Doesn't seem to be, I got the "GOTY Edition" and it only comes with one .exe and doesn't seem to have "Winter Assault":Isn't Winter Assault bunbdled with the Game Of The Year Edition? At least in my steam version they share the same folder.
From what I understand "Dark Crusade" doesn't really have a Story, but some weird Dynamic game mode where you have to essentially play Skirmish maps over and over again (and sometimes the same several times) till you've conquered the entire map? https://strategywiki.org/wiki/Warhammer_40,000:_Dawn_of_War:_Dark_Crusade/New_featuresNow if you google around it seems everyone's favored campaign is the one in Dark Crusade, which has little story but has this whole big set up where you have to control a whole planet and everything you do in a map stays so if you have to fight there again all your structures will be there again. Haven't got there yet but it seems people liked it the most.
Not sure if that's exactly what I'm looking for.The expansion features a "Risk-based strategic layer", a campaign including a "meta-map", similar to that in Westwood Studios's Dune games as opposed to the programmed, linear storylines of previous versions. Due to this lack of linearity, there is no plot aside from the opening cinematic; rather, as the player conquers various opposing factions the game provides a narrative specific to whom the player has conquered. If the player wins the campaign, a cinematic is played that depends on which faction the player was controlling.
The player may pick a faction to play as, and then engages in turn-based combat with the other A.I.-controlled factions. There are multiple provinces, which are conquered by fighting a regular skirmish match over them. These may either give a special bonus or supply special 'honour guard' units, which are powerful, non-trainable versions of regular units. They may only be made on the main battlefield overview screen, and, like provincial reinforcements, cost planetary requisition, a resource gained on a per-turn basis based on how many provinces the player controls. Honour guard units transfer over provinces and may be used repeatedly. There are also seven 'Stronghold' provinces that function as bases for respective factions; these are made like more traditional campaign games, with multiple secondary and primary objectives that vary from faction to faction.
Dark Crusade and Soulstorm have stronghold missions which play like more typical campaign missions, they got cutscenes, characters yelling over eachother, unique maps and mission gimmicks, etc.From what I understand "Dark Crusade" doesn't really have a Story, but some weird Dynamic game mode where you have to essentially play Skirmish maps over and over again (and sometimes the same several times) till you've conquered the entire map?
Already played DOW2 in CoOp a few years ago while it was still a GfWL game, might get back to it later, although from what I remember so far the Gameplay is more disappointing than in the first part.If you want something more plot driven you should look at Dawn of War 2 and it's DLCs or Battlefleet Gothic 1/2.
they're the capital regions missions.Dark Crusade and Soulstorm have stronghold missions which play like more typical campaign missions, they got cutscenes, characters yelling over eachother, unique maps and mission gimmicks, etc.
You forgot "I fear no evil, for I am fear incarnate." and "Burn the Heretic. Kill The Mutant. Purge the Unclean."almost every phrase is as iconic as "Go! Go! Go!"
Winter assault is a proper old school expansion, so it does install in the same folder as the base game, and you can't just have winter assault installed (unless steam does something fancy). DC and SS are standalone expansions.Maybe it just installs in the same folder?
If you like dawn of war, you should give DC campaign a try. There really aren't very many straight up skirmish missions once you get down to it, especially if you are fine with not getting 100% map ownership.Not sure if that's exactly what I'm looking for.
Winter assault is a proper old school expansion, so it does install in the same folder as the base game, and you can't just have winter assault installed (unless steam does something fancy). DC and SS are standalone expansions.Maybe it just installs in the same folder?
If you like dawn of war, you should give DC campaign a try. There really aren't very many straight up skirmish missions once you get down to it, especially if you are fine with not getting 100% map ownership.Not sure if that's exactly what I'm looking for.
Yeah, I'm done with the Campaign from the main game and moving on to Winter Assault now. After I bought the "Master Collection" pack, Winter Assault was a (80MB?) install, if that. And most of what's used seems to be with the main game install. Dark Crusade is a 4.21GB and the other one a 5.37GB install.Winter assault is a proper old school expansion, so it does install in the same folder as the base game, and you can't just have winter assault installed (unless steam does something fancy). DC and SS are standalone expansions.Maybe it just installs in the same folder?
Sounds like most (all?) big mods for Dawn of War, not sure if that also apply to Company of Heroes mods too.This unification shit seems a bit of a clusterfuck
Iirc it just keeps expanding, but you get xp for trashing wargear?- Can your inventory get full or does it just keep expanding?
Iirc no.- Are there any important/secret missable things like missions to look out for or non-obvious points of no return, where one should do other missions first?
Btw. one of the things to praise the first "Dawn of War" for is the settings regarding Persistent Bodies/Scarring.
At the end of the map it actually looks like a battle took place there with the terrain being deformed from shelling and untold amount of corpses lying strewn about. Does any other RTS game do this?
Btw. one of the things to praise the first "Dawn of War" for is the settings regarding Persistent Bodies/Scarring.
At the end of the map it actually looks like a battle took place there with the terrain being deformed from shelling and untold amount of corpses lying strewn about. Does any other RTS game do this?
Supreme Commander. Actually it goes a step further, since you are using robots, you can reclaim battlefield wreckage and use it to boost your Mass supply, so it actually has a very important gameplay purpose and isn't just for looks.
The Men of War series goes one further, with dynamic terrain deformation having gameplay applications. Damaged buildings, destroyed tanks, and bombed craters all become a new source of cover and concealment. In terms of the aesthetical value though, each battlefield looks like it's been absolutely devestated. By the end there's kinda this sense of 'I won... but at what price?'At the end of the map it actually looks like a battle took place there with the terrain being deformed from shelling and untold amount of corpses lying strewn about. Does any other RTS game do this?
Or intentional obstructions, in the direct opposite of the Zapp Brannigan tactic. If an enormous horde of enemies filed directly into your death cannons, pretty soon their advance would be clogged by their wreckage.Damn, that look after a heavy battle was awesome. The classic Total Annihilation did that as well, and it was even more important since due the 2d map, fallen units could be used as cover (or unintentional obstructions!).