Hell yeah, I played 7 with a keyboard and it is way less frustrating to line up your headshots with it... I still play the other games with a gamepadResident evil with mouse and keyboard
I meant how does DMC reveal the similarities between RE4 and, say RE 1. Feels like a bridge between the two poles. DMC had camera perspectives like classic RE, which 4 doesn't have, mixed with camera tracking, which RE4 does have. RE4's aiming is completely manual, unlike the other two. Flavor text they all share but I'm not sure if I'd call that a significant or crucial design similarity. Same with keys, which is just general adventure game shit. The items stuff and the castle definitely is similar between RE4 and DMC, no doubt.
But it's interesting how Capcom games inform each other. You can trace Dragon's Dogma all the way back to Magic Sword, for example, and of course the Monster Hunter similarities. SF2 informed a ton of their games.
And thanks for reminding me how awesome DMC1 was. It was as much of a game changer as RE1 and RE4.
DMC1 is indeed awesome, though seemingly dismissed in other Codex threads as some relic that the sequels outclass in every way (namely DMC3), which is just not true. Some aspects are better in the sequels, others worse.
Ahh back when Capcom/AAA were good and console gaming was just as valuable to me as PC gaming
How could you possibly play a shooter with a mouse? Not having to rely on aimbots must be horrible!Hell yeah, I played 7 with a keyboard and it is way less frustrating to line up your headshots with it... I still play the other games with a gamepadResident evil with mouse and keyboard
Resident evil with mouse and keyboard
DMC1 is indeed awesome, though seemingly dismissed in other Codex threads as some relic that the sequels outclass in every way (namely DMC3), which is just not true. Some aspects are better in the sequels, others worse.
Ahh back when Capcom/AAA were good and console gaming was just as valuable to me as PC gaming
They only look at mechanics. This happens with series, people, even the developers, tend to sperg over combat intricacies, combo size, frames, cancelling, etc. As an overall game, DMC1 is more memorable and "whole" than 4. Being built on a foundation of RE helped. Hard to explain the feeling. Like you could take out the scoring and simplify the combat even more in 1 and still have a satisfying adventure because of the environments, enemies, music, pacing, atmosphere. Not so much for 4. Kind of like how Diablo 1 feels like the journey matters, but by 3 people are most concerned with dps, modifiers, numbers flying out of enemies, incremental upgrades/boosts etc. while the adventure itself is banalshitboring.
Resident evil with mouse and keyboard
Yes, a third person game with manual aiming being played with mouse. Truly unthinkable.
Resident evil with mouse and keyboard
Yes, a third person game with manual aiming being played with mouse. Truly unthinkable.
So now every RE game must be played with a gamepad. I guess even the FPS one. Thank you for finally making sense.
this isn't even trueIt's more open than Later Devil May Cry games, but more linear than Resident Evil (and games that go beyond, of course). The art style is rock solid and waaay more diverse and memorable than the later games (e.g much less copy-paste/rehashing). The platforming focus is more involved than the later games, as is exploration and puzzle elements. In general, there's more diversity to everything,
Mundus is greatThe end boss is also a bit underwhelming
It appears RE0 is actually the best and hardest one of the classic RE games.
It's the hardest, yeah, but for bullshit reasons (no chests, some crappy ennemies like the monkeys and the AI companion doing shit) that prevents it to be the best. And also the story is .It appears RE0 is actually the best and hardest one of the classic RE games.
Zero is mediocre. Hard for the sake of being hard, obnoxious enemies like monkeys and hunters that can stunlock you, annoying puzzles and backtracking, story is silly anime, etc.It appears RE0 is actually the best and hardest one of the classic RE games.
Code Veronica is GoAT. GTFO and git gud.Zero have a bunch of continuity errors, weird Treatment plant that looks just like plant from RE2 is another one.
Zero is mediocre. Hard for the sake of being hard, obnoxious enemies like monkeys and hunters that can stunlock you, annoying puzzles and backtracking, story is silly anime, etc.It appears RE0 is actually the best and hardest one of the classic RE games.
Still better than Code Veronica though.