to disarm some BAWWWs below.

The Good:
  • Fates changed many things and failed in all aspects, Echoes does the same, but succeeds in most areas.
  • Gameplay is once again SIMPLE, YET FUN (I'm looking at you with disgust, FE10 & 14). (Almost) no skills for enemies, weapon-related skills for ownfags, no weapon triangle (or in case of Fates - Star of David), fewer jobs, etc. But at least you get the control over what's gonna happen during combat back. In previous Emblems (PoR, RD, Fates), the overreliance on and overimportance of skills had negative impact on gameplay - some skills were so broken, that they were making other mechanics obsolete. So you had to analyze multiple factors when making tactical decisions, which led to lack of control over the battle ("use units with best skill to win, or risk total failure"). I think this disarms BAAAW #1: "OMG, simplified gameplay!".
  • Weapon triangle is missing, but the "gist" of it remains. Armorfags with high DEF can be killed almost exclusively by mages. Which are best dealt with by using bowfags (best units in the game, for fucking once!). Pegasus bitches are zombie- and mage-killers, cavalry is kinda universal, etc. So, every type of enemy still requires certain type of "counter" unit.
  • A lot of smart design decisions. Mages use white and black magic almost from the beginning, Archers finally have decent range (2-4 squares), better weapons give penalty to SPD, but nothing more (Fates' approach is retarded in comparison). Actual Intelligent Systems for once.
  • Decent characters and writing. Nothing mind-blowing, but still epic incline when compared to Awakening and especially Fates.

    nV66lx9.jpg


    :bro:

    cxPz6EM.jpg


    :love:
  • Loved character art and 3D models. Most characters have rather "realistic" design, only some of them are typical "big-eyed animu chicks". 3D models are great too, they have a lot of details like clothing, accessories (but not those retarded things from Fates, don't worry), etc. I think word "tasteful" can be used. Chicks (and Leon, who is gay) not only look sexy, but also move sexy as well. Shit's silly, but also cool AF. :obviously:
  • I actually liked "empty" maps (BAAAW #2). Sometimes big distance between you and enemy at the beginning of the mission feels weird, but at least you can use some movement-related tactics, instead of being swarmed by 100 enemies from the get-go, as in many other Emblems. And shit like forts, swamps, etc. is fucking crucial. I remember when I encountered first "strong witch", who sat her fat ass on some "+60 evasion" tile and started raping my units, who were unable to even touch her. Rages were had.

    The final battle is irritating interesting not only due to overpowered enemies (see below), but also the map (boss is hidden in an alcove at the end of a long corridor filled with poisonous aids):

    v1bjl4y.jpg

    jAEfVEt.jpg


    :rage:
  • Loved new approach to "reinforcements". Instead of entire armies appearing from outside the map and raping your anus in next turn (easy) or even same turn (hard), in Echoes new units get summoned by "conductors". Infinitely (BAAAW#3). Want to stop new units from appearing? Kill enemy summoner ASAP. This shit works and is fun. OFC if you take your time, you can end up with kill lists like these, even during "simple" missions:

    Gwq8G08.jpg

    osO6Y81.jpg

  • New item / equipment system is... different. Weapons work more like accessories, giving your units stat bonuses and 2-3 skills. And since you can equip only one, you're forced to choose them wisely. But it's actually not so complicated: weapons for brawlers, MAG-related accessories for mages, and that's p. much it.

