'k finished it
About Chinatown. There are some things there that do suggest that the Chinese/Wapanese thing may be at least partly a joke. One of Mitnick's e-mails in his Schrecknet missions said about Kamikazi Zen being a Kuei-jin front, "It's Japanese, I know, don't ask," for example. But, joke or not, it doesn't work for me. The Japanese schoolgirl demon-hunter was an obvious joke and a really bad one too.
That aside, the endgame was better than I remembered. Ninja'ing up Venture Tower was good clean fun, although by now I had maxed everything so it wasn't exactly hard. The final boss fight was... eh. Nah. Didn't care for it. The "this isn't even my final form" thing is pretty old, as well as the teleporting thing.
Dunno how much of it was Wesp's doing, but this maintained its pace better in the endgame than I remembered it. If only they had cut the last crawls after Society of Leopold down a bit: the Sabbat nest, the temple, and the tower were all just too long, too much of the same thing. The Hollywood sewers all over again.
(That fucking werewolf though. Feh.)
Final verdict? Fucking-A. Despite its flaws, well deserving its classic status. Breaking it down?
Writing: A++++, superb, fantastic, top-drawer. There are a handful of games in this same category, but only a handful. Only real flaw here IMO is Chinatown -- either a joke that falls flat, or just plain lazy. And then it felt fairly obvious that branches had been cut: it should've been possible to switch allegiance to the anarchs or Strauss earlier on, rather than just at the very end.
Voice-acting: A++++ again. The only instance where I thought it jarred a bit was Knox and Patty, and that's at least to an extent a matter of opinion.
Atmosphere: A-. The hubs are lovely, the music is great, and it maintains visual variety all through them. OTOH some of the side maps are repetitive and kind of boring, and there are a few things that jar; notably IMO the game does near-nudity wrong -- there's too much of it in the wrong places, so it loses its impact with characters like VV and Jeanette.
Level design: Mixed bag. Some of the levels were genuinely good -- I especially dug Society of Leopold, the Grout mansion, and the hospital/blood bank. On the other hand, there were some frankly bad areas that were just repetitive and tedious to get through, notably towards the endgame and starting with the infamous Hollywood sewers (thanks, Wesp, for the shortcut!)
Character development: B. Gets the job done. Nothing outstandingly exciting about it, but good enough for an aRPG.
Moment-to-moment gameplay: ... C-. Stealth is serviceable. Gunplay starts out bad but is serviceable towards the endgame. Brawling and melee are just plain bad; the reason I gave up on my Brujah halfway through.
So yeah. Fantastic game. Clearly rushed; some areas felt half-finished, some story branches were MIA, there was obvious filler here and there, and, well, the core gameplay. Even so, the highs are more than worth the lows, and now I'm really hoping for a sequel.