InspectorRumpole
Prophet
- Joined
- Oct 4, 2010
- Messages
- 1,540
Bitte, für die Kinder!
Reskinned into 3D.What the fucking fuck, reskinned the game?
What the fucking fuck, reskinned the game?
bitte bitte, hilfe hilfe.Es wurde uns gesagt: "Ihr müßt mit an Sicherheit grenzender Wahrscheinlichkeit sicher sein", dass man's durchspielen kann. Sprich: Am Ende den Orkchamp besiegen und den Abspann ansehen.
Finden sich unter euch einige, die das im Eiltempo tun können - Durchspielen? Es geht konkret wirklich "nur" darum, die Kartenteile zu haben und am Ende den Abspann zu sehen. Und uns sagen, obs geht oder nicht? Und wenn nicht, wo's hakt? BITTE BITTE! Mehr zum "Warum" sag ich nicht, weiß ich auch gar nicht. Ich weiß nur, dass wir mit unserem kleinen Team da bitte euer aller Hilfe brauchen!
Ich weiß nur, dass wir mit unserem kleinen Team da bitte euer aller Hilfe brauchen!
What an utter and complete clusterfuck. And to think I even preordered this. Head, meet desk.
What an utter and complete clusterfuck. And to think I even preordered this. Head, meet desk.
I know that feel, bro.
I think if this was a higher-profile game (like The War Z), there'd be a pretty good chance of Steam issuing refunds.
REALMS OF ARKANIA REVIEW – A HALF-BAKED BLUNDER
In this Realms of Arkania review, we delve into the remake of the 1992 Sir-Tech published classic game. Developer Crafty Studios attempts to modernize the RPG classic based on the German pen and paper game The Dark Eye. Featuring first person town and dungeon exploration and isometric turn-based combat, the game has all the ingredients of an experience that caters to the hardcore RPG fan. Unfortunately for everyone involved, Realms of Arkania: Blade of Destinynot only misses the mark entirely, but manages to deliver one of the buggiest, unfinished releases in recent memory.
I’m afraid than any in-depth review of Realms of Arkania: Blade of Destiny will sound like a bug report for a game that’s still a year out. Whether they meant to or not, United Independent Entertainment GmbH (known for various sims such as Agricultural Simulator 2013) shipped a broken game, leaving Crafty Studios to desperately release patches that, while addressing bugs like a dwarven villager stuck halfway in the ground and a vicious combat freeze bug, only introduce new bugs, like enemies that stay standing after death or get stuck in walls as often as not. Since release there have been a number of patches addressing issues like wrong dialog branches, missing class restrictions, and a fix that kept you from casting spells without mana (AE in The Dark Eye system). More patches are being releasedon a near daily basis with plenty more promised in the future.
Let’s not dwell on what the game was or will be, and instead let’s focus on what it is now: Realms of Arkania is nearly unplayable. Players can build their party of up to six characters out of almost a dozen classes ranging from Warrior to Witch, with a boatload of stats, skills, and spells to tinker. I hope you have a Dark Eye player’s guide handy, because the game does a lousy job of explaining what anything does, and often the tooltips for items are less than helpful, and you don’t even gettooltips explaining what spells do in the middle of battle, so good luck remembering what Plumbumbarum does (pro tip: It reduces the target’s Parry and initiative). It’s not so much an issue of obtuse rules or systems, but that the systems are obscured from the player.
The screenshots on the game’s Steam page make it look like an impressive fantasy adventure, but frankly I’m not sure what sort of wizardry they used to pull that off. Even on the game’s highest of four graphics settings, Fantastic, the game looks old, with character models that unfavorably resemble the 2001 Piranha BytesRPG Gothic. Whether it’s a townsperson or a robber in combat, everyone animates poorly, clothing clips through the model, and the open-mouthed vacant stares of the market salesmen seem to glaze over your party like a Twilight Zoneepisode.
The soundtrack consists of a handful of tunes that seem to come and go when they please and a near deafening rain track. Everything is repetitive with obvious looping and nothing really stands out as above adequate. The sounds are cheap and combat is a mostly silent affair; it’s clear many sounds have not yet been implemented. The voice acting is atrocious, with the narrator doing his worst Ira Glass impersonation that makes every descriptive line or dialog read unintentionally laughable. Thankfully, not every line is voiced, but the writing is hardly passable in some cases, most likely due to poor translation.
Don’t buy the 2013 release of Realms of Arkania: Blade of Destiny. Do yourself a favor and pick up the original trilogy on GOG and save yourself the pain of waiting for this game to be fixed. The game was clearly shoved out the door before it was ready for prime time. With so many options for developers and publishers to explore before releasing a broken game, it’s perhaps more unacceptable than it’s ever been for unfinished game releases. Plenty of unfinished titles are released on Steam Early Access, and titles like Minecraft, Prison Architect and Mercenary Kings show that players are willing to tolerate paying for unfinished games.
