TheHeroOfTime
Arcane
I told you, mods will fix the game!
Just tried it with my 5.0.2 system. The rear channels worked like they were supposed to, but the boss who chases you around the train car sounded farther away than he should have when he was right behind me. The plant enemies and Sherrie, who was following me, sounded about right. It's nicer than stereo, but I don't want to play my PC games in the living room.If anyone has played with Dolby (does the game even support it?)/a genuine multi-speaker setup in their house, feel free to chime in.
Just tried it with my 5.0.2 system. The rear channels worked like they were supposed to, but the boss who chases you around the train car sounded farther away than he should have when he was right behind me. The plant enemies and Sherrie, who was following me, sounded about right. It's nicer than stereo, but I don't want to play my PC games in the living room.If anyone has played with Dolby (does the game even support it?)/a genuine multi-speaker setup in their house, feel free to chime in.
I don't know. I don't have any saves near Mr. X and I don't feel like starting a fourth playthrough anytime soon. Especially with DMC5 two nights away. Sorry.Just tried it with my 5.0.2 system. The rear channels worked like they were supposed to, but the boss who chases you around the train car sounded farther away than he should have when he was right behind me. The plant enemies and Sherrie, who was following me, sounded about right. It's nicer than stereo, but I don't want to play my PC games in the living room.If anyone has played with Dolby (does the game even support it?)/a genuine multi-speaker setup in their house, feel free to chime in.
How did Mr. X's footsteps sound? Up to a certain distance from the player he's still physically present and moving around the nearby rooms, so in theory you should be able to tell his rough position in adjacent rooms. Rooms above or below the player are probably not rendered so he'll be moving at hyperspeed at that distance and it probably wouldn't sound right anyway.
Capcom recruiting RE Ambassadors to test game currently in development
Capcom’s Division 1, responsible for developing the Resident Evil and Devil May Cry series, has sent out a recruitment email to Resident Evil Ambassadors based in Japan in search of “game testers.” Details are highly vague, but the tests will be conducted on either September 8 or September 9 , and that one must be a Resident Evil Ambassador and a person who has played the series (to what extent is not stated).
In late June, Capcom previously conducted a Resident Evil Ambassador meeting in Tokyo.To all Resident Evil Ambassadors,
Thank you for your patronage regarding the Resident Evil series.
Today, we are letting you know that we are recruiting testers for a game that’s in development!!
We are interested in incorporating the feedback of all Ambassadors into our development, so please read the details below and, if you are interested in participating, click the Entry button.
Do you mean better than the game? Because the demo was better than the game.Probably another techdemo like RE7.
RE7 was a low-budget techdemo.Do you mean better than the game? Because the demo was better than the game.Probably another techdemo like RE7.
It's inflated data. "800" includes everyone who worked in the game for 30 mins.As a random guess its internal sales targets must be high- I remember during development I saw a article that claimed that the dev team was absurdly large- >800 if I remember correctly. Thats 800 mouths to feed, pay taxes, pay insurances, bonuses etc. All that in Japan, likely (at least some of the development) in Tokyo, one of the most expensive cities in the world. Quite praise worthy for the company to take such a YUGE risk with such a old title.
RE5.Yet again if I also remember correctly the most sold RE title out of all the franchise entries has been RE1 remake across all platforms and version (original remake+HD remaster).
You're late on that, it's done 4.5 million copies already.Any news about how the RE2 HD has done sales wise? Likely its performance will directly influence if the RE3 remake gets made or not.
As a random guess its internal sales targets must be high- I remember during development I saw a article that claimed that the dev team was absurdly large- >800 if I remember correctly. Thats 800 mouths to feed, pay taxes, pay insurances, bonuses etc. All that in Japan, likely (at least some of the development) in Tokyo, one of the most expensive cities in the world. Quite praise worthy for the company to take such a YUGE risk with such a old title.
Yet again if I also remember correctly the most sold RE title out of all the franchise entries has been RE1 remake across all platforms and version (original remake+HD remaster).
Kamiya-san is in this one
Kamiya-san is in this one
What the fuck has he been up to? He hasn't made anything since 2013.
Like?In terms of gameplay, RE2R is quite brilliant. Lots of nuance and subtlety that took me a 3rd playthrough to really appreciate.