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Red Faction

Armacalypse

Scholar
Joined
Jun 11, 2008
Messages
541
SuicideBunny said:
Armacalypse said:
I'm playing Guerilla on PC, but with an Xbox 360 controller since the mouse controls as usual with ports are absolute shit, with mouse lagg and a limit to turn speed, which make my wrist strain and actually hurt.
no mouse lag or sluggy controls in my game, and it sure is a lot better without an xbox controller, unlike batman.
Are you sure? Some people seem to have difficulty sensing any sorts of mouse problems. It could just be me using Windows 7 though.

Edit: I just disabled Ambient Occlusion in the advanced display settings and the mouse lag is gone. What a brilliant fucking graphics option.
 

Multi-headed Cow

Guest
You're playing Guerrilla in Windows 7 and it's not running at super speed? God damn.
 

Armacalypse

Scholar
Joined
Jun 11, 2008
Messages
541
Multi-headed Cow said:
You're playing Guerrilla in Windows 7 and it's not running at super speed? God damn.
Yeah, I'm also using 64-bit and I've had no problems with the game other than the mouse controls. The game was also not removed from an inventory.

I'm using a Radeon HD4870 with driver version 8.632.0.0 and a Intel i7 920.
 

Multi-headed Cow

Guest
Wonder if the difference is video card drivers in 7, then. Since I'm running an Nvidia card. Guess I'll just sit on my thumb until there's a patch or a new video driver.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
Recently won this game. Good for what it is. Bought it cheap off ebay. World needs more games where cover can be blown away.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Joined
Jun 12, 2007
Messages
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BRO
Codex 2012
BRO FOR THE NEW GAME I PLAYED THE 360 DEMO AND I WAS NOT IMPRESSED

THE NEW MAGNET GUN IS SORTA FUN BUT OTHER THAN THAT THE GAME IS JUST VERY GENERIC
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I watched about an hour of gameplay footage and game play/mechanics wise it doesn't look much different from Guerrilla. Although if it's more linear than Guerrilla it would only make it worse.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
The new game is a linear corridor shooter, closer to the originals, except you're fighting generic bug aliens for 8 hours straight and the destruction elements that made Guerrilla so fun rarely come into play here. It's just a dumb, bland game with really impressive technology on top. It's like someone at THQ saw Guerrilla, saw its success, and decided to turn that competitive advantage into shit by pissing away the one thing that made Guerrilla fun in the first place.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
There is only one good Red Faction game. If the New Shit is inferior to a bland destruction techdemo like Gorilla it must blow really, really hard.
 

Lunac

Arcane
Joined
Apr 11, 2011
Messages
1,373
Location
Looking at the geoscape...
Original one is pretty decent. I liked how the story develops and the changing locales. From the mines, to the surface, then into orbit, and then back down and underground. I kept expecting Hendrix to turn on Parker, I was sure he was a Ultor mole. Alas, he was what he said he was and got killed for it.

As for the sequels (there are four now?), I almost picked up the Guerrilla one until I saw the review on GameTrailers praising it (a site I have since blocked via my hosts file). It looked like a standard third-person over-the-shoulder console shit game.

Anyone know if RF II is any good? It's on sale on Amazon for around $2 on average plus shipping these days. (used copies anyways)


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Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
RF2 is console garbage, but guerilla is really fun. It's like GTA but less gay and more awesome destruction. Grab the demo to give it a try, it really shows off the destruction engine well.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
It is, but it's fun. RF2 was a stark decline from RF1, they even weakened the gimmick (geomod).
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Messages
4,289
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BRO
Codex 2012
BROST THE ORIGINAL RED FACTION WAS A CONSOLE SHOOTER TOC BROS IT WAS RELEASED ON THE FAGSTATION FIRST


BROS 10 YEARW FROM NOW SOMEBODY WILL BE GOING ON ABOUT HOW CONSOLE GAMES ARE SHIT COMPARED TO OLD PC SHOOTERS LIKE HALO
 

Orgasm

Barely Literate
Joined
May 4, 2010
Messages
1,360
BLOBERT said:
BROS 10 YEARW FROM NOW SOMEBODY WILL BE GOING ON ABOUT HOW CONSOLE GAMES ARE SHIT COMPARED TO OLD PC SHOOTERS LIKE HALO
I think it will be you...
 

