Potentially. In our quest designs, we tend to consider different approaches a player might want to take, and an evil/asshole path is certainly a valid playstyle. Why stop bad guys when you can work with them and profit instead?
So, learning from the best? ToEE's combat, Arcanum's/Fallout's quests, BG2's itemization, SoZ/RoA's map travelling, NWN's mod support and Grimoire's development time?
BG2's itemization alone requires hand-crafting, and coding unique effects for, tons and tons and tons of items
Fun > Balance
BG2's itemization alone requires hand-crafting, and coding unique effects for, tons and tons and tons of items
Handcrafting - yes, but I don't think it's too hard to implement in code. Most of BG's items effects were similar to existing spells (just spell on hit or permanent buffs on the user), others were +XdY of %type% damage or +X apr. They just felt really unique because they were designed that way. They had great descriptions, which fitted with their actual properties, and really felt like magic items in a fantasy world. Compare BG2 with titles that use diablo-like itemization. +3% fire res. +7.5% move speed +5ft javelin throwing range is not a proper Magic Item.
Btw, can you kill everyone? Or are there some plot critical NPCs that can't die. Not that I, uh... play that way or anything.
Only on my third run.
Maybe just make those NPCs teleport away or something when you attack them. Then there is a ingame reason why you cannot kill them. There are 100 ways to explain why that happened.
Maybe just make those NPCs teleport away or something when you attack them. Then there is a ingame reason why you cannot kill them. There are 100 ways to explain why that happened.
Nah, you can kill anyone except children.
Yea but if you can join a One God church in the game they will for sure let you fuck little boys.Maybe just make those NPCs teleport away or something when you attack them. Then there is a ingame reason why you cannot kill them. There are 100 ways to explain why that happened.
Nah, you can kill anyone except children.
I was totally on board until you said this. Pure decline. Have laws about child killing in video games gotten more strict since Fallout?
Probably the case in krautland.Maybe just make those NPCs teleport away or something when you attack them. Then there is a ingame reason why you cannot kill them. There are 100 ways to explain why that happened.
Nah, you can kill anyone except children.
I was totally on board until you said this. Pure decline. Have laws about child killing in video games gotten more strict since Fallout?
Maybe just make those NPCs teleport away or something when you attack them. Then there is a ingame reason why you cannot kill them. There are 100 ways to explain why that happened.
Nah, you can kill anyone except children.
I was totally on board until you said this. Pure decline. Have laws about child killing in video games gotten more strict since Fallout?
Make it so that children can be killed, ideally with repercussions but disable the feature for the release so that users can "mod" it "back".
I predict that JarlFrank will quit Codex forever over this game, after the Darth Roxor review came out.
Anyway goodluck, JarlFrank . Loving everything you said about the game right now. Just a question, and I might missed it due to skimming a lot of details, but how is funding? Has your company have secured a budget or are you looking for another source of investment?
About the unique weapons:
How are you making sure that there is a variance and certain spread?
BG2 always had the problem that some unique weapons were so strong that not using them would just be a waste, so you knew one guy would have to skill 2H swords, one guy going for the flail, etc.
Same with the fact that some weapons could only be found so late that some char would have his "best" weapon for almost half of the game, while another char would only have it for the final 10%.
As good as the unique weapons and their backstories were, I always found all of that rather limiting. Some weapon choices were simply objectively much worse than others due to that.
Maybe just make those NPCs teleport away or something when you attack them. Then there is a ingame reason why you cannot kill them. There are 100 ways to explain why that happened.
Nah, you can kill anyone except children.
I was totally on board until you said this. Pure decline. Have laws about child killing in video games gotten more strict since Fallout?
Not everything.Maybe just make those NPCs teleport away or something when you attack them. Then there is a ingame reason why you cannot kill them. There are 100 ways to explain why that happened.
Nah, you can kill anyone except children.
I was totally on board until you said this. Pure decline. Have laws about child killing in video games gotten more strict since Fallout?
What's with people's obsession to kill everything in games?
Maybe just make those NPCs teleport away or something when you attack them. Then there is a ingame reason why you cannot kill them. There are 100 ways to explain why that happened.
Nah, you can kill anyone except children.
I was totally on board until you said this. Pure decline. Have laws about child killing in video games gotten more strict since Fallout?
What's with people's obsession to kill everything in games?