Generic-Giant-Spider
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Jill > Ada.
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Monster hunter world by capcom cleared 10 million copies last year so it is possible for capcom to do 10+ million with their games. They're in their most profitable period of their existence.It boggles one's mind how out of touch these company analysts are. A toddler could tell you that a survival horror game is not selling 10 million copies in this day and age. Did any recent game sell more than 10 million besides Skyrim and GTA 5?Didn't capcom state they expected RE7 lifetime sales to be 10 million? Considering it's at about 6 million right now, it has undersold in both short term and long term?
Played the demo. Didn't like it. Had little soul and design intelligence like 99% of modern games. How the fuck it manages this when it is a remake based on a game with some soul and design intelligence, well only a modern dev could fuck it up.
Nonetheless, it wasn't bad per se, just lacking that old school heart and monocle. I will admit I was a little on edge in the east wing at the start, but ultimately based on the demo this game has little to offer me.
To be more specific about what I didn't like:
-Prompts, merged tutorials and all that other modern game industry handholding shit. The original had little to none of this breaking immersion and simplifying exploration, and I beat it as a kid. Yes you can turn it off, but the problem is most people aren't going to do that as they lack the insight as to why they're often no good in the first place.
-Everything is shiny chrome Unreal Engine style, including Police officer uniforms.
-Little details in scripted cinematic scenes that piss me off as in most modern games. Why are modern game devs so dumb? When somebody gets their lower body ripped off, they don't immediately close their eyes and die. They will last for quite a while suffering, as they bleed out in shock.
-OK so we've made the game 3rd person. No more fixed camera angles. This allows for tighter control and potentially better combat, though you lose the highly restrictive tension present with fixed cams, as well as beautiful hand drawn pre-rendered graphics. Personally I think the original game from 1998 is more vsually appealing and charming. But I digress: they've made the game third person, which gives you more control, but they've done very little to counter this in regards to AI, encounters and resources, resulting in easy combat. To boot they've even given you knife counter attacks from REshitMake (cool mechanic that should exist, but currently is just making things even more easier).
-Soundtrack? Lol what's that? We can't have beautifully haunting old school composition in our modern game! That would mean a AAA game from the past decade with good music that deepens the experience actually exists, we can't have that.
-GUI. It's the same uninspired shit in RE7. This better be placeholder.
-Static environments. And what about all the lore and character development that was attained through interacting with the environments (text descriptions when interacting with mostly anything: corpses, items, debris etc)? There's little new that even substitutes this feature's absence.
Fuck this soulless shit. Again I retreat to playing old school games. I'll likely replay Parasite Eve 2, which if you haven't played it it is basically Resident Evil (possibly better) and more worthy than any of this NuRE garbage. You'd do well to ignore this junk and emulate PE2. Too many people haven't played it.
ash dislikes remake 1 because its not bright and cartoony like original was.that's a reasonable take, especially if you had the hopes of REmake 2 to be just like REmake 1.
i agree with everything except for Outbreak magazine mechanic. It is immersive, but it's going to be hella frustrating with the current inventory system where handgun, shotgun and small key have the same size.For me I saw it more as a preview for RE8, if they fix a few issues I had with this game, i'd be a happy boy. Such issues were, item menu was paused it should be real time like RE 7's, more enemy variety is needed, adding the outbreak magazine mechanic, the music was too soft if not non existent, make it clear why safe rooms are impenetrable, even something as simple as the safe room door locking animation in evil within 2 would work..
RE4 inventory is probably the best variant for outbreak mags, but rummaging through grid-based inventory is going to be a chore in real-time, especially considering that there are only 4 hotkeys available.You think RE7's item spaces would work better for the outbreak mags, or just a bad idea in general? I do remember that it had more spaces than typical re's even before upgrades and weapons had different sizes.
ada is for weeaboos and losers (like leon), jill is too old, the true waifu has always been claire
Monster hunter world by capcom cleared 10 million copies last year so it is possible for capcom to do 10+ million with their games. They're in their most profitable period of their existence.
Also on Feb 15th there's a retro costume/model switch available for free.Aye, biker, military, sheriff, and noir. Claire's biker outfit is based on the early design for the original RE2/RE 1.5 character Elza Walker.Does the Re2 remake have some nice alternate costumes, as is the tradition of all things Resident evil?
I know but apparently RE2 Remake is a big-budget title. 3 millions shipped units on the first week isn't impressive for an AAA game.Resident Evil 4, 5 & 6 are the best selling Resident Evil games. No RE games before and after sold as well as them. Human beings prefer to play action over survival horror.That's it? Lower than than RE5 (4 millions) and RE6 (4.5 millions) first weeks, and those games had no PC version at release.The most notable tidbit from last week’s Capcom NHK broadcast is that there were a whopping 800 (eight-hundred) people on #RE2 remake’s development.
It boggles one's mind how out of touch these company analysts are. A toddler could tell you that a survival horror game is not selling 10 million copies in this day and age. Did any recent game sell more than 10 million besides Skyrim and GTA 5?Didn't capcom state they expected RE7 lifetime sales to be 10 million? Considering it's at about 6 million right now, it has undersold in both short term and long term?
They had a press release almost a year ago about this.Monster hunter world by capcom cleared 10 million copies last year so it is possible for capcom to do 10+ million with their games. They're in their most profitable period of their existence.
Sales alone are not enough to gauge this period as most profitable or not. They probably have the best revenue they ever had but with ballooning dev costs their margins and thus profit might be not so impressive.
ada is for weeaboos and losers (like leon), jill is too old, the true waifu has always been claire
Claire is the second choice. But she comes with Sherry as baggage so fuck that.