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Revisiting VtM: Bloodlines

duchU

Educated
Joined
Apr 5, 2013
Messages
96
Location
Catacomb Level 3
Games always leave out that charming sewer smell.

Reinstalled.

I haven't played much because I've been fiddling.

The first time I got to Jack, his voice was really reverby and so quiet I could barely hear it. I looked in one of the config files for the UP and discovered surround sound was turned on, which doesn't work all that well with headphones. Turned off surround sound and I could hear the voices again.

One thing I really like about the UP is the way sound schemes are set up. I always turn off the music in the tutorial and the hubs. Even if you like it it's too damn loud and there's no built-in volume control. Especially if you play Malkavian, since even without the music it's hard to hear Tony, the little boy who lives in your mouth, when he whispers "REDRUM."

Surround sound? Or maybe rather DSP? You will get probably the best sounds with these lines:

-----------------------------
// [Sound Patch]

snd_surround 1
dsp_on 1
dsp_spatial 41
dsp_stereo 1
dsp_dist_max 9999
hisound 1
------------------------------

You can put it into autoexec. The reverby is about dsp_spatial parameter - it gives different processing filters for values up to 40 (which is default for some reason). With 41 or above filter is gone and you can still use DSP for lauder/clearer voices. It may also affect water sounds since there is a parameter for it too.
Also you can set different volume for sounds and music from what I have tried.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,914
Location
The Great Underground Empire
You will get probably the best sounds with these lines:
I will try your suggestions, sir. Thank you.

Setting "snd_surround 0" in the autoexec config fixed my problem to my satisfaction. I assume that's surround sound.

You are right, you can set different volumes for the music and sounds. Having played the game many times, I prefer the music off completely while I'm walking around the streets of hub areas like Santa Monica. I think it makes the music that plays in other areas more impactful. I also mod in some of my own music selections for certain areas.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,570
Location
Poland
Are there any mods improving the textures or character models? I know there are Tessera's mods but as far as I can tell he just swapped policemen with commando-policewomen, added some erotic images in every place possible and removed some more clothes. Has anyone installed it or something with more clothes?

Also, why isn't there a modesty mod for this game?
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Tessera restore some animation coded in Malkavian female, about the only easter egg he figured it out. No other body model got it. It's just some idle animations.

The neat thing is that you can replace other clan's female MC with Malk body with a few line of code in clan txt. Nothing else need messing.

EDIT: In Santa Monica right now. Tremere run is certainly not as impactful as Malkavian~
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
And so mages, werewolves, assamites, hunters from the society and untold abominations were after me at some point or another.

Oh, I see. So you and your ST were playing some wonky "WoD Cage Deathmatch" game and not actual VtM. Because I don't even know where to begin with explaining what's wrong with the concept of a single Vampire being pursued by Mages, Lupines "supah sikrit kool kid" Clan known as Assamites and Abominations (if you're referring to the Vampire-Werewolf crossbreed) in the span of, presumably, less than 10 years.

Mate, encounters of that kind are rare. Like, really rare. And to have them all happen to the same guy in a (presumably) short time span is just shitty ST-ing.

Nope, still discussing irrelevant turbodweeb fanfic stuff.

- he posts on the website called "RPGCodex".

Don't let your autism hit you on the way out of this thread, brah.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Oh, I see. So you and your ST were playing some wonky "WoD Cage Deathmatch" game and not actual VtM. Because I don't even know where to begin with explaining what's wrong with the concept of a single Vampire being pursued by Mages, Lupines "supah sikrit kool kid" Clan known as Assamites and Abominations (if you're referring to the Vampire-Werewolf crossbreed) in the span of, presumably, less than 10 years.

Mate, encounters of that kind are rare. Like, really rare. And to have them all happen to the same guy in a (presumably) short time span is just shitty ST-ing.
I know they are, the campaign was a mess. But it does give me some background and experience with the system. Which is the entire point of this argument.
Also i really dislike shitty snobs that say "you werent playing real WoD bro, real WoD has 2deep4you stories". Fucking please.
 

Severian Silk

Guest
I bought VTMB a long time ago. Hopefully I will get a chance to play it in the near future.
 

Prime Junta

Guest
I know they are, the campaign was a mess. But it does give me some background and experience with the system. Which is the entire point of this argument.
Also i really dislike shitty snobs that say "you werent playing real WoD bro, real WoD has 2deep4you stories". Fucking please.