    4NymCm3.jpg

  • New forging system is decent and miles better than shit used in Fates. You need coins to use it (can be a problem - grindan can be required), but at least you can make stronger weapons from weaker ones. So, you can use a shitty Iron Sword as a base, and upgrade it up to Silver Sword or Brave Sword (which works like Killer Sword in this game). Nice.
  • 3D dungeons which you can explore for items and "random" encounters are actually really fun IMO, no idea what people were BAAAWing (#4) here. Most of these are optional as well. They can be the most challenging areas too, since you can only use up to 10 units there (compared to "all units" during "overworld missions").
  • Level-ups are kinda "conservative" for a change, which is a refreshing change from previous games (FE6-13). Most of the time you'll get only 2-3 stat increases, situations like these are super-rare (except for both protags):

    V434vXT.jpg

    I0faXAp.jpg


    And if someone has low DEF or RES, he/she will keep sucking in this stat no matter what you do (job promotions are the only exceptions - units can get decent boost to DEF or RES when advancing class).
Okay, that's more than enough methinks. :oops:

The Bad:
  • Interface is kinda weird. For example, equipping items can require more clicks than necessary, since it works more like "swapping" items between units, than equipping something by a unit. If you want to equip sth, you won't get info about how doing it will affect your stats. See below:

    auG9U5B.jpg


    I have Silver Sword selected in item list, yet there's no info about how changing current equipment (Beloved Zofia) will affect Celica's stats (+12 to ATK & -1 to SPD). Feels ultra weird and is inferior to what we had before (but FE devs sure love to change sth in the menus with each new game...).
  • ???
The Ugly:
  • Enemies rely too much on "unholy" units (Terrors) which are separate type of enemies, and some allies are much better at dealing with them (mages, unicorndykes) than others (brawlers).
  • Skill system is totally redundant. Going for double attack is almost always better idea than using a skill, plus skills are bound to items, so there's almost no point of learning them, except maybe the ones hidden in strongest weapons.
  • Archers are imba AF. They are crucial when dealing with enemy mages, conductors and archers, so it's wise to use at least two of them all the time. And once they hit decent levels of SPD and LCK, plus you forge Brave Bows for them, they become almost unstoppable:

    syC2ygP.jpg

  • The entire "food + fatigue" system is total waste of time, since you can cure fatigue at Mila Altars easily (pour any alcohol).
  • DLCs are kinda meh TBH, esp. when compared to Awakening.
  • Final battle has a huge difficulty bump: 4 conductors, two of them super-resilient to attacks, other units not too shabby as well. If you don't go cheap (strong archer moves into enemy range, attacks the conductor, gets pulled back by a mage with "rescue", repeat 20 times), shit can get tough (enemy owns your units with criticals).
  • There are still some problems with emulation. One is minor ("ghosting" when running in dungeon), but another one is major. If you launch any of the two "biggest" DLCs (Cipher Legends), which include 4 bonus characters with voices loaded from DLC instead of the main rom, Citra will crash if you try to quicksave:

    ntZuhK7.png


    You can still get this units, but you have to finish both missions without quicksaving, delete two biggest files in the "extdata" subfolder (game won't load saves if these files are present):

    arY9j3O.png


    And if you plan on using bonus characters - mute voices in options (or the game will again crash during quicksave).
Verdict: :5/5: and one of the best games in series. Together with 4 (Holy War), 5 (Thracia), 7 (Blazing Blade a.k.a. first one released in US), 9 (Path of Radiance a.k.a. the newshit) & 12 (New Mystery a.k.a. the oldshit not released in US).

:incline:

To my surprise, Clair reached the MVP top three, so there are only 2 archers there:

131I7NX.jpg

vAQ09PA.jpg

LbQUVFw.jpg


Protagonists weren't too bad either:

GImyctZ.jpg

TvURVPe.jpg


Took me almost 50 hrs on Hard:

D1epCFO.jpg


But there's still a lot to do (post-game dungeon and "additional" ending):

RC5r5rL.jpg


Cheevos:

vTxqneT.jpg


(game cleared)

8PNNaoF.jpg


(game cleared on Classic)

k0o09fN.jpg


(game cleared on Hard)

STPtHaU.jpg


(game cleared on Hard + Classic with 0 casualties) :obviously:

aZczFDp.jpg


(renown rank 10)
IMO not bad for playing blind:

JT7i3PD.jpg


Still TODO:
- some DLCs,
- two "protag dungeons", available via amiibo,
- bonus dungeon.

