MRY
Wormwood Studios
Dios mío, when you've lost WallaceChambers, you've lost the country. He's probably the most enthusiastic supporter of modern adventures out there!
It's just weird.
"I know what you want. It makes sense for you to want it. I talked at length in my blogs about how I want that too. And I did exactly that in very recent memory with another game. However I'm not doing it now because reasons. No that is not at strange at all, actually."
You can't help but feel like the crux of the matter is being dodged and you get a bunch of random Morshu-beatboxing instead of the truth. Feels like a very modern thing.
It's just weird.
"I know what you want. It makes sense for you to want it. I talked at length in my blogs about how I want that too. And I did exactly that in very recent memory with another game. However I'm not doing it now because reasons. No that is not at strange at all, actually."
You can't help but feel like the crux of the matter is being dodged and you get a bunch of random Morshu-beatboxing instead of the truth. Feels like a very modern thing.
So he listen to "modern" game "journalists" but when the fans complain about the crap art he cry ... seriously????!!!
and also what do you expect when he post something like this about the RtMI art?
"I wanted the art in Return to Monkey Island to be provocative, shocking, and not what everyone was expecting."
Sooo true. Another creator who blame fans instead of owning his decisions.I dunno, I feel like if this was a few decades ago you would hear a very straightforward statement, like "Yes, I promised this guy that we'll use his art direction. It's too late to change my mind. End of story."
But it's not, so you have to read several pages about how you don't really want what you want, because of a conviction that when you're in a bind you can quickly "fix things" by verbally bamboozling people, instead of just laying out your decisions plainly and taking full responsibility for them.
I have made one pixel art game in my entire career and that was Thimbleweed Park. Monkey Island 1 and 2 weren't pixel art games. They were games using state-of-the-art tech and art. Monkey Island 1 was 16 color EGA and we jumped at the chance to upgrade it to 256 colors. Monkey Island 2 featured the magical wizardry of scanned art by Peter Chan and Steve Purcell and we lusted to keep pushing everything forward.
If I had stayed and done Monkey Island 3 it wouldn't have looked like Monkey Island 2. We would have kept pushing forward, and Day of the Tentacle is a good example of that.
lol about the pixel art
It doesn't have to be pixel art, it just has to look good. I doubt people would complain if it looked like Monkey Island 3, which wasn't pixel art but a more cartoony style... but it looked good. The new style doesn't look good.
Oh man. We need to go show him our support. The voice I want him to hear from us is gratitude and optimism.
Hardcore fans are always the worst fans.
So... there are "fans" who aren't happy about Return to Monkey Island? They must truly be people of low moral fiber.
Perhaps we should all “lovebomb” his site.
Painful, as its apologetic. I feel rather that the "I hate the game already because its not 100% what I want"-crowd should apologise.
lol about the pixel art
It doesn't have to be pixel art, it just has to look good. I doubt people would complain if it looked like Monkey Island 3, which wasn't pixel art but a more cartoony style... but it looked good. The new style doesn't look good.
They keep spamming about pixel art because they don't have anything to answer when you give them examples about other styles. It's like they are stuck in a loop.
lol about the pixel art
It doesn't have to be pixel art, it just has to look good. I doubt people would complain if it looked like Monkey Island 3, which wasn't pixel art but a more cartoony style... but it looked good. The new style doesn't look good.
Quick googling of "Monkey Island fan art" gave me results like these:
All of these look better than whatever the fuck this new artstyle is supposed to be. Even the amateurish ones.
you know you're gonna read a really bad opinion when they use the serf way of spellingPainful, as its apologetic. I feel rather that the "I hate the game already because its not 100% what I want"-crowd should apologise.
Alan is right. We are seeing the Monkey Island they always wanted to make. The first three represent the achievement of Lucas Arts managerial control, this is what every MI game would’ve been like if Ron et al. had been free from outside influence.
Now why the hell should they pay any attention to what some nobodies think about their choices? Are they supposed to just enslave themselves under you people? Now that they are old and free? pffff
I think you're a bit confused. Of course, they can do whatever, and likewise, we are free to discuss our opinions on what they're up to as well. I can't remember anybody from here demanding that "they pay attention" or "enslave themselves" to "us people". Have I missed anything? I personally won't just automatically love *everything* Ron Gilbert does because he made a few good games in the past (well, really good ones, I'll give him that, including TP).
If they made the game with pixels and verbs like you guys want, then THAT would be a boring, uninspired case of pandering. It's the other way around. .... it would be worthless
If they made the game with pixels and verbs like you guys want, then THAT would be a boring, uninspired case of pandering. It's the other way around. .... it would be worthless
¯\_(ツ)_/¯
What happened to let a thousand flowers bloom?
Instead, based on the visuals, it is a 2022 game that needs 30+ years worth of irony and deconstruction to approach an adventure about a young man who wants to be a pirate and get the girl.
No, it's not. It literally cannot be that, because it's not out yet, and you don't know. This is what I don't get. Are you sure you're not simply partaking in the all too human exercise of seeing what you want to see, having the screenshots confirm your cherished belief, etc?
Dude, he's already feeling bad enough, don't keeping attacking him like this. It's bad enough to crap all over his most recent release, now you're ridiculing his most popular blog post of all time.Ron Gilbert looks at the series, and feels stupid about making a sequel to monkey 2 as if that was the last one they made.
A beloved dev said:It would be a retro game that harkened back to Monkey Island 1 and 2. I'd do it as "enhanced low-res". Nice crisp retro art, but augmented by the hardware we have today: parallaxing, depth of field, warm glows, etc. All the stuff we wanted to do back in 1990 but couldn't. Monkey Island deserves that. It's authentic. It doesn't need 3D. Yes, I've seen the video, it's very cool, but Monkey Island wants to be what it is. I would want the game to be how we all remember Monkey Island.
...
It would be called Monkey Island 3a. All the games after Monkey Island 2 don't exist in my Monkey Island universe. My apologies to the all talented people who worked on them and the people who loved them, but I'd want to pick up where I left off. Free of baggage. In a carnival. That doesn't mean I won't steal some good ideas or characters from other games. I'm not above that.
Dude, he's already feeling bad enough, don't keeping attacking him like this. It's bad enough to crap all over his most recent release, now you're ridiculing his most popular blog post of all time.Ron Gilbert looks at the series, and feels stupid about making a sequel to monkey 2 as if that was the last one they made.
A beloved dev said:It would be a retro game that harkened back to Monkey Island 1 and 2. I'd do it as "enhanced low-res". Nice crisp retro art, but augmented by the hardware we have today: parallaxing, depth of field, warm glows, etc. All the stuff we wanted to do back in 1990 but couldn't. Monkey Island deserves that. It's authentic. It doesn't need 3D. Yes, I've seen the video, it's very cool, but Monkey Island wants to be what it is. I would want the game to be how we all remember Monkey Island.
...
It would be called Monkey Island 3a. All the games after Monkey Island 2 don't exist in my Monkey Island universe. My apologies to the all talented people who worked on them and the people who loved them, but I'd want to pick up where I left off. Free of baggage. In a carnival. That doesn't mean I won't steal some good ideas or characters from other games. I'm not above that.