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We should place bets on Ashley wearing a skirt or pants/shorts. I'm almost expecting the latter.
You don't need to wait.
We should place bets on Ashley wearing a skirt or pants/shorts. I'm almost expecting the latter.
She seems to have the same shirt underneath, so maybe she'll lose the jacket at some point kinda like Ada does in RE2 remake. Too bad about the pants :coomer:We should place bets on Ashley wearing a skirt or pants/shorts. I'm almost expecting the latter.
You don't need to wait.
View attachment 24850
She seems to have the same shirt underneath, so maybe she'll lose the jacket at some point kinda like Ada does in RE2 remake.
maybe she'll lose her pants as well :DToo bad about the pants :coomer:
*huffs copium*With how remakes of 2 and especially 3 cutting content from the original, it's hard not to worry how the remake of 4 will end up.
they are gonna replace Island with NEST 3 lab.Maybe after the debacle of REmake 3 they learned their lesson and will be less eager to cut the game to ribbons.
Any appearance can be changed but Ashley's tits have to be big because plot reasons https://www.youtube.com/watch?v=LjcGTbL0PmQIt doesn't matter. If it's anything like the previous remakes, she will be naked and have massive tits and ass in the first week.
I hope they cut the entire island section
Damn Ashley looks 30 now.
Ella Freya said:
However, Capcom has opened an official website for the Resident Evil 4 remake, which reveals that the game will also see a “reimagined” storyline.
Resident Evil 4 Remake Will Have a Reimagined Storyline
However, Capcom has opened an official website for the Resident Evil 4 remake, which reveals that the game will also see a “reimagined” storyline.
Say goodbye to all the cheese and camp
To be fair, RE4 sometimes had too much cheese and camp for its own good - it felt more like a Devil May Cry game than a Resident Evil title at times.Say goodbye to all the cheese and camp
Poorly, I suspect.I'm curious to see how this turns out.
Apparently the RE2R team want to emphasise the survival horror elements rather than the action gameplay.
I'm curious to see how this turns out.
Apparently the RE2R team want to emphasise the survival horror elements rather than the action gameplay.
I'm curious to see how this turns out.
I can't see them moving away from the action gameplay. It's too at the core of what Resident Evil 4 is. The Resident Evil 2 Remake is very action anyways; the only way to really de-emphasize the action (and this is going to have action elements even the original didn't have like letting you move and shoot, 'cause they're ain't no fucking way they're walking that back now) would be to do away with the contextual location based melee system the whole game's combat system is built around, and drop shooting things out of the air...but that's the game.
I can however see them playing up elements of RE4 like barricading doors and windows; that was a really cool aspect of RE4 but for whatever fucking reason it basically only exist in the opening village and that house you and Luis fight off that wave of enemies in at night. I could definitely see a remaking playing that part of the game up. I could definitely see it having more open environments with a day and night cycle and at night you need to find some kind of shelter because every night you're going to have something like that house situation happen. I could see a RE4 Remake being something like a 3D version of Darkwood. The original version of The Evil Within that was being shown off and talked up before Darkwood was announced sounded a lot like Darkwood too. I guess it's possible there could've even been an idea for Resident Evil 4 to have something like that. I do remember original RE5 was going to be more open world or something and you'd have to find shelter from the heat and Chris would get sun burnt and stuff; there was like a whole desert area that got dropped from that game where you'd have to duck into caves.
We should place bets on Ashley wearing a skirt or pants/shorts. I'm almost expecting the latter.
You don't need to wait.
View attachment 24850
Ironically enough, the Remake puts a lot more emphasis on the survival than the original. In the original you had more than enough ammo to take down every enemy in the game, while in the remake the zombies are meaty enough that you need to pick and choose your battles carefully, and there's also the threat of Mr. X to contend with.The Resident Evil 2 Remake is very action anyways
Because RE4 went through a very special kind of development hell. They were working on it for so long parts of the project eventually branched off into becoming Devil May Cry 1, while the game proper went through at least three major iterations - basically Resident Evil 1.5 three times over.but for whatever fucking reason it basically only exist in the opening village and that house you and Luis fight off that wave of enemies in at night
Resident Evil Village is basically that. An open-world game with a large overworld that connects the various "dungeons" you enter to gather loot and items to unlock further progression, with a variety of optional side activities.I do remember original RE5 was going to be more open world
Apparently the RE2R team want to emphasise the survival horror elements rather than the action gameplay.
I'm curious to see how this turns out.
I can't see them moving away from the action gameplay. It's too at the core of what Resident Evil 4 is. The Resident Evil 2 Remake is very action anyways; the only way to really de-emphasize the action (and this is going to have action elements even the original didn't have like letting you move and shoot, 'cause they're ain't no fucking way they're walking that back now) would be to do away with the contextual location based melee system the whole game's combat system is built around, and drop shooting things out of the air...but that's the game.
I can however see them playing up elements of RE4 like barricading doors and windows; that was a really cool aspect of RE4 but for whatever fucking reason it basically only exist in the opening village and that house you and Luis fight off that wave of enemies in at night. I could definitely see a remaking playing that part of the game up. I could definitely see it having more open environments with a day and night cycle and at night you need to find some kind of shelter because every night you're going to have something like that house situation happen. I could see a RE4 Remake being something like a 3D version of Darkwood. The original version of The Evil Within that was being shown off and talked up before Darkwood was announced sounded a lot like Darkwood too. I guess it's possible there could've even been an idea for Resident Evil 4 to have something like that. I do remember original RE5 was going to be more open world or something and you'd have to find shelter from the heat and Chris would get sun burnt and stuff; there was like a whole desert area that got dropped from that game where you'd have to duck into caves.
Well the rumours floating around back in 2020 were that the RE4 remake was going to have a larger emphasis on backtracking and revisiting locations.
If that's still the plan, I would assume it'll possibly end up more hub based like the older RE titles where you stay in one place for longer possibly solving puzzles across the entire area. RE4 had that to some degree (mostly in the village and the castle) but mostly you were constantly propelled forward to new areas and set pieces.
They forgot about Code Veronica...
Is there a source for this?Apparently the RE2R team want to emphasise the survival horror elements rather than the action gameplay.
I'm curious to see how this turns out.