JarlFrank
I like Thief THIS much
Of course. I always found the "it was just two kids playing a game!" explanation stupid because it completely ignores Chucky's glowing eyes and Elaine remaining hanging over the hole.The ending of MI 2 is not that either. Saying that everything that happened in the two games had been just imagination would be stupid. But that isn't what the ending is doing. The game foreshadows that something strange is going on. In particular I remember there were tunnels and whatnot that were completely out of place. The ending showing that Chuckie is still somehow Le Chuck and that Elaine is still around clearly show that is not what it was aiming for.Spoiler alert: when you play a game, or read a book, or watch a movie, you are the child in whose mind it's all real.Nah. I loved that ending; the whole thing was a fantasy in a child's mind all along.The ending of LeChuck's Revenge was sent right to the trash by the Curse team, because that is where it always belonged.
Until the retarded author barrels through the fourth wall during the ending, grabs you by the hair and yells in your face: "IT'S ALL JUST A MADE UP STORY DUDE, NONE OF THIS REALLY HAPPENED!!"
And then the spell breaks and the story is no longer real in your mind. And you feel disappointed because none of the story's buildup paid off in the end.
Unless you're some kind of schizo, you know the story you're being told isn't real. But you still engage with it as if it were. That's the contract made between storyteller and reader/viewer/player: for the duration of playing the game, reading the book, watching the movie, you pretend that the story is real. You enjoy the sights, the characters, the plot twists, the humor that results from quirky characters interacting with each other. You're having fun.
But then, when the author is supposed to give you a satisfying ending for all the plot threads he had constructed up to that point, he instead reminds you that none of this was real so it doesn't matter anyway.
And in doing so, he breaks the trust you put into him to tell a compelling story. He ruins his own work through his cleverness (which isn't actually that clever, because you knew all along this isn't real).
But likewise it is stupid to retcon the whole thing into some kind of spell or whatever (sorry, I've never actually played MI 3). The thing completely ignores the foreshadowing and turns the whole event into something rather prosaic. The whole point of hoping for Ron's version of the game was that, at least for me, I hoped he had an actual idea of how to give those things a half-way decent pay off.
But the new game is exactly like that. I watched the ending and it's literally Guybrush telling his son a story and explaining the non-ending away with stupid excuses.