felipepepe
Codex's Heretic
Has anyone managed yet to, like, play the game? Beat the first dungeon or something like that?
Removing important features that the originals had, like auto-battle, does not inspire my confidence in this game. Well, the little confidence I had left for it.
Removing important features that the originals had, like auto-battle, does not inspire my confidence in this game. Well, the little confidence I had left for it.
It wasn't removed, it just wasn't implemented.
Removing important features that the originals had, like auto-battle, does not inspire my confidence in this game. Well, the little confidence I had left for it.
It wasn't removed, it just wasn't implemented.
It existed in the original games, so yes it is a feature that was removed in the remake.
Understatement doesn't get better than this.Removing important features that the originals had, like auto-battle, does not inspire my confidence in this game. Well, the little confidence I had left for it.
It wasn't removed, it just wasn't implemented.
It existed in the original games, so yes it is a feature that was removed in the remake.
He means they haven't enabled it yet. The game is a tad unfinished as you may have noticed
The game is a tad unfinished
@HiddenX
Assuming that was directed at me, I was asking if the graphics of this remake are worth justifying the remake attempt.
Patch 1.21 - August 23rd, 2013 9:30pm GMT+2)
- Unlock Sabretooth tiger
- Unlock Mountain lion
- Unlock Wood gnome
- Fix ration distribution in the Camp
- Fix Mine of Prem access
- Fix Mine of Upperorcen access
- Old Bailey remove unnecessary Dex Check
- Fix disappearing stackable items
- Fix Tsa Vitality Wonder
- Fix Hesinde Wonders
- Increase Thorwal performance significantly
- Qualitylevel settings improved
- Added Dungeon sounds
- Added Dungeon icons
- Increased travel speed
- 3rd Staff Enchantment is now used consistently for climbing checks
- Improved hanging Characters in battles
- Replaced Loading screens
- Sounds for opening and closing chests
- Improved Character Weapon representation
- Added more Fighting sounds
- Made Attribute potions functional (thanks turtle)
- Gave music instruments a bonus (thanks turtle)
- Gave Robes a basic armor
- Fixed Sliders and Scrollbars
- Updated UI Framework, for better performance and some bugfixes
- included fight message “stuck in armor”
Why do you keep posting the patch notes here? I don't think anyone even cares anymore. 21 patches later and we're getting things like "Now you can complete dungeon X"
They should have released this as an early access game and this would have been fine, plus we'd have nothing to complain about.