Countdown Mode: Countdown mode is a single life gametype that is governed by a short countdown timer. Players will have to attack or defend a series of objectives, but with only one life per objective. If the attackers capture the objective, all players respawn and move to the next objective. If they do not capture the objective before the timer expires, they lose. Maps will have "key objectives" which when taken will allow the attacking team a single respawn on a later failed capture.
Truly shocking stuff.Drakron said:<You do not actually own the game, in the sense that you may not change and/or resell it, or charge other people for playing it>
<Red Orchestra started as a free mod for UT, then a new Red Orchestra stand-alone was made and sold; if you make any mods with the RO2 engine, you may not sell them>
<You must not cheat in our competitive online game>
Is the game not a camp-fest where you wait for someone to get bored and wander out where you can shoot him?Trash said:Man, sometimes this game can be so much fun despite the bugs that you can almost see how cool it could be and hopefully will be when they patch it up. Then it crashes.
And fuck stats not upgrading.
But nonetheless, I found these controls pretty clunky; they require you to hold one of two buttons and then click your commands on the screen. I much preferred the simplicity of Rainbow Six Vegas and Ghost Recon: Advanced Warfighter, where you have only a couple of guys under your command and only a few instructions to give.
Before going any further, I should make something very clear: I learned early on that this isn't really my kind of game. To be blunt, I found it boring as hell. When I play a strategy title, I like a lot of action, and maybe a chance to destroy some enemy troops in a horrifically gory manner—anything to take my mind off the genre's more fiddly aspects for a bit. I certainly don't gravitate toward games that focus on simulating social relationships, or that require me to put a lot of effort into my every decision.
Trash said:EDIT: Come to think of it. Play on a server with the 'kill location cam' enabled. Roughly knowing where the shot came from that kills you is a fucking awesome way to get rid of lame campers. If you want to play as a sniper remember that fire and manouvre are the motto of the day. Else you may get one or two kills before you say hi to mister grenade or his friend mister bayonet. And fuck those whining about the 'realism' of that cam. Even a paintball match has more of that than this game.