deuxhero
Arcane
Before World of Ruin, it's almost as linear as a modern game (that isn't an Ubisoft style copy-paste open world).
What difficulty are you on? I found Echoes to offer adequate challenge on Hard-Classic, and balancing the two teams added more variety to the usual planning. Some maps took multiple attempts and plenty of RNG finaggling. It's my current FE eternity project though, I believe I was up to chapter 4.Playing through Fire Emblem Echoes: Shadows of Valentia, and I am enjoying it moire than Awakening, and Fates. This is despite Fates having stronger level layouts. Such is my dislike for the writing in the two games (F and A), that I automatically prefer Echoes. Not that it is free from poor writing...
I'm in act three, and have the ability to swap parties. The game doesn't offer much of a challenge. I had to restart once or twice, mostly because I underestimated the damage output from an enemy, or overestimated the survivability of a unit.
In general, I like the format of the game, even though the older games in the series are still the best. After this one is done, I have both Three Houses and Engage waiting. I know that I will just mash through dialogs on those games, and just focus on battles.
Done and done. Actually did it on my first try, but wow, was that map annoying.
I'll be grabbing SMTVV soon enough, but between that and having cleared the Elden Ring expansion, I'm dabbling in some Caligula Effect 2. This is one of those niche JRPGs with a small butautisticdedicated fanbase. It's Hatsune Miku's Wonderland where everybody is carrying a dozen people's worth of baggage.
I never played the first game, and as I understand Overdose made some unsavoury changes, so there's like the one game I could see myself trying out Vita emulation for down the line.
The game so far is heavily carried by its style and especially soundtrack. On a technical level it's sub par at best, with very stiff and repetitive animations, models that are a bit off, and janky cutscenes. I don't know if this even qualifies as AA, more like A+. It's the sort of stuff you just overlook for the actual meat of the game.
The combat has potential but comes with some annoyances I can only hope get sorted later. It's ATB with semi-free movement and area-based attacks. You can delay your attacks to counter enemies and get a bigger party wide hit counter. You can even see the outcome of an attack beforehand. Thing is, the ATB gauge when doing so moves slooow and in real time meaning that when you test if delaying an attack by 5 seconds has the best outcome, nope, make that 6 seconds, repeat, you have to wait every time before it shows the outcome. Furthermore, for comboing you'd want to fine tune each party member in tandem, but once you've locked in one character, you can't change it anymore, so you may change to another character and realize a small tweak on the other would have been perfect, but now you've just got to wing it. I'm very early in the game so it could be these things get addressed, but I'm not holding my breath.
Technical note, I couldn't get most changes in ini files to work with this game, so I just grabbed the UE4 unlocker and used the console to tweak the resolution scale since even at 4K with maximum AA the jaggies were pretty bad. It's prone to turning the game into an unplayble stuttery mess depending on the phase of the moon if I try anything else, but attempting to improve games until they break is exactly up my alley. Also, grab the translated lyrics in battle mod from Nexus, it's a bit hard to read depending on the scenario but definitely worth it.
I'll need a system to play it on, can you spot me a laptop as well?Why is nobody talking about SMTVV? Do you need a copy? Really? Do I have to buy more!?
Kind of a silly thing but I liked how the hideout would be filled with the gifts you gave to your party members.I've written about this game before as I played it in chunks over a long time, but I finally finished Scarlet Nexus.
The game goes from good to great in the last third, and much of that is owed to the combat system finally clicking together. Once you gain access to the full party and their associated later bond upgrades, it becomes a lot of fun dealing with all the layers in the combat. The most undercooked aspect I'd say is brain field, as it is a big cooldown... that just massively simplifies combat for about half a minute. Most of the associated upgrades are boring too, boosting EXP gain and such.
The final dungeon pulls no punches, and the final boss is a real treat. Not a wet fart like I've come to expect.
Some story thoughts:
Karen's motivations were undercooked. I don't mean the prospect of going to such lengths for one's love, but we are introduced to Alice late and barely learn anything about her or their relationship. It's not even stated that there is a relationship beyond Karen having a crush on his childhood friend, yet he's willing to make schemes across time for 2000 years and doom the entire world for her. Feels like the meat of that story is missing.
One can certainly do worse than grabbing this on sale to sate a thirst for good animu action.
If you're calling him the asshole protag then you aren't that far into the story yet. Does it get better gameplay wise? No. The best part is the character development of the protag imo.tales of the abyss sucks
the only thing I like is the asshole protag
so railroaded, why even give me the option of exploring if you don't want me to go anywhere
does it get better?
He's definitely an asshole at first. I think he was made to be unlikable? It's the setup for his development.I said that but I don't think he's an asshole, the first thing I did was type into google "why is tales of the abyss so bad" and it's people complaining the protag has a character instead of being a dweebIf you're calling him the asshole protag then you aren't that far into the story yet. Does it get better gameplay wise? No. The best part is the character development of the protag imo.tales of the abyss sucks
the only thing I like is the asshole protag
so railroaded, why even give me the option of exploring if you don't want me to go anywhere
does it get better?
I'll suffer it some more then, I can't help it
I was on this recently, I got about 20 hours in, and have to agree. Wanted to like it.Tried Lunar: Silver Star Harmony (PSP remake) today. It's veeery slooooooow. Almost impossible to play without at least 2x speed up. The game feels too formulaic of a JRPG, it's like you already know exactly how it will play out before even properly starting. It's one of those cases when you see there's nothing seriously wrong with a game, yet at the same time it gives you no incentive to continue playing it. Actually this is the second time that I tried getting into it, and again I'm leaving before making it through the first dungeon.
I have plans to play that as well! I have only launched it recently to see if it worked and the introduction amazed me. How far are you in the game?doesn't matter anymore, I switched to Rogue GalaxyHe's definitely an asshole at first. I think he was made to be unlikable? It's the setup for his development.I said that but I don't think he's an asshole, the first thing I did was type into google "why is tales of the abyss so bad" and it's people complaining the protag has a character instead of being a dweebIf you're calling him the asshole protag then you aren't that far into the story yet. Does it get better gameplay wise? No. The best part is the character development of the protag imo.tales of the abyss sucks
the only thing I like is the asshole protag
so railroaded, why even give me the option of exploring if you don't want me to go anywhere
does it get better?
I'll suffer it some more then, I can't help it
now that's a game!!!
My advice for you is the following: instead of playing the regular I, II and IV chapters, go for Final Fantasy Origins (I & II enhanced for PSX) and the PSP remake of FFIV (which includes extra chapters).I'm playing the FF series in random order. I beat 5 and just started 7. For extra immersion and realism, I'm keeping the Steal materia equipped to Barret for the whole playthrough.