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Prosper Realms of Arkania: Shovelware Edition

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Eh, I'm still somewhat interested in the game (should it ever reach a playable and complete state) and don't mind reading about its progress once in a while.
 

belated

Augur
Joined
Mar 17, 2011
Messages
311
The patch notes are great! How else would I know they included the informative "stuck in armor" fight message?
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,894
I just read the entire thread and this is pure gold, been laughing all morning, it started with so much hope, so many people saying it was too good to be true and then starting to believe in it.
 

Gurkog

Erudite
Joined
Oct 7, 2012
Messages
1,373
Location
The Great Northwest
Project: Eternity
RPGCodex: Where hopes and dreams are tackled, tied up, whipped, raped, mutilated, burnt at a stake, pissed on the ashes, then buried in a mountain of shit.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,894
RPGCodex: Where hopes and dreams are tackled, tied up, whipped, raped, mutilated, burnt at a stake, pissed on the ashes, then buried in a mountain of shit.
Isnt that the gaming industry in a nutshell?
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,894
RPGCodex: Where hopes and dreams are tackled, tied up, whipped, raped, mutilated, burnt at a stake, pissed on the ashes, then buried in a mountain of shit.
Isnt that the gaming industry in a nutshell?
No, because the people of the Codex do not attempt to make the largest amount of profit out of it.
Depends on the kind of profit we are talking about... that feeling you get when you are pessimistic about something, and turns out you were 120% right, that is worth more than a couple bucks.
Of course it can also be irritating when it takes them 6 months to figure it out.
Anyway, back on topic, the game they set out to make sounds beautiful, even after this crash and burn, i hope they get there some day.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
New roadmap:

Planung für Patch 1.22 - 30. August 2013 (20:00 Uhr GMT+2)
Planung für Patch 1.23 - 2. September 2013 (20:00 Uhr GMT+2)
Planung für Patch 1.24 - 4. September 2013 (20:00 Uhr GMT+2)

Planung für Patch 1.25 - 5. September 2013 (20:00 Uhr GMT+2)

Planung für Patch 1.26 - 6. September 2013 (20:00 Uhr GMT+2)

Planung für Patch 1.27 - 9. September 2013 (20:00 Uhr GMT+2)

Planung für Patch 1.28 - 11. September 2013 (20:00 Uhr GMT+2)
  • Kampf beim Lagern: Liegenbleiben (Wache)
  • Gegnernamen im Kampf manchmal nicht sichtbar / Kampf-Meldungen EXTREM klein
  • Verzögerung bei erfolgreichen Fernkampfangriffen
  • Kampfscreen Scrollen, Tastatur Kampfbildschirm scrolen
  • Totenangstproben
  • Magische Gegenstände aus dem Händler nehmen
  • Dolchritual für Druiden
  • Besenritual für Hexen

Planung für Patch 1.29 - 13. September 2013 (20:00 Uhr GMT+2)
Too much to translate it all. As usual, the biggest changes will happen on 9/11: druid and witch rituals are implemented and the combat screen becomes scrollable.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
icon_neutral.gif
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Patch 1.22 - 31st of August, 1:15am (GMT+2)
  • Fixed Route Choice Hermit’s Lake, Runinshavn, Hjalland
  • Fixed Shifted Item Choice window
  • Slowed down Travelling again
  • Fixed “all Chests are empty”
  • Fixed Chest open and close sounds
  • Fixed “circling fighters”
  • Added Road Types and Qualities (e.g. Swamp, Forest, Freshwater, Seawater)
  • Extrotext fixed
  • End Battle Bugs fixed
  • Set Volume in Battles correctly
  • Fix Skelellen-Phexcaer placeholders
  • Added Tooltip for Dungeon exit
  • Autohide any Tooltip after 10 Seconds
  • Autosave before sleeping (“camp”)
  • Wake up from unconsciousnes by regeneration
  • Fixed not getting Game Over after Party was completely incapacitated
  • Improved Game-Over-Screen
  • Battle Arena Barrel collisions reactivated
  • Fixed Partymanager on low resolutions
  • Fixed wooden stairs collision hangs in Hyggeliks ruin
  • Fixed Escaping a Camp Fight hangs the game
  • Added closing many windows with ESC (Map, Character, Quest, Messages)
  • Fixed Map UI covering Character Portraits
Some major changes today. Most other devs wouldn't make this many improvements in a month, much less a day.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,326
Location
Bjørgvin
Looking at all those fixes I can't help but wondering what actually did work in the initial release...
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,894
Keep waiting for an update that announces "Playable as originally intended".
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
More fixy goodness:

