Excidium II
Self-Ejected
I don't find it so bad. It's an infant third party FPS engine so naturally guns will feel better than 3rd person melee brawling.
There are five. Side with the Anarchs, side with the Camerilla, side with the tentacle monster, side with LaCroix, or just stay independent. Six if you count choosing to opening the sarcophagus on any of the paths as an ending.Yeah, the game needs a 4th ending.
You give the middle finger to nines and go do your own thing. Its what i did, as being a camarilla lap dog wasnt my idea of ambition and the anarchs were a bunch of retards..What's this independent ending?
But at the rate your powers grow, in another week you can just take over the domain by yourself.I always thought the Camarilla ending is a nice ending for ambitious up-and-comer neonate. You probably get a position in the new court under a reasonable and grateful prince, are shown as a neonate role model for your sect, if you played 100% of the game and didn't go out of your way to piss people off you also have a shitload of contacts and favours among the movers in the city, what's not too like? Trying to get more is just greedy, and quite reasonably blows up in your face. You are powerful, sure, but you are still a very young monsters among elders with much more experience at beating down younger ambitious pricks like yourself.
Eh, the exp you get is increased to be able to have a build beyond character creation. Exp rates at PnP are much much lower (too low for my taste tbh).But at the rate your powers grow, in another week you can just take over the domain by yourself.
One area where the writing in Bloodlines actually fails is in characterizing the player character. You don't really get a sense of who the person you're playing was before they became a vampire, and unless you're playing a malkavian the dialog options don't really show much personality.
Theories over how a fresh neonate can get so strong so fast aside (Cain, low-gen sire, diablerie, someone feeding you powerful blood, whatever), this is just standard crpg stuff. I wouldn't say that it means you can keep it up indefinitely. Also, what do you have against Strauss? As vamp elders go he is a really good guy. Reasonable and civil, treats you with respect, gives you compensation for stuff he asks from you instead of just pushing you around, never lies to you (that you notice anyway). What more can you ask for in a elder? So he's a blood warlock, nobody's perfect.But at the rate your powers grow, in another week you can just take over the domain by yourself.
Also with Strauss being the most influential force, LA doesn't sound like a good place to be in any case.
Not a fan of angst, but yeah, that's a good scene.But I'm a big fan of that one sequence in Hollywood, with an old friend who comes running out to plead with you to come home. You've never met with her before, it's a very short scene - but it works. For the first time in the game, you actually get the sense of a real shift from who you were (especially if you then use your developed vampiric powers to drive her away), and a sense of loss and melancholy in what you've become. It's a really solid emotional moment, without dragging things out or trying too hard.
Theories over how a fresh neonate can get so strong so fast aside (Cain, low-gen sire, diablerie, someone feeding you powerful blood, whatever), this is just standard crpg stuff. I wouldn't say that it means you can keep it up indefinitely. Also, what do you have against Strauss? As vamp elders go he is a really good guy. Reasonable and civil, treats you with respect, gives you compensation for stuff he asks from you instead of just pushing you around, never lies to you (that you notice anyway). What more can you ask for in a elder? So he's a blood warlock, nobody's perfect.But at the rate your powers grow, in another week you can just take over the domain by yourself.
Also with Strauss being the most influential force, LA doesn't sound like a good place to be in any case.
Sure but it loses the value if it happens too frequently, and it messes with the feel of the game.Putting points into thinggies and watching your character progress is fun.
In the taxi ride you can tell the driver that you don't want to side with anyone. You go through the temple and LaCroix's tower just like with the Anarch and Camerilla endings, but there's a small scene at the end where the Anarchs want you to go with them and you tell them to go fuck themselves and walk away into the sunset.What's this independent ending?
Yeah, I had forgotten about that bit when I was thinking about player dialog. It's an excellent scene.Not a fan of angst, but yeah, that's a good scene.But I'm a big fan of that one sequence in Hollywood, with an old friend who comes running out to plead with you to come home. You've never met with her before, it's a very short scene - but it works. For the first time in the game, you actually get the sense of a real shift from who you were (especially if you then use your developed vampiric powers to drive her away), and a sense of loss and melancholy in what you've become. It's a really solid emotional moment, without dragging things out or trying too hard.
Dang that sounds like the best ending. I guess I'll get that one with the Gangrel.In the taxi ride you can tell the driver that you don't want to side with anyone. You go through the temple and LaCroix's tower just like with the Anarch and Camerilla endings, but there's a small scene at the end where the Anarchs want you to go with them and you tell them to go fuck themselves and walk away into the sunset.What's this independent ending?
Not on a game of this length it doesnt. Sides, they dont have the time to show all the stories and experiences it would take from taking on junkies to taking on the most powerful vampires on a big city.Sure but it loses the value if it happens too frequently, and it messes with the feel of the game.
You are powerful, sure, but you are still a very young monsters among elders with much more experience at beating down younger ambitious pricks like yourself.
Game most directly address this issue when PC talks with Andrei (Tzimisce fleshcrafter from Hollywood). Andrei mentions that we, as PC, cannot tell how powerful our blood truly is, and that it's in the end wasted on us. I always interpreted facts in the game as hints towards our sire being much lower generation than is usually thought, perhaps 6th or even 5th.Except that the PC inexplicably gets so powerful over the course of few weeks that he can single-handedly clean out whole groups of vampires and take on even vampire elders, by the end of the game PC is easily one of the most powerful kindred in the city who prevailed over beings that should normally have little trouble beating a few weeks old fledgling to a pulp. It's one of the things the game acknowledges (when most RPGs actually don't, zero to hero progress is just considered a staple of the genre) but doesn't provide an actual answer as to why you grow so much in power over such a short period, it's left to the player's imagination (similar to the whole Elizabeth Dane thing).