Mister Arkham

Scholar
Joined
Apr 24, 2008
Messages
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Location
Not buried deep enough
Looking at everything for the new game...did anyone really WANT aliens in Red Faction? Especially slavering, gigantic, beastly monsters? I mean, yeah, there have been hints at some sort of dead civilization in the previous titles, but it's always been the Total Recall movie kind of thing: inscrutable ruins and strange technologies. And now, all of a sudden, there's a whole alien society and ecosystem living underground? How the hell are we supposed to have missed that in two hundred years of colonization?
 

Lunac

Arcane
Joined
Apr 11, 2011
Messages
1,373
Location
Looking at the geoscape...
Destroid said:
RF2 is console garbage, but guerilla is really fun. It's like GTA but less gay and more awesome destruction. Grab the demo to give it a try, it really shows off the destruction engine well.


I just can't get over the over-the-shoulder view. Just screams console and such games are unplayable for me. I can handle centered third person views, mostly, like anybody else and what you have in GTA, but the actual over-the-shoulder-and-to-the-side crap is unplayable ala Guerrilla. Very arcadey, like a light-gun game of House of the Dead or something. It's the reason I couldn't play Kane & Lynch past 15 minutes, and why I quit Resident Evil 5 about 10 minutes after starting. Plus, I have been disappointed by too many console-to-PC ports in the last few years (Lost Planet? WTF?! I want my money bak!!!) and "Games for Windows" stamped on game box, like with RF:Guerrilla, is pretty much a guarantee the game is console crap.

Before anyone gets all hot and bothered and starts pointing out why this or that is not console-only realm, I would like to say I'm really, REALLY, "old-school". I don't play 3D/isometric RTS games for similar reasons. Top-down 2d view is still what I like. I likes what I likes.

And yes, it is true that the original RF was released as a console title first, but this was back then, when console corporations were fighting for exclusivity and every now and then a dev studio or publisher would throw them a bone. Although, it does illustrate the turning point in when consolification really took hold. Volition went from a PC-only shop to a console shop in few short years. Also, consoles titles weren't absolute and 100% guaranteed shit like these days. For example, X-COM UFO Defense released for PS1 was superior to the PC/DOS version. Still turn based, straight PC port and everything, just better sounds, improved music score, better gfx, and even some gameplay tweaks that never made it into PC/DOS version a year earlier.



Looking at everything for the new game...did anyone really WANT aliens in Red Faction? Especially slavering, gigantic, beastly monsters? I mean, yeah, there have been hints at some sort of dead civilization in the previous titles, but it's always been the Total Recall movie kind of thing: inscrutable ruins and strange technologies. And now, all of a sudden, there's a whole alien society and ecosystem living underground? How the hell are we supposed to have missed that in two hundred years of colonization?

Aliens are so mid 2000s. Sort of like how Doom 3 was pretty awesome until it went all thematically medieval in a here-comes-Hell way. Pretty decent setting for a game in say late 80s or early 90s, but by 2004 when Doom 3 came out, that shit was played out and straight up corny. Anyway, these days kids are fuken straight-up dumb and being a protagonist who leads a underground revolutionary labor movement would just confuse the young'ins, as in: "He got da job! Why he pissed yo!?" and would probably lead to actual political noise in this age of TeaParty nonsense, at least back here in good old USA. I can just imagine TeaParty types protesting against a RF title release on the grounds that it spreads communism and shit. No, aliens are safer in more ways than one, as far as publishers and sales proceeds are concerned.




