Wunderbar
Arcane
- Joined
- Nov 15, 2015
- Messages
- 8,825
re2remake is miles better than re7If RE7 is a better game then I won't even waste my time playing RE2 Remake. Maybe if Capcom gives it for free someday.
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re2remake is miles better than re7If RE7 is a better game then I won't even waste my time playing RE2 Remake. Maybe if Capcom gives it for free someday.
2B has a nice glazed butt said:
I see neither nuances nor subtlety. Shooting a zombie's legs a few times and then using the knife to damage them when they are in the floor is just like RE4, except that in RE4 the ganados were diverse, came in big packs, could attack the player using different types of tools and suffered mutations, while the zombies in this remake seem to be all the same slow melee-only foes and instead of arena level design with enemies coming from different spots the levels are corridors with 1 or 2 zombies (same boringness as Revelations)If RE7 is a better game then I won't even waste my time playing RE2 Remake. Maybe if Capcom gives it for free someday.
Like?In terms of gameplay, RE2R is quite brilliant. Lots of nuance and subtlety that took me a 3rd playthrough to really appreciate.
https://youtu.be/HBibAdNZ53U
this video already posted covers a lot of it.
RE2 remake zombies don't drop anything valuable (in RE4 player was incentivized to kill ganados since they drop ammunition and healing supplies) and are bulletsponges (so killing them is basically wasting ammo), because of that just like in older games you better off avoiding them. RE4 levels were mostly linear, RE2 on the other hand allows you to pick different routes to get from point A to B through different cramped hallways. Finishing off zombies after knocking them on the ground with a leg shot is discouraged by durability mechanic. This way you either had to waste a ton of ammo to kill zombies , or had to memorize where was that zombie you've left alive earlier in order not to stumble upon him again when backtracking for a key item. It's a similar design to RE1remake, albeit not as great (in RE1 remake you also had to remember about crimsonheads).Shooting a zombie's legs a few times and then using the knife to damage them when they are in the floor is just like RE4 except that in RE4 the enemies were diverse, came in big packs and could attack the player using different types of tools, while the zombies in this remake seem to be all the same slow melee-only foes and instead of arena level design with enemies coming from different spots the levels are corridors with 1 or 2 zombies (same boringness as Revelations).
He aimed under his neck and the zombie's whole head was damaged wtfLack of feedback? Really?
And yet the zombies still are all the same slow, melee-only foes with zero variation. And the levels still are corridors. And TPS RE is still better and more complex than old school RE.RE2 remake zombies don't drop anything valuable (in RE4 player was incentivized to kill ganados since they drop ammunition and healing supplies) and are bulletsponges (so killing them is basically wasting ammo), because of that just like in older games you better off avoiding them. RE4 levels were mostly linear, RE2 on the other hand allows you to pick different routes to get from point A to B through different cramped hallways. Finishing off zombies after knocking them on the ground with a leg shot is discouraged by durability mechanic. This way you either had to waste a ton of ammo to kill zombies , or had to memorize where was that zombie you've left alive earlier in order not to stumble upon him again when backtracking for a key item. It's a similar design to RE1remake, albeit not as great (in RE1 remake you also had to remember about crimsonheads).
3 hispanics and Meg Ryan vs Nemesis.Apparently it's a 4x1 multiplayer game.
Apparently it's a 4x1 multiplayer game.
3 hispanics and Meg Ryan vs Nemesis.Apparently it's a 4x1 multiplayer game.
Funny thing is, Resident Evil 6 combat system still shits on all of those games as being infinitely better. Normie tastes work in mysterious ways.Oh, maybe they're actually going to put that RE6 combat system to use after all. After Warframe, Space Lords, Anthem, World War Z, and Remnant: From the Ashes it's about time that Capcom got in on it themselves.
I've read that it's likely a successor to the Outbreak games