:dance:

Having FE 3-15 completed, I know what's next on the menu. And you should too. Three... words:

3Kre7Dc.jpg


In Kaga-sensei we trust.

:yeah:
 
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dacencora

Prophet
Joined
Jun 27, 2021
Messages
740
Glad to see some praise for Echoes. I really liked a lot of it, even if much of my commentary is negative towards it. I really like the weapons triangle, but yeah it’s still pretty okay without it. The Celica chapters were all pretty top-notch and the art style was great. I did not care much for the maps, but I loved the maps in FE11. The maps in FE12 seem excellent too, but I got filtered by that game on Lunatic lol. I think the main part of Echoes that I disliked was Alm as a character, as well as his army list and his maps, which were somewhat disappointing overall.
 

Carpincho Pampeano

Dumbfuck!
Dumbfuck
Joined
Dec 14, 2020
Messages
560
I5oAphC.png

"Acknowledge the games's agenda"
I honestly found out about this "feature" during my second playthrough, bursted out laughing. Playing the whole series again, the remake of the first one is really really good but most people that know 日本語 only talk about 2-2.

Post game in these games always remind me of Elminage Gothic, devs can go all out and throw bullshit at you because it's post game.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
10,038
Location
Flowery Land
Tried Prismatic Moon romhack for Pokemon Ultra Moon and cleared first island. (Ultra) Moon is way better when it isn't piss easy on purpose, though the endless cutscenes still kill it. I think the hack is too far on the side of hard so far, with bosses having very dangerous strategies. May get easier as I evolve my team and get better moves. Currently Ralts evo/Misdreavus//Lucario/Joltik/Fire Starter/Axew (last two is filler till I find something better)
 
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flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,275
Tried Prismatic Moon romhack for Pokemon Ultra Moon
Wow,haven't heard that name anywhere else except romhack download sites.
What made you pick it over penumbra?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
10,038
Location
Flowery Land
flyingjohn The giant BLM banner on Penumbra dev's site when looking for a DL link.

Edit: Discovered part of my difficulty might be having abused the code to steal trainer's Pokemon, not realizing unimportant NPCs have Pokemon with all 0 IVs.
 
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Derringer

Cipher
Joined
Jan 28, 2020
Messages
1,067
After all, this game gets a lot of BAWWW from reviewers, due to many reasons (copying of "ancient" mechanics, shitty maps, no weapon triangle, etc.)
It's a basic remake of 2, you already know that. All that really says is that the older ones were better designed while being old as shit, that's not really a good sign moreso than that whatever yes-men still left in Intelligent Systems aren't very good at innovating without making trash beyond painting over old products, along with that ugly-as-shit Advanced Wars port Wayforward is/was working on.
 

kaisergeddon

Learned
Patron
Joined
Dec 28, 2018
Messages
184
Location
Texas
Insert Title Here Strap Yourselves In
"Acknowledge the games's agenda"
I honestly found out about this "feature" during my second playthrough, bursted out laughing. Playing the whole series again, the remake of the first one is really really good but most people that know 日本語 only talk about 2-2.

Post game in these games always remind me of Elminage Gothic, devs can go all out and throw bullshit at you because it's post game.

I'm still holding out hope 2-2 gets an English translation. I would call it copium, but if we can get the Genkai Tokki series, and Demon Gaze can reemerge from literal who status, more Dungeon Travelers is certainly within the realm of possibility.
 

Carpincho Pampeano

Dumbfuck!
Dumbfuck
Joined
Dec 14, 2020
Messages
560
"Acknowledge the games's agenda"
I honestly found out about this "feature" during my second playthrough, bursted out laughing. Playing the whole series again, the remake of the first one is really really good but most people that know 日本語 only talk about 2-2.

Post game in these games always remind me of Elminage Gothic, devs can go all out and throw bullshit at you because it's post game.

