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Rift / Vive / VR General

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,407
Location
Massachusettes
Arktika.1 if you have a half decent PC.
Played a few minutes of this to test. During that initial drive with the chick into the compound, I felt like I was inside a video game instead of just playing one. I think my relationship with virtual reality gaming is going to be a long and beautiful one. I have to constantly fight the desire to grab onto sufaces for support that just aren't there in the meat world. There's a VR game called Eye of the Temple where you have to jump onto moving blocks to traverse. This one should be banned. Almost suffered my first injury in the real world with that one. Cool.
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,875

If you moved from 4k then there is nothing that will match it. If you are using Quest 2/3 then you can expect clarity wise something close to 900p res. With Pico4 it is much closer to 1080p and with beyond something like 1440p

If you have quest then the best advice is to drop the cable and use Wifi6 router and go wireless and get yourself elite strap with battery this will give you around 5 hours wireless which is plenty. Quest either way uses compression even with link cable and at 900p clarity you won't notice the difference. In fact you can use usb 2.0 with link cable and it will work jus the same.
What are you talking about? Quest 3 has better clarity than Pico4. Better lenses, higher resolution, better onboard chip so it can run higher bitrates. Cable link can give you 900mbit bitrate, which looks very decent on Quest3.

I didn't notice any shimmering when I played Half-Life 2 mod on Quest. I used link cable.
It's more of a noticeable anti-anti-aliasing effect; the jaggies, as it's affectionately been called over the years. Bumping up the internal resolution and maybe the in-game details helps but it's always there. It's something I will eventually get used to I'm sure. Anyone have a recommendation for a third-party head strap that's reasonably priced? A bit shocking that Meta shipped the Quest 3 with the one they did. I notice the uncomfortable pressure on my upper cheeks just below my eyes more than anything. Would prefer something where the fake chinese leather doesn't disintegrate within a few weeks.

Did you increase the bitrate on oculus debug tool? You can go beyond 500mbit bitrate, you just have to type in the number somewhere else then copy paste. Virtual Desktop is great for PCVR but you have to buy the Quest side app for 20 bucks. A good dedicated router helps with network latency (has to be connected to pc via cable)

On the standalone side i recommend Red Matter 2 to see what the onboard chip of Quest 3 can pull off. It looks almost as good as PCVR quality, pretty impressive. Quest Games Optimizer lets you run any Quest game on the resolution/foveated rendering/refresh rate of your choice. Imho a must have tool since most Quest games unfortunately are poorly optimized for the new hardware.

As games my recommendations are Pavlov for online fps (its Counterstrike in VR), Into the Radius (basically Stalker in VR), Madison VR if you want to shit your pants, Automobilista 2 if you want to see the best looking racing simulator, Half Life Alyx of course, Walkabout Minigolf, Eleven Table Tennis, Resident Evil 4 VR (use QGO for this), Asgards Wrath 2 (should still be included with your Quest 3 purchase), Moss 1+2, Saints and Sinners (decent zombie survival game, dont buy Retribution though)
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,407
Location
Massachusettes

If you moved from 4k then there is nothing that will match it. If you are using Quest 2/3 then you can expect clarity wise something close to 900p res. With Pico4 it is much closer to 1080p and with beyond something like 1440p

If you have quest then the best advice is to drop the cable and use Wifi6 router and go wireless and get yourself elite strap with battery this will give you around 5 hours wireless which is plenty. Quest either way uses compression even with link cable and at 900p clarity you won't notice the difference. In fact you can use usb 2.0 with link cable and it will work jus the same.
What are you talking about? Quest 3 has better clarity than Pico4. Better lenses, higher resolution, better onboard chip so it can run higher bitrates. Cable link can give you 900mbit bitrate, which looks very decent on Quest3.

I didn't notice any shimmering when I played Half-Life 2 mod on Quest. I used link cable.
It's more of a noticeable anti-anti-aliasing effect; the jaggies, as it's affectionately been called over the years. Bumping up the internal resolution and maybe the in-game details helps but it's always there. It's something I will eventually get used to I'm sure. Anyone have a recommendation for a third-party head strap that's reasonably priced? A bit shocking that Meta shipped the Quest 3 with the one they did. I notice the uncomfortable pressure on my upper cheeks just below my eyes more than anything. Would prefer something where the fake chinese leather doesn't disintegrate within a few weeks.

