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Vapourware Realms Beyond: Ashes of the Fallen - Chaos Chronicles reborn and dead again

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
It was released on May 8th 2018...?

Not even just a small amount? :(
I'm reading back in this thread, through the updates, trying to convince myself. The thing is that I've bought too many cats in bags by now, and even very cute KS updates can't make me convinced that the final game will play well.
Do it men, it has barbarians.
But does it have vegie barbarians? :P
Barbarians who wear loin cloth never get wedgies.
Nice deflection but you know what I was talking about :P
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It was released on May 8th 2018...?
I know that, I meant what happened with Pillars of Eternity II that caused you to regret backing it? Was it a huge step down from the first game? I honestly haven't followed that game at all.
It's a long story to tell in one post and in a non-Deadfire thread, but mostly my issue with Deadfire as a game can be summed up as "its various parts lack coherence". I really enjoy the combat, itemization, builds. Then I am hit with shamefully inept writing where the tone often does not match the story and setting, (to speak nothing, pun intended, of the fully voiced dialogues, either as an idea or as VA quality), and my willingness to play the game for the elements which I like, and willingness to try and immerse myself in the locales and stories is constantly challenged by how te writing presents them. It's fun to play if I keep one eye closed all the time, and the reason it's that way has a lot to do with how the game was developed.

I tried to convince myself to back it, but couldn't do it. Boils down to

  • hate the art, especially the backgrounds
  • slow TB animations
  • KS games generally being unplayable on release
I'll just buy the GotY if it comes out.
I could go on at length about the red flags it raises for me and why, but I don't want to affect anyone's decision making in these key final days of the campaign.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,511
[
I tried to convince myself to back it, but couldn't do it. Boils down to

  • hate the art, especially the backgrounds
  • slow TB animations
  • KS games generally being unplayable on release
I'll just buy the GotY if it comes out.
I could go on at length about the red flags it raises for me and why, but I don't want to affect anyone's decision making in these key final days of the campaign.

You really should though, giving free passes to devs for nostalgia's sake turned out to be bad multiple times already.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Giving free passes to anything usually turns out bad.

Also your list:
- not donating to a small company because of the art is pants on the head retarded. It's not like it's some shitty pixe-art vomit, or anything prosperian, it has decent enough graphics. Nothing mindblowing, but I don't see anything to hate either. I'm guessing you can't play Knights of the Chalice and you won't buy KotC 2?
- the animation speed is customizable
- pretty much any game today is a mess on release
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You really should though, giving free passes to devs for nostalgia's sake turned out to be bad multiple times already.
I prefer to be a quiet pessimist and then be proven wrong instead of vocal pessimist and never seeing if I've been wrong or right. I mean my impressions may dissuade someone from backing and while I don't feel ok backing it myself, I'd like to see what they would put out. It's just 10 days from now, I'll have enough time for autism afterwards.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,322
I mean what if the backer is Black or Asian? Are they going unslant their eyes and lighten their skin tone for the final portrait?
They used photos of Native Americans to create half-orc portraits, so I guess anything is possible here.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,724
Location
SERPGIA
I prefer to be a quiet pessimist

You are four (filled with doubt, concern and scepticism - 99% unfoundly based imo) posts late for that, bro. On other hand you're STILL not late to back !birth of Incline in it's FINAL FORM! and thus amend yourself for past four declined posts...
:M
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Infinitron

I post news
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99,690
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Somebody asked for a gameplay update? https://www.kickstarter.com/projects/ceresgames/realms-beyond-ashes-of-the-fallen/posts/2335690

Travelling the World: Camping and Survival

8953192c2362739f564cfe8ddf847e14_original.jpg

The world of Argea is vast and full of wonders. While exploring the world map, your group of companions will travel through lush forests, climb magnificent mountain ranges, trek through arid deserts and treacherous swamps, and even sail to long forgotten isles. Your adventures will carry you far and wide, either on the soles of your feet or on horse’s back.

But travel is not an easy task: your adventurers will get tired, hungry, thirsty, and fed up with the monotony of the road during a long journey. Your wizard will have to rest to restore his magical power, your cleric will have to meditate upon his faith; and most of all, after a long day of traveling your entire party wants to take off their sweaty clothes and heavy armor, sit down around the campfire, enjoy a hearty meal and end the day with a game of dice or cards while listening to their musically skilled companion play his lute.

When you’re exhausted after days of travel but still far away from the nearest inn, when you’re lost in the freezing north and need to warm your cold limbs, when the heat of the desert makes you want to wait until nightfall to continue – you set up camp and allow your party to have some well-deserved rest. A campsite can be put up anywhere in the wilderness, but not every location offers the same comforts.


