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Resident Evil 2 Remake

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,688
If anyone has played with Dolby (does the game even support it?)/a genuine multi-speaker setup in their house, feel free to chime in.
Just tried it with my 5.0.2 system. The rear channels worked like they were supposed to, but the boss who chases you around the train car sounded farther away than he should have when he was right behind me. The plant enemies and Sherrie, who was following me, sounded about right. It's nicer than stereo, but I don't want to play my PC games in the living room.
 
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A horse of course

Guest
If anyone has played with Dolby (does the game even support it?)/a genuine multi-speaker setup in their house, feel free to chime in.
Just tried it with my 5.0.2 system. The rear channels worked like they were supposed to, but the boss who chases you around the train car sounded farther away than he should have when he was right behind me. The plant enemies and Sherrie, who was following me, sounded about right. It's nicer than stereo, but I don't want to play my PC games in the living room.

How did Mr. X's footsteps sound? Up to a certain distance from the player he's still physically present and moving around the nearby rooms, so in theory you should be able to tell his rough position in adjacent rooms. Rooms above or below the player are probably not rendered so he'll be moving at hyperspeed at that distance and it probably wouldn't sound right anyway.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,688
If anyone has played with Dolby (does the game even support it?)/a genuine multi-speaker setup in their house, feel free to chime in.
Just tried it with my 5.0.2 system. The rear channels worked like they were supposed to, but the boss who chases you around the train car sounded farther away than he should have when he was right behind me. The plant enemies and Sherrie, who was following me, sounded about right. It's nicer than stereo, but I don't want to play my PC games in the living room.

How did Mr. X's footsteps sound? Up to a certain distance from the player he's still physically present and moving around the nearby rooms, so in theory you should be able to tell his rough position in adjacent rooms. Rooms above or below the player are probably not rendered so he'll be moving at hyperspeed at that distance and it probably wouldn't sound right anyway.
I don't know. I don't have any saves near Mr. X and I don't feel like starting a fourth playthrough anytime soon. Especially with DMC5 two nights away. Sorry.
 

Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,078
Finally beat the game for the first time on Leon A, Hardcore difficulty.

I'll leave detailed impressions once I'm done with Claire B, but it was quite enjoyable.

Main thing that felt odd was the prominence of Mr X in contrast to Birkin. I remember how threat of Birkin, while not directly reflected in the gameplay, was much more present in the original. Here Mr X stole the limelight and Birkin just pops up jarringly from time to time without much of a build-up.

Kind of sad that they didn't deliver that much in terms of the B scenarios either. If I remember correctly, then the original devs' biggest regret was that they didn't have time to make the zapping system even more different across playthroughs.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,143
Location
Florida
45-1550935701-1473174240.jpeg
 

karoliner

Arcane
Vatnik
Joined
Oct 31, 2016
Messages
6,099
Location
Most skilled black nation
If they do RE3 Remake next they should give Jill more slutty outfits.

Capcom recruiting RE Ambassadors to test game currently in development

Capcom’s Division 1, responsible for developing the Resident Evil and Devil May Cry series, has sent out a recruitment email to Resident Evil Ambassadors based in Japan in search of “game testers.” Details are highly vague, but the tests will be conducted on either September 8 or September 9 , and that one must be a Resident Evil Ambassador and a person who has played the series (to what extent is not stated).

To all Resident Evil Ambassadors,
Thank you for your patronage regarding the Resident Evil series.
Today, we are letting you know that we are recruiting testers for a game that’s in development!!
We are interested in incorporating the feedback of all Ambassadors into our development, so please read the details below and, if you are interested in participating, click the Entry button.
In late June, Capcom previously conducted a Resident Evil Ambassador meeting in Tokyo.

https://biohaze.com/capcom-recruiting-re-ambassadors-to-test-game-currently-in-development/
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Now way Capcom would let some random players test a brand new RE game. It's probably Outbreak remaster, umbrella corps reboot or something similarly multiplayer-focused.
 