I'm still holding out hope 2-2 gets an English translation. I would call it copium, but if we can get the Genkai Tokki series, and Demon Gaze can reemerge from literal who status, more Dungeon Travelers is certainly within the realm of possibility.
I literally learned runes to play 2-2, of course is not the only game i played but it was the main reason. Dungeon Travelers series is in a really weird place, three companies came together to make it a reality, Aquaplus owns the ip, Sting was in charge of the gameplay and Atlus was in charge of distribution and translation in the west. Atlus has become normalfag central, can you imagine them in charge of bringing the game to the west? Let's also not touch the effort itself to do that, Dungeon Travelers 2-2 is HUGE in many ways, dialogue, content etc.
TLDR
The changes and the efforts that would be needed to bring the game to the west and the probability of it being a huge scandal it's just not worth it. Vita was a niche console made for japanese game enthusiast but it's catalogue absolutetly would not fly today.
wgdyE5t.png

I managed to extract the text to translate it but it's Trails tier, it's just too much to do it alone and as a freelancer.
 

Carpincho Pampeano

Dumbfuck!
Dumbfuck
Joined
Dec 14, 2020
Messages
560
Just finished Dragon's Dogma again after 10 years or so, played Dark Arisen ps3 version on launch at the time. In this playthrough i clocked around 35 hours. Game has been talked to death so i will keep it short.

It's simply a must play, through the years i have read of many people that drop it in the first few hours and i honestly don't blame them, game has a lot of jank. Some notes i took of things i disliked while playing it.

*Day/night cicle it's too short, makes hunting for specific monster that lurk only at night or during the day very anoying taking into account that half the game you can't instantly teleport near the place you want to go.
*Short time for enemies to respawn, which makes exploring the world a fucking chore, Wolves hunt in packs arisen!
*Too many recycling of the same dungeons, i explored the catacombs three fucking times and i barely did side quests.

Despite those flaws and many other well known i still recommend it, very few games managed the "going on adventures" feel, always before parting somewhere far away i always had to remember to stock up on oil for the lantern, healing herbs, blasting arrows etc. The ending of the game is amazing and the battle with Grigori is probably one of my favourites of all time, it actually feels like you are fighting a dragon that it's more like a force of nature. The twist is amazing and i noticed some interesting sub text that i heard no one talk about but i will abstain.

Some pics i took, i will spoil it because some contain spoilers.
6L0wLuK.jpg

7ElGPtx.jpg

1qvnnCA.jpg

Yes you are a fucking whore.
xvlec4X.jpg

Normalize hurting woman.
ibufBIe.jpg

Lol
NJUDkcy.jpg

Sodoku yourself.
That's all, i will probably take a rest before deciding what to play next, this is the first game i actually finished since SMT V came out.
 

4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,150
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2
I've been just grinding and beating the optional bosses for Cachexia and better weapons in Last Remnant for like 20 hours by now. I finished all the side quests without realizing that it also enables the hardest version of the final boss, which just completely obliterated me when I first tried it :lol:
 

Alan

Literate
Joined
Apr 11, 2022
Messages
33
Location
Spain
I don't think I'll be playing any more Chrono Trigger after beating
Magus

I don't know if it has to do with the JRPG design, the Japanese style of fiction, or too much playing on my part. But it suddenly dawned on me that this game was going nowhere, and that videogames aren't worth my time. Maybe tomorrow I'll change my mind. Not about Chrono Trigger though, because the same thing happened after playing FFVII for 12h, and never came back. Square devs were not as cool as they think

Neither Mario RPG or Earthbound had this problem. Those games had a bunch of cool things to say. Final fantasy and Chrono Trigger do not. I feel awful after the first act

Was thinking of starting Vagrant Story once I was finished with this. Fuck them. Now I need of something else to do
 
Joined
Feb 3, 2022
Messages
131
Square devs were not as cool as they think

How do you know what the devs thought? Or did you mean that Square wasn't as cool as the Western JRPG fandom thought? That really boils down to Square being the only JRPG developer to consistently get exposure in the West and build up a fandom. Hence why Square is remembered and Nihon Falcom was only known by extreme Japanophile PC nerds until very recently, despite both companies having started at the same time, having released just as many games, and having been just as influential in the Japanese games market.
 

