Prime Junta
Guest
Cleared the warehouse which was a serviceable change of pace but fairly forgettable as levels go. Did some sneaking and stealth kills and noticed there would've been ways to murder people other than straight-up fighting but they were already dead so eh. Mostly just straight up bashing though. Got the fire ax from Ocean House and put another pip into Strength; with Potence I now meet its melee requirement, so I kind of blew through it like a wrecking ball. What with all those kine around it was really easy to keep my blood points and health maxed out even when I took some damage.
Made it to Downtown. Swung by The Last Round and kissed anarch ass as hard as I can, and got a couple of interesting-seeming quests from them which I plan to do first thing. Really dig the atmosphere there -- it is just like a financial district at night.
Then dropped by LaCroix -- really neat twist there with the dialog:
Not much to add to my previous observations otherwise. Still really, really well written, voice-acted, and animated (the conversations I mean, not so much the rest), still really atmospheric, and while I wouldn't listen to the music outside this game, it fits here perfectly.
So, onward to the Downtown side quests...
Made it to Downtown. Swung by The Last Round and kissed anarch ass as hard as I can, and got a couple of interesting-seeming quests from them which I plan to do first thing. Really dig the atmosphere there -- it is just like a financial district at night.
Then dropped by LaCroix -- really neat twist there with the dialog:
I flat-out refused to take on his quest, so he just Dominated me. That was several ways cool: it put me at the receiving end of one of those neat vamp mindfucks I like to throw around, and it quite chillingly showed the steel underneath that clownish self-important exterior. Gave me a little chill, that -- LaCroix clearly didn't get to where he is by playing nice, and it showed just how highly he regards me -- that is, purely as a disposable, ignorable tool. Very cool moment there!
Not much to add to my previous observations otherwise. Still really, really well written, voice-acted, and animated (the conversations I mean, not so much the rest), still really atmospheric, and while I wouldn't listen to the music outside this game, it fits here perfectly.
So, onward to the Downtown side quests...