sullynathan
Arcane
nothings perfect ~
I wish there was an extra difficulty setting. Hardcore feels a little too, well, hardcore- at least for a first playthrough I mean. But autosave just sounds so fucking wrong in this type of Resident Evil, so I stubbornly refuse to lower the difficulty. I'd love for there to be some kind of middle ground difficulty between "standard" and "hardcore".
I preferred her in the previous games as well, but in this new game, she is so derpy.You'll call me crazy but I always preferred Claire over Ada.
I haven't played the game yet, but I've watched some gameplay both with the new music, and the original. And the old gives the game much more atmosphere. In new games developers have the habit of only playing ambient sounds and slow, silent music. The old one is much creepier.Playing the game with the original soundtrack is so much better in my opinion.
I haven't played the game yet, but I've watched some gameplay both with the new music, and the original. And the old gives the game much more atmosphere. In new games developers have the habit of only playing ambient sounds and slow, silent music. The old one is much creepier.
I haven't played the game yet, but I've watched some gameplay both with the new music, and the original. And the old gives the game much more atmosphere. In new games developers have the habit of only playing ambient sounds and slow, silent music. The old one is much creepier.
This is true. I don't know why they went the route they did, horror and music work off one another very well as films have proven. Having some dynamic music fluctuate between tense and suspenseful when exploring a new section, to dreadful when things seem too calm, to heart racing when shit begins popping would have been way better. Not to mention RE2's OST was really good to begin with, so most of the homework was already done for you.
when the music and ambience stopped playing in REmake you knew you were in for some shitI haven't played the game yet, but I've watched some gameplay both with the new music, and the original. And the old gives the game much more atmosphere. In new games developers have the habit of only playing ambient sounds and slow, silent music. The old one is much creepier.
This is true. I don't know why they went the route they did, horror and music work off one another very well as films have proven. Having some dynamic music fluctuate between tense and suspenseful when exploring a new section, to dreadful when things seem too calm, to heart racing when shit begins popping would have been way better. Not to mention RE2's OST was really good to begin with, so most of the homework was already done for you.
'Better' is a strong way of putting it. Claire's SSA is kinda useful against single zombies, but their tankiness still applies and they'll occasionally still take just as many rounds to kill as if you'd shot them with the regular pistol, but whereas the generic pistols can carry at least eight shots and upgrades more than triple that, the SSA will only ever fire six, and you've gotta empty each spent shell manually and reload each cylinder manually. It's agonizingly slow reload means it's also pretty much useless if you're facing more than one zombie. If anything I was pretty annoyed to learn that its ammo pickups replaced all the generic pistole ones, because Claire gets a pistol later that makes her able to shoot while moving far more accurately, which was way more useful an ability, in my view.So in the B scenarios it seems like each character gets a "better" handgun. The ammo drops around the place is tailored for the new handgun but the old handgun upgrades don't apply to it. You also can't make the new handgun's ammo by mixing gunpowder, you'll only make the old one instead. So as a heads-up, you may never want to mix two generic gunpowders together or you'll pretty much waste them, always combine with the high grade.
Doesn't mean too much since the original was extremely easy.RE2Remake is a more difficult game than the original.
In scenario B you get both 9mm rounds (by mixing gunpowder) and 45cal rounds (by exploring).So in the B scenarios it seems like each character gets a "better" handgun. The ammo drops around the place is tailored for the new handgun but the old handgun upgrades don't apply to it. You also can't make the new handgun's ammo by mixing gunpowder, you'll only make the old one instead. So as a heads-up, you may never want to mix two generic gunpowders together or you'll pretty much waste them, always combine with the high grade.
He would shit over the original too. He doesn't like games that don't have "good" mouse and keyboard controlsIt's funny because he shat all over the demo.