Buuuut... that's kind of the point of Storyteller. The system is just there to give a modicum of structure to, well, storytelling. The lore is the game. If there is such a thing as playing a RPG wrong, then playing WoD in ways that go against the lore is wrong, the same way it'd be wrong to run a Call of Cthulhu campaign culminating in an epic shootout in R'lyeh where Cthulhu is defeated once and for all. Or, if you will, playing Warhammer (with miniatures) but chucking out the rules every time a fight starts going against you.

However, in my opinion, and this is an extremely strongly-held opinion, there's only one way to play a RPG wrong: if it's not fun. Once you've cracked the book open at the gaming table, the rules, lore, and world are yours to play with. If you want to run a werewolves-versus-vampires deathmatch WoD campaign, go murder Cthulhu, or play Warhammer with figures but no rules, knock yourself out. It is still legit to discuss whether your campaign conforms with the canon, or whether you're playing the game as the designers intended it. In the WoD case, the lore is far more important than the mechanics when discussing this question.

I.e., if your question is, "could a not-Elder vampire defeat a garou in a one-on-one fight?" then you should look for the answer in what the lore says about vampires and garous, rather than whether you can find a mechanical trick that works most of the time to do something the lore says you shouldn't be able to do.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
I.e., if your question is, "could a not-Elder vampire defeat a garou in a one-on-one fight?" then you should look for the answer in what the lore says about vampires and garous, rather than whether you can find a mechanical trick that works most of the time to do something the lore says you shouldn't be able to do.
And the lore says there have been vampires able to enslave the minds of werewolves, so whats the fucking point of your rant?
I was the first one to play the setting card like 15 pages ago, in something semi related, i was right then and im right now. Nowhere does it say werewolves are specially resistant to stuff like presence and more than once its suggested that their minds arent all that strong. So at this point you are making up nonsensical rules to trample over mechanics, and for no reason other than "muh garous".
Fact is the powers over the mind that some vampires have being able to control werewolves is thematically fitting, consistent with the setting and the mechanics of the game and you guys are, at this point, arguing with no ground to stand on.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,324
I.e., if your question is, "could a not-Elder vampire defeat a garou in a one-on-one fight?" then you should look for the answer in what the lore says about vampires and garous, rather than whether you can find a mechanical trick that works most of the time to do something the lore says you shouldn't be able to do.
And the lore says there have been vampires able to enslave the minds of werewolves, so whats the fucking point of your rant?
I was the first one to play the setting card like 15 pages ago, in something semi related, i was right then and im right now. Nowhere does it say werewolves are specially resistant to stuff like presence and more than once its suggested that their minds arent all that strong. So at this point you are making up nonsensical rules to trample over mechanics, and for no reason other than "muh garous".
Fact is the powers over the mind that some vampires have being able to control werewolves is thematically fitting, consistent with the setting and the mechanics of the game and you guys are, at this point arguing with no ground to stand on.
Lore also says werewolves travel in packs while vampires are usually more or less solitary. Maybe that vampire will enslave one werewolf but the pack will rip him apart.
 

Gondolin

Arcane
Joined
Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
Ventrue fledgling:

906d7a9.jpg
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,153
A true ventrue would at least have the good taste to hire a good plastic surgeon and have a decent nosejob done. You can spot the fail miles away.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
A true ventrue would at least have the good taste to hire a good plastic surgeon and have a decent nosejob done. You can spot the fail miles away.

Why would they bother to get a nosejob when they have majesty? That's pleb-tier human shit.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Also i really dislike shitty snobs that say "you werent playing real WoD bro, real WoD has 2deep4you stories". Fucking please.

The whole point of VtM is introspection, personal horror, intrigue and "2deep4you" stuff, not brawling like an idiot with everything you come in contact with. If you wanna fuck around with mechanics and fight constantly, why not go for a Werewolf or a D&D game? Or if you're one of those people, you could run a.... Sabbath campaign.

I mean, like Junta said, if that's what tickles your fancy then whatever, but it's a bit pointless to do when games specifically tailor-made to cater to that already exist. Playing a Vampire game for its mechanics is like watching porn for the plot.

And the lore says there have been vampires able to enslave the minds of werewolves, so whats the fucking point of your rant?

Yes, one in ten, if even that many. Nine out of ten end up eviscerated in under 6 seconds. I guess if you're running a campaign where your PC and his friends are super special snowflakes it works, but I'm not much of a fan of that trope when vidya already bombards you with it non-stop.

I'm not saying it's impossible to happen, just very, very unlikely.
 

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