I don't believe you, zombies look slow, repetitive and incapable. Can they at least spit acid?-Zombies being a threat again is very welcomed, I love that paranoia you have where you're never truly sure if they're dead or not unless you see their brain splattered on the floor.
I don't believe you, zombies look slow, repetitive and incapable. Can they at least spit acid?-Zombies being a threat again is very welcomed, I love that paranoia you have where you're never truly sure if they're dead or not unless you see their brain splattered on the floor.
Oh, can we agree the whole "discard the item where you don't need it anymore" is just stupid here? In the original titles the item was discarded automatically when you didn't need it anymore (the game asked you to discard it because it had no use anymore), here you need to manually select the item and discard it.
Only fags would complain.Tomb Raider portrays Lara as a “strong woman” AND has the camera pointing right up her ass all the time and nobody complained
I don't even know if you are joking or not, sadly.
Only fags would complain.Tomb Raider portrays Lara as a “strong woman” AND has the camera pointing right up her ass all the time and nobody complained
Well but the fact is in RE2Make you know when you can discard an item because the option to discard it appears while it wasn't available before, so there'sIn a way, I never liked in the original when the game asks me if I want to discard some item. I can see why this is good, as it remove useless item from your inventory, but still, I think it's way better when I don't know if I still need or not this item. That is just me, though.
Health recharge is in for the easiest difficulty, which is totally fine, having option is good, but this is a survival, I don't want magical health recharge. Also the cover system...RE was criticized enough when RE4 introduced a more action-oriented gameplay, add also covers in a remake of a classic game, since you are here add also melee attacks like in RE5, health recharge was already in, and we have Gears of War. Again this is a survival, unlimited inventory space is not an option. It's different having an infinite box in which you can store items, but since RE2 involves backtracking and dealing with enemies the point is to optimize your route in order to both backtrack less if possible and also being able to heal when you need. In RE2 even on hardcore the map lists all the available items in each location, like healing herbs, and this is another shortcut Capcom introduced expecially to give an easier time to people not into survival games. Zombie sponges, that's up to players. They could have introduced zombies going down with less bullets but at the same time giving the player more bullets like in the original RE2, but they made it harder here, which is totally fine.Game is alright. Would be god-tier if they made the following changes.
- Implement a Cover System - There’s no reason you shouldn’t be able to take cover in 2019, especially playing a cop. All you see in footage of real life shoot outs involving police is like 20 guys taking cover.
- Recharging Health - Again it’s 2019. Health pickups, especially in a game with limited inventory space is just silly.
- Unlimited Inventory Space - If you’re gonna have a “magic storage container” that teloports items you put in it to other magic boxes you mind as well just get rid of ‘em and make the character able to carry everything. Unless you enjoy the “fun” of backtracking to a magic box every 2 seconds for a door knob or a key or whatever the fuck.
- Lower the Camera - Camera is just an inch too high to be able to see Claire’s lovingly rendered booty. Why even bother rendering it if you’re not gonna show it off, even when she’s crawling. Tomb Raider portrays Lara as a “strong woman” AND has the camera pointing right up her ass all the time and nobody complained.
- More Upbeat Soundtrack - Add some Djent or Dubstep to the music score ‘cause the stock soundtrack puts me right to sleep. Am I shooting monsters in the face in an abandoned police station or am I riding a fucking elevator?
- Get Rid of Bullet Sponges - 7 shots to the head, zombie goes down, I shoot it 3 more times in the head while it’s lying on the floor ‘cause I don’t believe it’s dead, I walk away a few steps and wow how about that, zombie groans and proceeds to get up. Fucking ridiculous.
- Get Rid of Missing Items Puzzles - ‘Cause they don’t make any goddamn sense and break immersion. “Oho! Sorry, you can’t operate this car ‘cause the steering wheel is missing, maybe it’s in the police cheif’s safe”. Yeah, sounds about right.
- Open World or Buget Title - If you’re gonna make an 8 hour game that JUST takes place in one building maybe charge a more realistic price for it, say $10. After literaly every game this gen having an entire continent to explore this feels like an over priced mobile game.
But yeah, other than those minor issues the game is perfect.