Did you increase the bitrate on oculus debug tool? You can go beyond 500mbit bitrate, you just have to type in the number somewhere else then copy paste. Virtual Desktop is great for PCVR but you have to buy the Quest side app for 20 bucks. A good dedicated router helps with network latency (has to be connected to pc via cable)
Yes, that was one of the first tweaks I did, changing it to the max of 840. But I got audio stutters in Beat Saber (PCVR version) so I bumped it back down to 500. Thanks for the game recommendations. Does QGO really work well and you think it's worth the price? Some games I tested looked like absolute shit ie Assassin's Creed Nexus; so bad with the jaggies and VR fuzzies I almost lost the will to continue for that reason, though I did end up eventually quitting because I got my first bout of motion sickness in VR using the left stick to move and the right stick to turn. I hope that's not going to be an ongoing thing with me.

Edited to add: I have to learn to enjoy standing while playing VR games instead of being fused with my couch like a mummified forgotten shut-in. Sometimes it's crucial in certain games to be able to quickly turn around and kill the baddie behind me. With flatscreen it was easy enough to do just using a mouse and controller, but here- I was playing Rez Infinite and it almost became the first game I completed until I foolishly fought a boss battle in the next to last level with an enemy that came from behind to position in front of me. Had I turned around I would have been able to preempt his attack, instead I died. So I need to learn to stand as often as possible when playing certain VR games.
 
Last edited:

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,875

If you moved from 4k then there is nothing that will match it. If you are using Quest 2/3 then you can expect clarity wise something close to 900p res. With Pico4 it is much closer to 1080p and with beyond something like 1440p

If you have quest then the best advice is to drop the cable and use Wifi6 router and go wireless and get yourself elite strap with battery this will give you around 5 hours wireless which is plenty. Quest either way uses compression even with link cable and at 900p clarity you won't notice the difference. In fact you can use usb 2.0 with link cable and it will work jus the same.
What are you talking about? Quest 3 has better clarity than Pico4. Better lenses, higher resolution, better onboard chip so it can run higher bitrates. Cable link can give you 900mbit bitrate, which looks very decent on Quest3.

I didn't notice any shimmering when I played Half-Life 2 mod on Quest. I used link cable.
It's more of a noticeable anti-anti-aliasing effect; the jaggies, as it's affectionately been called over the years. Bumping up the internal resolution and maybe the in-game details helps but it's always there. It's something I will eventually get used to I'm sure. Anyone have a recommendation for a third-party head strap that's reasonably priced? A bit shocking that Meta shipped the Quest 3 with the one they did. I notice the uncomfortable pressure on my upper cheeks just below my eyes more than anything. Would prefer something where the fake chinese leather doesn't disintegrate within a few weeks.

Did you increase the bitrate on oculus debug tool? You can go beyond 500mbit bitrate, you just have to type in the number somewhere else then copy paste. Virtual Desktop is great for PCVR but you have to buy the Quest side app for 20 bucks. A good dedicated router helps with network latency (has to be connected to pc via cable)
Yes, that was one of the first tweaks I did, changing it to the max of 840. But I got audio stutters in Beat Saber (PCVR version) so I bumped it back down to 500. Thanks for the game recommendations. Does QGO really work well and you think it's worth the price? Some games I tested looked like absolute shit ie Assassin's Creed Nexus; so bad with the jaggies and VR fuzzies I almost lost the will to continue for that reason, though I did end up eventually quitting because I got my first bout of motion sickness in VR using the left stick to move and the right stick to turn. I hope that's not going to be an ongoing thing with me.

Edited to add: I have to learn to enjoy standing while playing VR games instead of being fused with my couch like a mummified forgotten shut-in. Sometimes it's crucial in certain games to be able to quickly turn around and kill the baddie behind me. With flatscreen it was easy enough to do just using a mouse and controller, but here- I was playing Rez Infinite and it almost became the first game I completed until I foolishly fought a boss battle in the next to last level with an enemy that came from behind to position in front of me. Had I turned around I would have been able to preempt his attack, instead I died. So I need to learn to stand as often as possible when playing certain VR games.

