duchU
Educated
The reason some of the quests from the UP seem amateurish is because they're poorly written. Not being able to add voice overs (and I'm including the Library quest, which has a voice over that just doesn't work) is limiting, but it's not an excuse for bad writing. Like I said, I feel bad being critical because the main problem is that the quests were made over a long period of time by a group of enthusiasts experimenting with modding to try and figure out what they could accomplish. Still, there's a problem with what I would call oversight. There's no one acting as a proper editor asking logical questions about why something is happening and what the effect is on the setting and story. There's no one editing the text properly either, for that matter.
Not sure what you mean here. I think the only new quest you can refer to is the Library quest since there are no more new quests like that. What do you mean by saying:
1) Bad writing
2) Oversight
3) No one acting as a proper editor asking logical questions about why something is happening and what the effect is on the setting and story
4) No one editing the text properly
If you give actual examples then they might be fixed.
I'll give a couple of quick examples of things changed by the UP for no apparent reason. The first time you step out of your haven in Santa Monica, there's a stuffy rich guy who is stranded because his car broke down. The UP adds a tiny compact car staged to look like it crashed into some palm trees. There's even a little trail of smoke coming from the hood. This is not an improvement over no car because, for one thing, the guy's car didn't crash, it just broke down, and for another, he's supposed to be rich so he wouldn't be driving a little wind-up toy car. It probably happened that some one figured out how to add a car to the scene, and so he did add it simply because he could.
From what I know this is an orignal car which was there and it was just "unhided". The guy says his mechanic told him to buy a German so I guess this car is supposed to look like... well nothing special.
There's also a vampire who may or may not be spying on you. In any case he vanishes from sight as soon as he sees you (using Obfuscate, presumably). This guy used to be lurking in a dark alley on the other side of Trip's Pawn Shop, but the UP moves him to the alley behind the blood bank, where he's much more noticeable. In fact, you can't miss him now because you practically run right in to him. This is also not an improvement. In fact I'd say it's worse because it used to be a nice, creepy, little touch you might have missed the first time, but you would eventually see it. Now it's in your face. It's as though the UP thinks Troika made a mistake placing the spy in the alley beyond Trip's. No they didn't.
Can ask Wesp why he changed it.
I managed to finish the game. There's a moment near the end, just before Jack disappears from The Last Round, when you can talk to him as a Malkavian and essentially reveal his entire scheme with the sarcophagus. It disturbs him, to say the least. He implies that he would have to kill you if he thought you actually understood what you were saying.
Not sure what you mean here. Malkavians are supposed to see things like those. Grout was killed because of it if I remember correct.