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Capcom Resident Evil 4 Remake - out now for PC/Playstation/Xbox

Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
We should place bets on Ashley wearing a skirt or pants/shorts. I'm almost expecting the latter.

You don't need to wait.

1654275430901.jpg
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,666
I have never seen a good RE2/3 character mod. Every one of them is a joke or just replaces textures.
 

Thorakitai

Learned
Joined
Feb 26, 2020
Messages
303
Of all the Resident Evil games they had to remake, why this and not Code Veronica?

With how remakes of 2 and especially 3 cutting content from the original, it's hard not to worry how the remake of 4 will end up.
 

gerey

Arcane
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Feb 2, 2007
Messages
3,472
With how remakes of 2 and especially 3 cutting content from the original, it's hard not to worry how the remake of 4 will end up.
*huffs copium*

Maybe after the debacle of REmake 3 they learned their lesson and will be less eager to cut the game to ribbons.

And the cut content in REmake 3 really hurt, since I was really looking forward to choices and consequences, multiple "mansions" to explore and expanded ammo crafting mechanics, but the game turned out to be even more barren than REmake 2.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Apparently the RE2R team want to emphasise the survival horror elements rather than the action gameplay.

I'm curious to see how this turns out.
 

gerey

Arcane
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Joined
Feb 2, 2007
Messages
3,472
Say goodbye to all the cheese and camp
To be fair, RE4 sometimes had too much cheese and camp for its own good - it felt more like a Devil May Cry game than a Resident Evil title at times.

I'm curious to see how this turns out.
Poorly, I suspect.

I mean, do we really need to retread REmake2? Are they going to turn three locations into "mansions" you get to explore? How exactly do you translate the tight encounter designs of RE4, the treasure hunts, the merchant et al without having the action that central stage ala Village?
 
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Nov 23, 2017
Messages
4,617
Apparently the RE2R team want to emphasise the survival horror elements rather than the action gameplay.

I'm curious to see how this turns out.

I can't see them moving away from the action gameplay. It's too at the core of what Resident Evil 4 is. The Resident Evil 2 Remake is very action anyways; the only way to really de-emphasize the action (and this is going to have action elements even the original didn't have like letting you move and shoot, 'cause they're ain't no fucking way they're walking that back now) would be to do away with the contextual location based melee system the whole game's combat system is built around, and drop shooting things out of the air...but that's the game.

I can however see them playing up elements of RE4 like barricading doors and windows; that was a really cool aspect of RE4 but for whatever fucking reason it basically only exist in the opening village and that house you and Luis fight off that wave of enemies in at night. I could definitely see a remaking playing that part of the game up. I could definitely see it having more open environments with a day and night cycle and at night you need to find some kind of shelter because every night you're going to have something like that house situation happen. I could see a RE4 Remake being something like a 3D version of Darkwood. The original version of The Evil Within that was being shown off and talked up before Darkwood was announced sounded a lot like Darkwood too. I guess it's possible there could've even been an idea for Resident Evil 4 to have something like that. I do remember original RE5 was going to be more open world or something and you'd have to find shelter from the heat and Chris would get sun burnt and stuff; there was like a whole desert area that got dropped from that game where you'd have to duck into caves.
 

Tacgnol

Shitlord
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Messages
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Apparently the RE2R team want to emphasise the survival horror elements rather than the action gameplay.

I'm curious to see how this turns out.

I can't see them moving away from the action gameplay. It's too at the core of what Resident Evil 4 is. The Resident Evil 2 Remake is very action anyways; the only way to really de-emphasize the action (and this is going to have action elements even the original didn't have like letting you move and shoot, 'cause they're ain't no fucking way they're walking that back now) would be to do away with the contextual location based melee system the whole game's combat system is built around, and drop shooting things out of the air...but that's the game.

I can however see them playing up elements of RE4 like barricading doors and windows; that was a really cool aspect of RE4 but for whatever fucking reason it basically only exist in the opening village and that house you and Luis fight off that wave of enemies in at night. I could definitely see a remaking playing that part of the game up. I could definitely see it having more open environments with a day and night cycle and at night you need to find some kind of shelter because every night you're going to have something like that house situation happen. I could see a RE4 Remake being something like a 3D version of Darkwood. The original version of The Evil Within that was being shown off and talked up before Darkwood was announced sounded a lot like Darkwood too. I guess it's possible there could've even been an idea for Resident Evil 4 to have something like that. I do remember original RE5 was going to be more open world or something and you'd have to find shelter from the heat and Chris would get sun burnt and stuff; there was like a whole desert area that got dropped from that game where you'd have to duck into caves.

Well the rumours floating around back in 2020 were that the RE4 remake was going to have a larger emphasis on backtracking and revisiting locations.