Alan

Literate
Joined
Apr 11, 2022
Messages
33
Location
Spain
Square devs were not as cool as they think

How do you know what the devs thought? Or did you mean that Square wasn't as cool as the Western JRPG fandom thought? That really boils down to Square being the only JRPG developer to consistently get exposure in the West and build up a fandom. Hence why Square is remembered and Nihon Falcom was only known by extreme Japanophile PC nerds until very recently, despite both companies having started at the same time, having released just as many games, and having been just as influential in the Japanese games market.

If I was the developer, I would think myself very cool before bloating my games like Square does. I would think that all my ideas are cool, and expand the game, and say that it works

I don't know anything about the things you just said, only know about what I played. The games have a lot of merit, about 14h worth. Enough to be popular
 
Joined
Feb 3, 2022
Messages
131
I'd say that 90s Square games were free of bloat, at least compared to what came during the 2000s. Square games used to be 10-20 hours long, 30 max. But then you reach FF12 and they start becoming 60 to 90+ hour long games, culminating in the monstrosity that is FFXIV which has an incredulous amount of padding (400+ hour long story, half of it is cutscenes, the characters take 5x as long as they should to make their point, and the game wastes your time with fluff like an 8 minute cutscene of watching a catboy eat a burger or watching moogles get drunk).

 

Carpincho Pampeano

Dumbfuck!
Dumbfuck
Joined
Dec 14, 2020
Messages
560
I'd say that 90s Square games were free of bloat, at least compared to what came during the 2000s. Square games used to be 10-20 hours long, 30 max. But then you reach FF12 and they start becoming 60 to 90+ hour long games, culminating in the monstrosity that is FFXIV which has an incredulous amount of padding (400+ hour long story, half of it is cutscenes, the characters take 5x as long as they should to make their point, and the game wastes your time with fluff like an 8 minute cutscene of watching a catboy eat a burger or watching moogles get drunk).

I don't blame Square for that, it was because of the Cd-Rom invention, every single JRPG company went off the rails on padding. Persona, Grandia, Digimon World 2, Arc the lad 2, Legend of dragoon,Star Ocean Second Story etc are all above the 50hs mark, and let's not get into ps2 JRPGs. Giving so much disk space was a mistake, but i think they know they went too far, the remake of Dragon Quest VII for the 3ds took out a lot of the bloat.
 

Krraloth

Prophet
Patron
Joined
Nov 20, 2009
Messages
1,218
Location
Boringland
Wasteland 2
Aegis Rim, 6 hours in. The plot intrigues me so much especially how it intertwines between all the characters, it's a total mindfuck with many different plot elements keeping it fresh and confusing.
The rts parts are alright, I'm playing on hard but so far I haven't seen any impossible scenarios, i like the burnout system tho.
I've read here that the game it's good and so far is delivering

Inviato dal mio A80S utilizzando Tapatalk
 
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Carpincho Pampeano

Dumbfuck!
Dumbfuck
Joined
Dec 14, 2020
Messages
560
Yearly reminder Izumi got away with it, the absolute madman.
 

Krraloth

Prophet
Patron
Joined
Nov 20, 2009
Messages
1,218
Location
Boringland
Wasteland 2
Funny that Yoko Taro before the game released called it out just looking at the game's cover.
MYWxDtL.jpg
Yoko Taro enjoys fucking with players so it doesn't really surprise me.
I wonder if there are other games that fuck with you as Aegis Rim and the Yoko Taro games do

Inviato dal mio A80S utilizzando Tapatalk
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
8,339
Location
Water Play Catarinense

Tse Tse Fly

Learned
Joined
Dec 26, 2017
Messages
385
Has anyone anything to say about Tokyo Xanadu Ex+? Is it a worthy game in its own right or I'd better look for something else unless I'm a hardcore Falcom fan? Let's assume I'm willing to try to bear with mediocre story if the gameplay is good.
 
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