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Mister Arkham

Scholar
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Apr 24, 2008
Messages
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Location
Not buried deep enough
Lunac said:
Aliens are so mid 2000s. Sort of like how Doom 3 was pretty awesome until it went all thematically medieval in a here-comes-Hell way. Pretty decent setting for a game in say late 80s or early 90s, but by 2004 when Doom 3 came out, that shit was played out and straight up corny. Anyway, these days kids are fuken straight-up dumb and being a protagonist who leads a underground revolutionary labor movement would just confuse the young'ins, as in: "He got da job! Why he pissed yo!?" and would probably lead to actual political noise in this age of TeaParty nonsense, at least back here in good old USA. I can just imagine TeaParty types protesting against a RF title release on the grounds that it spreads communism and shit. No, aliens are safer in more ways than one, as far as publishers and sales proceeds are concerned.

I would buy every Red Faction game forever if it got the Tea Party all pissity-ass about Communism.
 

toroid

Arcane
Joined
Apr 15, 2005
Messages
711
For those who don't already know, recently Nordic Games has been putting serious effort into updating Red Faction Guerrilla after saving it from the wreckage of THQ and GFWL.

The most recent update implements an option to change FOV.

Update #4
9th March 2015
Changelog
- Added option to change FOV for the single player game.
- Added console commands to show/hide HUD (hud_on/hud_off)
- Added support for QWERTZ keyboard layout
- Added player invulnerability when in joining in progress.
- Improved overall game stability
- Tweaked text chat color
- Fixed possible crash when leaving a Wrecking Crew game
- Fixed bug where text chat windows was not disappearing when leaving LAN game.
- Fixed Demolition mode/team chat 'y' key map conflict.
- Fixed bugs in Wrecking Crew - Free play mode.
- Fixed crash when the Reconstructor mod was previously installed
- Fixed bug where the Reconstructor unlock was always shown after finishing mission.


Update #3.1 Hotfix
21st January 2015
Changelog
- Team balance fixed
- Adjusted text chat position and color


Update #3
20th January 2015
Changelog
- Added text chat feature for multiplayer. Use "t" key for the regular chat and "y" for the team chat.
- Added the Reconstructor weapon for single player (main and bonus missions). It will be unlocked after finishing the game and then you can get it at the upgrade table.
- Fixed functionality of locking bagpacks and weapons in custom matches (it never worked on pc version before)
- Re-initiating matchmaking disabled when there is more than one player in the lobby.
- Improved overall game stability (thanks for dump files).


Update #2.2
22nd December 2014
Changelog
- Fixed team balancing that should reduce possibility of matches where one team has two more player than the other.
- Fixed Golder Hammer cheat code
- Added better protection for leader board cheating


Update #2.1 Hotfix
15th December 2014
Changelog
- Fixed crash when joining in progress.
- Improoved team balance when joining in progress


Update #2.1
9th December 2014
Changelog
- Added protection for leaderboard cheating
- Fixed bug in achievement migration from GFWL. For some playes, few achievements that were not supposed to unlock were unlocked (we'll provide method of locking them)


Update #2
8th December 2014
Changelog
- Fixed achievements unblocking when migrating saves from GFWL (you need to load save or play multi to activate it)
- Cheat menu fixed
- Fixed invites when the game is not launched and the player was invited to a friend’s party.
- Added table cheat protection. "Internet game" will be grayed out when the game detects modified table files. You might have to uninstall mods to get multi working.
- Added global search for "Any Game" playlist. Now the game searches two times, first time is for the near servers second is for all available.
- Fixed not working insane difficulty selection after finishing the game
- Handbook "new" text now disappearing when using mouse
- Fixed team assignment when two player were joining at the same time. (There should be nor more 5vs3 matches)
- Better team balance when joining in progress.
- Fixed bug causing connection error when joining to game that is in begining countdown state.
- To prevent joining at last seconds of the game, sessions can be joined in progress up to eight minutes from the start.