If that's still the plan, I would assume it'll possibly end up more hub based like the older RE titles where you stay in one place for longer possibly solving puzzles across the entire area. RE4 had that to some degree (mostly in the village and the castle) but mostly you were constantly propelled forward to new areas and set pieces.
 

gerey

Arcane
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Joined
Feb 2, 2007
Messages
3,472
The Resident Evil 2 Remake is very action anyways
Ironically enough, the Remake puts a lot more emphasis on the survival than the original. In the original you had more than enough ammo to take down every enemy in the game, while in the remake the zombies are meaty enough that you need to pick and choose your battles carefully, and there's also the threat of Mr. X to contend with.

but for whatever fucking reason it basically only exist in the opening village and that house you and Luis fight off that wave of enemies in at night
Because RE4 went through a very special kind of development hell. They were working on it for so long parts of the project eventually branched off into becoming Devil May Cry 1, while the game proper went through at least three major iterations - basically Resident Evil 1.5 three times over.

The village is by far the best and most polished part of the whole experience because it was the one they spent the most time on, while the castle, and the island even more, get gradually less polished as you progress deeper into the game.

I do remember original RE5 was going to be more open world
Resident Evil Village is basically that. An open-world game with a large overworld that connects the various "dungeons" you enter to gather loot and items to unlock further progression, with a variety of optional side activities.
 
Joined
Nov 23, 2017
Messages
4,617
Apparently the RE2R team want to emphasise the survival horror elements rather than the action gameplay.

I'm curious to see how this turns out.

I can't see them moving away from the action gameplay. It's too at the core of what Resident Evil 4 is. The Resident Evil 2 Remake is very action anyways; the only way to really de-emphasize the action (and this is going to have action elements even the original didn't have like letting you move and shoot, 'cause they're ain't no fucking way they're walking that back now) would be to do away with the contextual location based melee system the whole game's combat system is built around, and drop shooting things out of the air...but that's the game.

I can however see them playing up elements of RE4 like barricading doors and windows; that was a really cool aspect of RE4 but for whatever fucking reason it basically only exist in the opening village and that house you and Luis fight off that wave of enemies in at night. I could definitely see a remaking playing that part of the game up. I could definitely see it having more open environments with a day and night cycle and at night you need to find some kind of shelter because every night you're going to have something like that house situation happen. I could see a RE4 Remake being something like a 3D version of Darkwood. The original version of The Evil Within that was being shown off and talked up before Darkwood was announced sounded a lot like Darkwood too. I guess it's possible there could've even been an idea for Resident Evil 4 to have something like that. I do remember original RE5 was going to be more open world or something and you'd have to find shelter from the heat and Chris would get sun burnt and stuff; there was like a whole desert area that got dropped from that game where you'd have to duck into caves.

Well the rumours floating around back in 2020 were that the RE4 remake was going to have a larger emphasis on backtracking and revisiting locations.

If that's still the plan, I would assume it'll possibly end up more hub based like the older RE titles where you stay in one place for longer possibly solving puzzles across the entire area. RE4 had that to some degree (mostly in the village and the castle) but mostly you were constantly propelled forward to new areas and set pieces.

I'm kind of expecting the environment to be really similar to a Darks Souls, which you could very easily just lay on top of a Resident Evil game and it'd work. A lot about how the environment was designed in Dark Souls reminds me of the mansion in the first Resident Evil, just bigger, and geared toward action. Even something like the Dark Souls save system, and the danger of dying felt to me like FromSoftware had pulled off what Capcom was going for with Resident Evil's Ink Ribbon save system that I don't think really ever worked quite like how Capcom want it to as a risk reward system.

Really wouldn't be surprised if it's like some kind of mix of Dark Souls (maybe bigger Dark Souls, smaller Elden Ring) and Darkwood. Like you'll go clear out the opening village, the village will become a kind of hub area where you can go off into different directions, at night you'll need to find shelter from the cult, and in the morning you explore and try to uncover what exact the hell is going on and where Ashley is. Escape from New York/LA and Stuart Gordon's Dagon seem to be influences on RE4, and ducking crazy people at night is an aspect of both of those. If they make the combat system more like RE6 with the stamina system, dodges, counters, and normal melee attacks they could play up negative effects of using guns (like calling enemies to you location) and maybe even limit ammo some.

I do kind of wonder if this game will have some version of Operation Javier that shows Leon and Krauser working together before the main part of RE4. The bit in the trailer where Leon is thinking about things being different this time could be about a version of that that goes badly. Hell, they could use that as a little back door Code: Veronica remake since it involves the t-Veronica virus. They could go really dark with Javier too.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,263
Apparently the RE2R team want to emphasise the survival horror elements rather than the action gameplay.

I'm curious to see how this turns out.
Is there a source for this?
 

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