flyingjohn
Arcane
- Joined
- May 14, 2012
- Messages
- 3,298
The more i play yakuza 0 the more the cracks are starting to show.
Every single thing after chapter 3 minus the core brawling and story are just tedious.
Real estate is a boring grind,the subtories drop in quality and amount and most new mini games are just bland to terrible.(cat fights and telephone club especially)
Kinda neutral at the cabaret club.
The rewards for estate and cabaret are great(new styles) but i don't think it was worth the boredom to unlock them.
The rest of the game just never lives up to that chapter 2 high.Especially the pocket circuit sub story.
I know they are all optional,but that is pretty much ignoring a prety big chuck of the game.
What a shame.
The problem with this thesis is the idea that you should be playing JRPGs without speedhacks IMO.
Never play JRPGs without speedhacks to speed up travel/grind/random shit
I don't really have a problem with any grind in jrpg's since the grind is mostly the core gameplay repeated.
Yakuza grind is not related to brawling and is mostly just very shallow repetitive stuff that you have to beat to actually access the bigger chunks of the brawling options.
That is just mind boggling to me. Almost as bad as putting unlimited running as a cp requirement.