UPDATE 2nd December 2014
Changelog
- Fixed team balancing when joining in progress
- Cheat menu enabled
- Fixed crash when hosting LAN games


UPDATE 1st December 2014
Changelog
- Fixed bugs in displaying and reporting players statistics
- Fixed limit of players that can join the match
- Join in progress temporarly disabled in Team Objective and Large Mixer playlists
- Added Polish, Russian and Czech language


UPDATE 30th November 2014
Changelog
- Added functionality to join in progress games
(There are some limitation to that, but most games can be joined in the first minutes of play.


UPDATE 29th November 2014
Changelog
- Host Migration support added: When host leaves, the game should now choose a new host and continue instead of returning to the menu.


UPDATE 28th November 2014
Changelog
- Leaderboards should now update correctly
- Fixed "Purge the Valley" achievement
- Fixed camera speed in vehicles
- More than one player can join the game when teams are not balanced.
- Fixed leaderboards crash when using "Friends" option


UPDATE 18th November 2014
Changelog:
- Aiming helper disabled for multiplayer games
- Fixed DLC achievements
- Fixed limit of friends in leaderboards. (Please verify it)
- Fixed crash in friends leaderboards

!WARNING!
This uppdate clears profile stats and settings!
Leaderboards will be reset to so they will match player profile stats.


UPDATE 17th November 2014
Changelog:
- Enabled Wrecking Crew DLC maps. (RUINS, REPURCUSSION, IMPERIAL, EXPANSION, FROST, ABANDONED)
- Added DLC achievements.
- Steam offline mode enabled
- Fixed corrupted options and player profile.
- Leaderboards are now updating correctly.
- Fixed "Find me" in leaderboard options
- Fixed some game crashes. (Thanks for the dumps!)


UPDATE 14th November 2014:
Changelog:
- Added voice chat "push to talk" option. It's enabled by default and it can be changed in the audio options. It's binded to key "Z" by default.
- Added "Join chat" in matchmaking lobby. When using this option you will be joining RFG chat root.
- DirectX 11 is now default renderer. You can turn it of by -nod3d11 command line parameter.
- Changed minimum player number for Siege and Large Mixer to 6.
- Playlists order fixed.
- Locked achievements should be now visible
- Fixed save game names for the the Bonus campaign.
- Fixed mouse acceleration when driving walkers.
- Added ability to view Steam Gamer profile in leaderboards and in-game scoreboard.
- Changed "VIEW GAMER CARD" to "VIEW STEAM PROFILE"
- Stability improvements.


UPDATE 10th November 2014:
Changelog:
- Experimental DirectX 11 implementation. It replaces DirectX 10 and is disabled by default. To enable it use -nod3d9 command line parameter.
It should fix bugs caused by KB2670838 windows update.
- Added possibility of changing game resolution from the command line. Use -w resx -h resy.
- Fixed not working command line switch to force GFWL save migration (-migrate_live)
- Player Names are displayed correctly in Leaderboards.
- Changed playlist settings. Mode-Min/Max (Anarchy-3/6, Bagman-3/6. Team Anarchy-4/8, Team Bagman-4/8, Team Objective-4/10, Siege-4/12, LargeMixer-4/12)
- Removed XP limitation for all multiplayer game modes.
- Added logs for save migration process. If your save games are not migrating look at save_migration.log file.
 
Joined
Mar 30, 2012
Messages
7,212
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
GFWL was shit from the beginning. That said, Guerilla is one of my favourite sandboxes. Simple revenge story with great destruction mechanics.

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:yeah:
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
956
Couple last gifs look like they could have been lifted from a Saints Row game :lol:

Imagine Saints Row with geomod.
I cannot contain my boner just by thinking about it.

Edit: When I think about it, even fucking checkers would be awesome with geomod.
 
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