That prompt appeared for me after the alligator had chewed me...Speaking of difficulties, Capcom needs to seriously fuck off with their little "HEY YOU DIED LIKE THREE TIMES. WANT TO GO ON EASY MODE" shit. I don't know when this happened, I think it may have been in one of the original Devil May Crys, possibly Onimusha, but it irritates me. So many times I near accidentally choose "yes" because I'm just mashing through to get a reload quicker. Like listen Capcom you pint-sized passive aggressive crone-nosed dicklords, I chose normal/hard because I want it that way. I don't need to "rethink" my decision, I don't need you pushing your little gay casual mode on me, I beat games like Skate or Die and Bad Dudes, I deserve more respect. I don't deserve to be asked if I want easy mode because I made a poor decision. Let me live with my mistakes, you goddamn monsters.
Game is alright. Would be god-tier if they made the following changes.
- Implement a Cover System - There’s no reason you shouldn’t be able to take cover in 2019, especially playing a cop. All you see in footage of real life shoot outs involving police is like 20 guys taking cover.
- Recharging Health - Again it’s 2019. Health pickups, especially in a game with limited inventory space is just silly.
- Unlimited Inventory Space - If you’re gonna have a “magic storage container” that teloports items you put in it to other magic boxes you mind as well just get rid of ‘em and make the character able to carry everything. Unless you enjoy the “fun” of backtracking to a magic box every 2 seconds for a door knob or a key or whatever the fuck.
- Lower the Camera - Camera is just an inch too high to be able to see Claire’s lovingly rendered booty. Why even bother rendering it if you’re not gonna show it off, even when she’s crawling. Tomb Raider portrays Lara as a “strong woman” AND has the camera pointing right up her ass all the time and nobody complained.
- More Upbeat Soundtrack - Add some Djent or Dubstep to the music score ‘cause the stock soundtrack puts me right to sleep. Am I shooting monsters in the face in an abandoned police station or am I riding a fucking elevator?
- Get Rid of Bullet Sponges - 7 shots to the head, zombie goes down, I shoot it 3 more times in the head while it’s lying on the floor ‘cause I don’t believe it’s dead, I walk away a few steps and wow how about that, zombie groans and proceeds to get up. Fucking ridiculous.
- Get Rid of Missing Items Puzzles - ‘Cause they don’t make any goddamn sense and break immersion. “Oho! Sorry, you can’t operate this car ‘cause the steering wheel is missing, maybe it’s in the police cheif’s safe”. Yeah, sounds about right.
- Open World or Budget Title - If you’re gonna make an 8 hour game that JUST takes place in one building maybe charge a more realistic price for it, say $10. After literaly every game this gen having an entire continent to explore this feels like an over priced mobile game.
But yeah, other than those minor issues the game is perfect.
Sounds like having a decent aim is enough. Standing still isn't a problem when zombies are slow and have no long-ranged attacks.I don't believe you, zombies look slow, repetitive and incapable. Can they at least spit acid?-Zombies being a threat again is very welcomed, I love that paranoia you have where you're never truly sure if they're dead or not unless you see their brain splattered on the floor.
No they don't do any of the throwing up business but them being slow doesn't mean much when they refuse to die. The only way you can confidently know a zombie is forever dead is if their whole head is blown apart. Otherwise they can get back up and ambush you when you don't expect it. Also the shotgun is not the same godly powerhouse it used to be, you don't always get a guaranteed brain splatter with it.
Things like having Mr. X stalk after you can easily make you trip into one by accident or have it sneak up and rip a chunk out of you. When you do take aim you move a lot slower as well, if you stay still for a few seconds your aiming crosshair will shrink very precisely which will up your chances at criticaling them so there's a bit of a risk vs. reward thing.
What I eventually began doing was shooting a leg off them and leaving the room so I know they won't break out and fuck up my routes. I have more peace of mind knowing there's a room with crawling zombies for sure than running by a "dead" zombie in a hallway and suddenly getting grabbed by them.
Doesn't seem to happen if you're playing hardcoreSpeaking of difficulties, Capcom needs to seriously fuck off with their little "HEY YOU DIED LIKE THREE TIMES. WANT TO GO ON EASY MODE" shit. I don't know when this happened, I think it may have been in one of the original Devil May Crys, possibly Onimusha, but it irritates me. So many times I near accidentally choose "yes" because I'm just mashing through to get a reload quicker. Like listen Capcom you pint-sized passive aggressive crone-nosed dicklords, I chose normal/hard because I want it that way. I don't need to "rethink" my decision, I don't need you pushing your little gay casual mode on me, I beat games like Skate or Die and Bad Dudes, I deserve more respect. I don't deserve to be asked if I want easy mode because I made a poor decision. Let me live with my mistakes, you goddamn monsters.
I failed miserably :DDude, you're replying to an ironic post.