Sooooo...finally got to finish this one for the first(!) time (mixing it in with Dungeon Rats) as Gunslinging Ventrue with Domination maxed out. A 3-day sick-leave allowed me to finish it faster than I expected.
Except for the sewer section, which sucked and was waaaay too long, it really delivered and although there is a sense of linearity, there is simultaneously an obvious replay value making itself known (clans, choice of allies, choice of solving quests).
Ventrue was a nice choice, because of domination in dialogue, but in combat it was quite OP. Suicide or Possession on enemies, and then Trance + Feeding on the last enemy was often an insta-win strategy against non-vampires. Some of the boss fights however, like the first Tzimisce fight and, to a certain extent before I figured out that Trance works well, the fight against Ming Xiao, were quite tough however. I had missed the ability to toggle the Rate of Fire on the assault shotgun, so that would have made the Tzimisce fight a lot easier.
What I don't understand is why some people (not only on the codex but elsewhere) recommend against maxing out domination for ventrue. Although I don't think I ever required it maxed out in dialogue, but it gave me massive advantages, and some of the last combat encounters against humans became very easy with mass suicide and possession. So I understand if people recommend against it because it is OP, but not if they think it is redundant, because it isn't. I could have used those skill points on lockpicking instead to have more exploration possibilities however, as that was one of the stats I skipped (I chose to focus on hacking).
EDIT: Really enjoyed the game and will probably come back to it quite soon for another playthrough.
I'll also take this opportunity to thank WESP for the patches - thank you! Played with GOG-version with the 9.5 UP, latest version has the 9.6 patch so will obviously replay on that version.
Some bugs I noticed:
- Clipping issues. Characters, myself included, getting stuck in doors and in the scenery.
- Water reflection did not work as intended, surface reflects odd textures and only becomes transparent water with reflections when you get close enough.
- AI opponent's bullets magically go through the scenery, while your bullets don't. This kind of evened the odds sometimes, me with maxed out domination versus magical bullets.