Patch 1.23, 5th of September 2013, 2:15am (GMT +2)
  • fixed Traumatic Fever missing display name
  • Second click on character image closes Character Screen
  • Fixed wrong quest order for Tiomar Swafnildsson
  • Remove option to cast Spell if AE below 3
  • Fix wrong AE delta display in Battles when using Magic Potions
  • Fix using Items in battles won’t cost Movement Points
  • Unicorn Hang fixed
  • Implemented breaking and worn weapons
  • implemented Bad Failures in Battles
  • Implemented Lucky Hits in Battles
  • Implemented more Map Events (Pirates, Orks, the elf in the high swamp between phexcaer and skelellen, some Hunting events)
  • Unlocked Abandoned Hostel
  • Unlocked Daspota Treasure Cave quest (+Dungeon)
  • Fixed autosuccess won’t count as success in Battles
  • Fire damage (e.g. Ignifaxius) is now stopped by armor
  • Made Old Bailey poison trap more dangerous
  • Fixed Bug Shield is removed in Battle if the main hand holds a ranged weapon
  • Adapted Temple Music
  • Fixed wrong town tips
  • Fixed text in the ork camp
  • Fixed Placeholders in the temple
  • Fixed Savegame count, increased save/load Dailog opening speed
  • Questmarkers got a separate icon and are only visible after getting an according quest remark (use Taverns for asking about informers)
  • Battle-Ending Jingle fixed
  • Fixed Collisons, Dead ends and other minor stuff in the following towns: Aryn, Angbodirvale, Auplog, Bodon, Brendhil, Breida, Clanegh, Daspota, Efferdun, Stonrock, Greenvelden, Guddasoundby, Hjalsingor, Hjalland's Court, Kord, Liskor, Manrin, Merske, Upperorken, Orvil, Ottarje, Uberthorn, Phexcaer, Prem, Rovamouth, Serske, Thorwal, Tjanset, Varnhome, Vilnhome
  • Graphical Fixes and Dead-End-Fixes in the Dungeons: Abandoned Hostel, Spidercave, Daspota Treasure Cave, Black Mages Ruin, Orc Cave, Temple of the Nameless one, Dragon Cave, Pirate Cave, Dwarf Mine Upperorken, Old Bailey, Hyggelik’s Ruin
Patch 1.24, 6th of September 2013, 1:45am (GMT +2)
  • Fixed Ox Event on sea travels
  • Fixed ork ambush battle
  • Fixed Abandoned Hostel dialog
  • Fixed positive attribute levelup
  • Fixed House captions everywhere
  • Fixed Battle Character display
  • Fixed Battle escaping opponents
  • Fixed Spell Fastness of Body effects
  • Unlocked Spell “Harmless” (Witch)
  • Unlocked Spell “Call Crows” (Witch)
  • Unlocked Spell “Karnifilo Fury” (Mage)
  • Fixed Spell “Lightning find you” effects
  • Prevented resurrection by Levelup
Special update: six weeks after release, the game has not been taken off Steam, is still selling at top price, and is still being patched. That makes it more successful than 90% of AAA games released this year.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,894
Never before have I been more interested in knowing just what the fuck happened during a game's pre-release development cycle
What i can gather from what ive read?
Everything that could go wrong went wrong. With that in mind they chose to release the pre pre pre alpha build and gave up on sleeping for a couple months, thinking that it was better to release than to let the dream die.
Or something along those lines.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
Doesn't look like they're even close to finishing yet.
 
Joined
Oct 4, 2010
Messages
1,484
Never before have I been more interested in knowing just what the fuck happened during a game's pre-release development cycle

The Codex should do an interview with them. I'm sure a lot of people are wondering :)
 

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