Regarding Return to Monkey Island, the interviews done and the images shown, one of the things that annoys me the most about the interviews is that hardly anyone asks Ron and Dave about puzzle design. It's really disheartening that this point is so unimportant to the press —and in my impression, the fans as well. About the graphics, I understand the buts and critics, and, in fact, I would have also expected something closer to Thimbleweed Park, but, honestly, I don't care too much about the chosen graphics, as long as the design, story and humor are top notch. The only adventure whose graphics really bothered me to the point of having a hard time playing it (although I still finished it) was QfG 5. Now, for me, the problem is if behind the choice of this type of graphics is really appealing to a certain audience. I hope not, and that Ron and Dave's vision of how they want the game to look has prevailed, and that they don't give a fuck about what the different groups of players expect, including all the fan service references, already spent in other adventures over the years (one more joke in an adventure about the three-headed monkey is something to cry about). In any case, it was expected that, regardless of what they chose, there would be divergent opinions due to the historical load of the saga.
The other point that I want to comment on that has come up in some previous comments is about the adventures of Telltale. I've played Tales of Monkey Island and all three seasons of Sam and Max by the time they came out. Tales and the third season of Sam and Max are pretty regular, as are the first episodes of the first season of Sam and Max. But, in my humble opinion, the final episodes of the first season, and, above all, the second season are some of the best games the genre has given, on par with the classics. In fact, I try to think of post-2000 adventures with an equal or better design than S&M Beyond Time and Space and only the first Edna & Harvey, the first part (before entering the city) of Primordia and Thimbleweed Park come to mind. And the fact that Dave Grossman was the design director for that second season, along with Thimbleweed Park being an excellent adventure (despite the excess of metahumor and the unnecessary diary; and yes, unlike many, the ending I thought it was exquisite) gives me some confidence/hope in this new Monkey Island. Of course, at the end, it could be a really shitty adventure, so I prefer to wait and see.