Razor

Arcane
Joined
Sep 22, 2014
Messages
942
Any news about how the RE2 HD has done sales wise? Likely its performance will directly influence if the RE3 remake gets made or not.

As a random guess its internal sales targets must be high- I remember during development I saw a article that claimed that the dev team was absurdly large- >800 if I remember correctly. Thats 800 mouths to feed, pay taxes, pay insurances, bonuses etc. All that in Japan, likely (at least some of the development) in Tokyo, one of the most expensive cities in the world. Quite praise worthy for the company to take such a YUGE risk with such a old title.

Yet again if I also remember correctly the most sold RE title out of all the franchise entries has been RE1 remake across all platforms and version (original remake+HD remaster).
 
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Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,288
As a random guess its internal sales targets must be high- I remember during development I saw a article that claimed that the dev team was absurdly large- >800 if I remember correctly. Thats 800 mouths to feed, pay taxes, pay insurances, bonuses etc. All that in Japan, likely (at least some of the development) in Tokyo, one of the most expensive cities in the world. Quite praise worthy for the company to take such a YUGE risk with such a old title.
It's inflated data. "800" includes everyone who worked in the game for 30 mins.

Yet again if I also remember correctly the most sold RE title out of all the franchise entries has been RE1 remake across all platforms and version (original remake+HD remaster).
RE5.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Any news about how the RE2 HD has done sales wise? Likely its performance will directly influence if the RE3 remake gets made or not.

As a random guess its internal sales targets must be high- I remember during development I saw a article that claimed that the dev team was absurdly large- >800 if I remember correctly. Thats 800 mouths to feed, pay taxes, pay insurances, bonuses etc. All that in Japan, likely (at least some of the development) in Tokyo, one of the most expensive cities in the world. Quite praise worthy for the company to take such a YUGE risk with such a old title.

Yet again if I also remember correctly the most sold RE title out of all the franchise entries has been RE1 remake across all platforms and version (original remake+HD remaster).
You're late on that, it's done 4.5 million copies already.

RE5 & 6 are the best selling RE games.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
631
At least Capcom didn’t keep up the decline. RE2 Remake is better than all but a few of the rest of the series (RE7 is pretty weak but I doubt they’ll keep up with the 1st person stuff after the success of 2).
 

Razor

Arcane
Joined
Sep 22, 2014
Messages
942
Wow, RE 5 and 6 best sellers? I get RE5- it had strong hype wind in its wings after the smash hit of RE 4. But 6?! I admit, it had one of the best entertainment values out of the RE series with its absolutely bananas plot elements (even by RE standards), welded on Adas co-op partner (aka Adas invisible friend) and "driving experiences". But from a gameplay perspective and level design it was clearly subpar to RE4 and 5.
RE6 was more of a classic "so bad its good" which in itself is a acquired taste, only found with prestigious men of culture. :mlady: Cult classic worthy, but not good sales material.
 
Joined
Nov 23, 2017
Messages
4,633
Kamiya-san is in this one



What the fuck has he been up to? He hasn't made anything since 2013.


Scalebound, which was cancelled by Microsoft in 2017. He did say last year they were working on some unannounced project that'll turn the action genre on its head, if that's something he's doing, or if it's been announced since then I don't know; but I don't think it's Astral Chain or Babylon's Fall.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,497
In terms of gameplay, RE2R is quite brilliant. Lots of nuance and subtlety that took me a 3rd playthrough to really appreciate.

But overall I feel RE7 was a better horror game. It was also more interesting.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,288
If RE7 is a better game then I won't even waste my time playing RE2 Remake. Maybe if Capcom gives it for free someday.

In terms of gameplay, RE2R is quite brilliant. Lots of nuance and subtlety that took me a 3rd playthrough to really appreciate.
Like?
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,497
If RE7 is a better game then I won't even waste my time playing RE2 Remake. Maybe if Capcom gives it for free someday.

In terms of gameplay, RE2R is quite brilliant. Lots of nuance and subtlety that took me a 3rd playthrough to really appreciate.
Like?

https://youtu.be/HBibAdNZ53U

this video already posted covers a lot of it.
 

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