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Resident Evil 2 Remake

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
Is the ammo scarcity true. Is this a return to survival horror, and not balls to wall action like RE4? Particularly in the mid game?
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,907
Location
Terra Australis
Is the ammo scarcity true. Is this a return to survival horror, and not balls to wall action like RE4? Particularly in the mid game?

In my short time playing - Yes, I believe so. I had to avoid many zombies because I don't have the ammo to spare. And well placed headshots are critical to saving ammo.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
removing the opening city trek just shows whomever remade the game didn't know why the original was so loved in the first place
Yeah those first few streets were harrowing as fuck. By the time you reach the mansion you're just glad to be out of the danger. It wouldn't surprise me if none of the people creating it are the original developers, and these new devs want to put their own "spin" on it.
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,394
Location
Vita umbratilis
removing the opening city trek just shows whomever remade the game didn't know why the original was so loved in the first place
Yeah those first few streets were harrowing as fuck. By the time you reach the mansion you're just glad to be out of the danger. It wouldn't surprise me if none of the people creating it are the original developers, and these new devs want to put their own "spin" on it.
i imagined that they would have expanded on the opening sequence, not rip it out entirely. Racoon city in flames is very iconic.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,514
Location
Hyperborea
Game seems to lack personality and style in general. Somber and serious, overly so for my taste. The Romero Dead trilogy is still the best zombie shit around because they have personality and quirk, a voice behind them. The second best, Return of the Living Dead, well it's a comedy, it's irreverent, yet the zombies themselves are the scariest when you consider how much it takes to stop even one.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,597
Codex USB, 2014
Game seems to lack personality and style in general. Somber and serious, overly so for my taste. The Romero Dead trilogy is still the best zombie shit around because they have personality and quirk, a voice behind them. The second best, Return of the Living Dead, well it's a comedy, it's irreverent, yet the zombies themselves are the scariest when you consider how much it takes to stop even one.

Return of the Living Dead is way more terrifying. Instead of slow shambling corpses, they can come after you at a full sprint and never get tired, while retaining all the intelligence they had while they were alive. Plus actually getting bitten and becoming one of them is a fate worse than death, you're in constant excruciating pain and not even a bullet to the head will kill you.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,907
Location
Terra Australis
The Original soundtrack swap is poorly implemented. Walking through doorways (sometimes even open archways) into other rooms causes a very sudden music swap over. It doesn't blend at all, and it just takes all enjoyment out of using it.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,514
Location
Hyperborea
Return of the Living Dead is way more terrifying. Instead of slow shambling corpses, they can come after you at a full sprint and never get tired, while retaining all the intelligence they had while they were alive. Plus actually getting bitten and becoming one of them is a fate worse than death, you're in constant excruciating pain and not even a bullet to the head will kill you.
Yeah I agree it's scarier, I just think the Romero trilogy is the best overall. But RotLD has a disturbing undercurrent that other zombie flicks and games don't have. Colorful characters, a lot of goofy reactions and situations, but a nightmarish scenario. Also that they specifically lust after brains is extra bit of gruesomeness. Although I remember them moving at a jog rather than sprint. The DotD remake zombies ran like they were running track, and I thought it was dumb.
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,394
Location
Vita umbratilis
return of the living dead had that weird late 80's/early 90's body-horror aesthetic that hasn't been shamelessly ripped off yet
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
I'm around 3 hours into the game and I have to say it isn't really living up to some of my expectations.

Playing Leon, the first zombie encounter was really well done. Detailed and full of tension and horror. But then the trek to RPD through the city is completely missing? You watch the truck crash cutscene then run up some stairs and you're already there. It comes off as lazy and too short - like a whole portion of the game was cut..

The first Birkin encounter also seemingly comes out of nowhere with no buildup, tension, or horror. It feels like the game just goes "Here you go! here he is!" just to tick a box.

On a positive note - Lickers are satisfyingly deadly and efficient at killing you if you're not careful. I'm playing in hardcore mode.
The Original soundtrack swap is poorly implemented. Walking through doorways (sometimes even open archways) into other rooms causes a very sudden music swap over. It doesn't blend at all, and it just takes all enjoyment out of using it.
:negative:
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
removing the opening city trek just shows whomever remade the game didn't know why the original was so loved in the first place
Yeah those first few streets were harrowing as fuck. By the time you reach the mansion you're just glad to be out of the danger. It wouldn't surprise me if none of the people creating it are the original developers, and these new devs want to put their own "spin" on it.
i imagined that they would have expanded on the opening sequence, not rip it out entirely. Racoon city in flames is very iconic.
They could have done it so great. Given the new camera, they could use it so the player could better see how destroyed and fucked up everything is. :negative:
 

A horse of course

Guest
Mr. X got killer abs. Looks like he been training under Ronnie Coleman
resident_evil___nemesis_vs_mr__x__by_madnessbrs666-dbqa8di.png
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
Guys, the city trek IS in the game. The gas station + the road infested with zombies. It lasts 10 minutes of gameplay, just like in the original game (This is not Resident evil 3).

I've playing it from a while on hard and I must say that I'm happy with the result. My only grip with the game is how absent the default music is in key areas (Library, main hall, save rooms). There's music, but doesn't plays always for some reason. The classic music swap does the job for me (It adds some sound effects like the inventory ones and the voice screaming "RESIDENT EVUULLL" and the main menu) because makes the music constant, but is a DLC after all. Also the manual saving system should be an optional thing in every single difficulty and not just in the hard one. I guess mods fill fix this on PC. Maybe Capcom adds the thing with a patch in the future.
 

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