Is this going to inspire other devs to do better? Or is that just something said by the butthurt?
Other devs are already making plenty of money selling broken garbage, why should they change?
In my opinion, in many ways Redfall is worse than a lot of other AAA releases in terms of how utterly broken it is, especially at launch, however it's not a night and day difference like most normies seem to be implying by how much they complain about this one game specifically. I get it, it's broken, but it's not THAT much more broken than, say, Anthem, which was bricking people's consoles. People say things like "The AI doesn't work" but most games released nowadays already have braindead AI even when it works, and generally being a underperforming, crashy mess is standard fare for Bethesda especially.
Bethesda games especially do VERY well despite being some of the most broken games on release nowadays.
There's a phenomenon I like to call "the bottling effect". Basically the way it works is, people endlessly get shit on over and over and over again by garbage AAA releases, and instead of abandoning AAA games entirely, they bottle up their feelings. "The game has some problems but it's not too bad" they say to themselves while playing the newest Call of Duty or whatever. Then one game comes out that's somewhat worse than the others but not significantly worse, or is actually better in some ways but has some glaring technical problem, and everyone just explodes on it. It suddenly becomes THE WORST GAME EVER, despite not being that much worse than what they're already playing on a daily basis. Any major or minor failing by that game is a cardinal sin, even if the same issues are present in other games and are considered not worth complaining about.
Fallout 76 is a good example. The game was worse than your average AAA game, so I understand people complaining about it, but people were saying things like "wow, now Bethesda put in the ATOM SHOP! How egregious!" and then they go right back to some other microtransaction-filled mess of a game. Some games get a free pass on things, others don't.
This of course also happens in reverse too. When a game is generally good, people overlook glaring issues that would be a dealbreaker in other games. Dark Souls has mindless AI that's easily cheesable, a horrible user interface, awful balance, and a lot of aspects of it's gameplay that are literally broken? Who cares, the game's decent.