The Kickstarter community, with its limitless nostalgia for classic RPGs, would have embraced the idea of a Realms of Arkania remake with open arms. Stay tuned, and I will let you know when this game is done and worthy of your dollars, but sit tight because it might be summer 2014 before that happens.
Ich weiß nur, dass wir mit unserem kleinen Team da bitte euer aller Hilfe brauchen!
ROA: Blade of Destiny
Development Team:
Guido Henkel - Designer, Programmer
Hans-Jürgen Brändle - Designer, Programmer
Jochen Hamma - Designer
Ugurcan Yüce - Cover Artist
Vadim Pietrzynski - Artist
Markus Henrich - Artist
Biggest change log yet. Major changes are highlightedPatch 1.18 - August 17th, 2013 2:30am (GMT+2)
- Poisoned Weapons
- Recipes
- Alchemy
- New Options
- (de)activate Run motion blur
- Optionally reactivate Killcam
- Optionally deactivate Move to current character
- Settings for Spells don't close on Click anymore
- Ugdalf Poison Gas room fixed
- Guddasunden Update (Signpost)
- Temple Women dressed
- Thorwal new main road
- Fixed Thorwal Windmill
- Fixed Ugdalf door
- Fixed Mine of Prem dead end
- Disappearing Lamp post in Rovik fixed
- Fixed Battlearena Corners
- Stoerrebrandt fixed
- Time Usage on Staff ritual despite of error message removed
- Quicksave in Battle deactivated
- Loading on the road fixed
- Varnheim Hostel name fixed
- Confirmation when closing the Game (Window Mode)
- Prevented repositioning of Characters when selling (exploit)
- Questlog Texting and Translation fixed
- Fixed strange Loot screen behaviour (creation of Crossbows) after some battles
- Spells
- Call Crows
- Helter-Skelter
- Harmless Looks
- Improve Battle sounds
- Add close for inflaming
- Make additional Items edible
- Questbook Notes separated
- Minimap: Hide unknown Quest Targets
- Dagger Rituals for Druids
- Broom Rituals for Witches
This @Bubbles guy is a plant from the Arcania developers right?
What is this?! I don't even...Patch 1.18 - August 17th, 2013 2:30am (GMT+2)
Temple Women dressed
FYI, the still missing changes from the roadmap are:
- Spells
- Call Crows
- Helter-Skelter
- Harmless Looks
- Improve Battle sounds
- Add close for inflaming
- Make additional Items edible
- Questbook Notes separated
- Minimap: Hide unknown Quest Targets
- Dagger Rituals for Druids
- Broom Rituals for Witches
Patch 1.19 - 18. August 2013 (00:00 GMT+2)
Focus: Fixes
Also: did upgrade of Unity3D and tested it.
- OC in Thorwal
- Minimap in Thorwal
- Problem entering houses fixed
- Hyggelik map fixed
- map Clanegh
- option screen fixed
- camp/rest fixed
- Paralue fixed
- battle ends when all paralyzed etc.
- Horriphobus error
So, are the original trilogy of games worth playing? I'm a fan of blobbers, but I realize the games are pretty brutal and inaccessible even compared to the Wizardry series. Lots of ways to fuck up from the beginning because of useless skills/needed skills, getting yourself into unwinnable situations, etc.
I've always been interested in this series, and I enjoy most of the classics, but these games have always seemed super daunting and a chore to play from what I've read on here. Would anyone that didn't play them back in the day (so, lack of nostalgia goggles) recommend them?
No, no, no. You absolutely have to start with the first. Dragging your party through all three via character import is half of the fun, and that is how they were designed.RoA is not a real blobber -- it's blob based exploration with isometric TB combat. The hardest game in the series is easier than the easiest Wizardry. The biggest challenge is the time limit in the first game. I'd start with the third game, it's easy, pretty short (15-20 hrs?) and basically impossible to screw up. The only real advantage of the earlier ones is more exploration and non-linearity. The overarching story of the series is non-existant -- Wizardry is heavily serialized by comparison.
Goblins! A unicorn! At this point they're just pandering to the hardcore fans, but I like it.Patch 1.20 - August 18th, 2013 11pm GMT+2)
- Unlock Unicorn (Mainquest failsafe)
- Unlock “The dark Eye”
- Fixed Entrance Mine of Prem
- Fixed Entrance Mine of Upper Orcen
- Broken Item Sale fixed
- Credits fixed
- Reassigned Blacksmith music
- Fixed Price inflation for Markets
- Recipes fixed
- Rondra kris defined as two-handed weapon
- Fixed hang in chargen if improving mined or maxed attributes
- Fix missing scrollbar on Spells
- Fix Skeletons Ranged battle
- Orks now bear weapons
- Replaced Magic Chainmail at traders with mundone one
- Goblins unlocked