Click for high-res version


Aside from the elementary feature of resting to recover spells and heal wounds, in Realms Beyond your party members will be able to use the camping time to cook and eat, chat and play games to relax, go hunting and fishing, forage for berries, mushrooms and herbs, treat their wounds, craft potions or identify items, scribe scrolls, and even make music around the campfire. The chances of a successful hunt or finding ingredients in the wilderness depend on the environment, however – you won’t find many plants in the desert, and wildlife is more abundant in woodlands than on the plains.

a10742d2effbad725fcec3515232dbd2_original.jpg

Camping isn’t without its dangers, either. Hostile groups or natural predators might assault your camp while you sleep, and if you are ill-prepared for the weather, your characters might catch a cold or worse. But camping in the hostile wilderness is a necessary risk to take, because the longer you travel the more it tires out your characters and the more it consumes your adventuring supplies. Eventually, your party will become exhausted, your supplies will run out and you’ll risk starvation and dehydration. Camping lets you rest and take some time to gather food and water from your surroundings.

975782718854370d5025bed338789c05_original.jpg

In order to make your camp a little safer and more comfortable, you can stock up on camping equipment in town before you set out into the wilderness. A kettle for cooking, blankets to keep you warm while you sleep, a boardgame and a musical instrument to serve as entertainment. Camping in Realms Beyond is a game of resource management: you have to weigh the dangers of resting in an unknown area (and risking an ambush, or worse) against the downsides of forcing your party to press on. It adds just one more issue to the list of things you will need to consider before leaving town and setting off to unknown territory.

The equipment and supplies you need to bring with you largely depend on the area you want to journey through. Proper footwear, warm cloaks and a couple of blankets are almost a necessity in the frozen wilderness of the north, and taking additional firewood along isn’t a bad idea, either. In the desert, you should take a few additional waterskins along, as water is scarce and the heat is parching. When and where to rest is always an important decision, too: in the desert, it might make more sense to rest during the day and travel during the night, when it is cooler. If your party is already tired but you know there’s a river a few miles ahead that would be perfect for fishing, it might make sense to press on to get a reliable opportunity to stock up your supplies.

Sometimes, however, you might also wish to rest while you’re exploring a dungeon. Your casters have spent all their magical energy and have no spell slots left, your fighters are wounded and you doubt you could make it through another fight. But resting in a hallway patrolled by monsters isn’t the best idea. Within dungeons, you can only rest at pre-determined resting spots placed in sensible locations by our level designers. These work in a similar way to Dark Sun: Shattered Lands and Knights of the Chalice. Some dungeons might not offer you a resting spot at all, forcing you to carefully manage your limited resources until you get through them. Others might offer you a resting spot close to the entrance, so you can rest before every encounter. This system of resting in dungeons allows us to craft varied and diverse dungeon experiences that all play differently.

Speaking of camping and harsh adventuring conditions, if you are a fan of classic hardcore Roguelikes please check Stoneshard!


An awesome open-world Roguelike RPG with tactical freedom, set in a grim medieval world that blends old school roguelike gameplay with great lore and modern ideas, a deep injury system, tons of skill-trees, character customization, tons of beautifully crafted enemies, and a stunning art-style! By our friends at Ink Stains Games.

That's all for today.


Thanks again for all your continued support, feedback and all those helpful and interesting comments.

See you soon, until the next update!
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,439
So do we have any developers around representing their game on the codex, or have they all abandoned ship again?
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,439
Called out about the JarlFrank thing, or what?

I'm not interested in any political shit as long as no overt agendas are being pushed in the game itself, which it seems like there won't be. But it's too bad they can't just suck it up and remain in contact with one of the few communities online that is going to understand what they are trying to make and give good feedback.
 
Unwanted

YanBG

Unwanted
Joined
Mar 10, 2016
Messages
175
I'm not interested in any political shit as long as no overt agendas are being pushed in the game itself, which it seems like there won't be.
How do you know there won't be?

-----------------------------------------------

The camping screenshot, looks interesting, there are some unique mechanics. However, the items are like the same(these waterskins) in all the recent party-based RPGs(PFK, POE etc) and it starts to get boring. I get that the settings are coming from the same novel/writter(DnD) but i feel the modern devs are out of fresh ideas.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,439
How do you know there won't be?

I said "seems." Not "I know."

From the tone and atmosphere of the setting I'm picking up on, it seems unlikely it's going to be injected with politics. Judging from the type of writers they are trying to recruit, it also seems unlikely that it's going to emerge through the narrative.
 
Unwanted

YanBG

Unwanted
Joined
Mar 10, 2016
Messages
175
From the tone and atmosphere of the setting I'm picking up on, it seems unlikely it's going to be injected with politics. Judging from the type of writers they are trying to recruit, it also seems unlikely that it's going to emerge through the narrative.
Fair enough. I didn't read much of the posted dialogues but there can still be some propagating questlines etc.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
I'm really looking forward to seeing how balanced this game is.
 

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