Stand with a wide leg stance (shoulderwidth) and bend the knees slightly. Motion sickness in VR basically is your brain telling you your visual input and the input of your vestibular system dont align and calls the alarm bells because you might have poisoned yourself. Quit when you feel uneasy and you will build up resistance to this effect. I stopped feeling motion sickness a few weeks in entirely.

The good thing with wireless vr is that you dont have to turn with your thumbsticks at all if you have the necessary space and play standing up.

Assassins Creed Nexus has the issue that it has built in ASW, which causes jitter. Its not very well optimized. Looks really good for a standalone game though.

Quest Games Optimizer works with every standalone game and it works with every game. It depends on you to find the right settings to benefit from it, but to me its the most important tool for Quest3 you can get. I currently play Contractors Showdown for example and it looks MUCH better with QGO and runs the same.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,200

If you moved from 4k then there is nothing that will match it. If you are using Quest 2/3 then you can expect clarity wise something close to 900p res. With Pico4 it is much closer to 1080p and with beyond something like 1440p

If you have quest then the best advice is to drop the cable and use Wifi6 router and go wireless and get yourself elite strap with battery this will give you around 5 hours wireless which is plenty. Quest either way uses compression even with link cable and at 900p clarity you won't notice the difference. In fact you can use usb 2.0 with link cable and it will work jus the same.
What are you talking about? Quest 3 has better clarity than Pico4. Better lenses, higher resolution, better onboard chip so it can run higher bitrates. Cable link can give you 900mbit bitrate, which looks very decent on Quest3.

I didn't notice any shimmering when I played Half-Life 2 mod on Quest. I used link cable.
It's more of a noticeable anti-anti-aliasing effect; the jaggies, as it's affectionately been called over the years. Bumping up the internal resolution and maybe the in-game details helps but it's always there. It's something I will eventually get used to I'm sure. Anyone have a recommendation for a third-party head strap that's reasonably priced? A bit shocking that Meta shipped the Quest 3 with the one they did. I notice the uncomfortable pressure on my upper cheeks just below my eyes more than anything. Would prefer something where the fake chinese leather doesn't disintegrate within a few weeks.

Did you increase the bitrate on oculus debug tool? You can go beyond 500mbit bitrate, you just have to type in the number somewhere else then copy paste. Virtual Desktop is great for PCVR but you have to buy the Quest side app for 20 bucks. A good dedicated router helps with network latency (has to be connected to pc via cable)
Yes, that was one of the first tweaks I did, changing it to the max of 840. But I got audio stutters in Beat Saber (PCVR version) so I bumped it back down to 500. Thanks for the game recommendations. Does QGO really work well and you think it's worth the price? Some games I tested looked like absolute shit ie Assassin's Creed Nexus; so bad with the jaggies and VR fuzzies I almost lost the will to continue for that reason, though I did end up eventually quitting because I got my first bout of motion sickness in VR using the left stick to move and the right stick to turn. I hope that's not going to be an ongoing thing with me.

Edited to add: I have to learn to enjoy standing while playing VR games instead of being fused with my couch like a mummified forgotten shut-in. Sometimes it's crucial in certain games to be able to quickly turn around and kill the baddie behind me. With flatscreen it was easy enough to do just using a mouse and controller, but here- I was playing Rez Infinite and it almost became the first game I completed until I foolishly fought a boss battle in the next to last level with an enemy that came from behind to position in front of me. Had I turned around I would have been able to preempt his attack, instead I died. So I need to learn to stand as often as possible when playing certain VR games.

Stand with a wide leg stance (shoulderwidth) and bend the knees slightly. Motion sickness in VR basically is your brain telling you your visual input and the input of your vestibular system dont align and calls the alarm bells because you might have poisoned yourself. Quit when you feel uneasy and you will build up resistance to this effect. I stopped feeling motion sickness a few weeks in entirely.

The good thing with wireless vr is that you dont have to turn with your thumbsticks at all if you have the necessary space and play standing up.

I also stopped feeling any effects from extended play (more than 2 hours) after a week or two. It kinda sucks that you have to go through that hoop, but it never seems to return, no matter how much you go away.

And yeah, you should always play standing up, using as much available space as you have. It feels more natural and having full movement is half the fun of it. Some of my favorite games want you to duck, dodge, and move around in real space as it is.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,407
Location
Massachusettes
Well, it looks like I have to break a lot of very bad habits coming from flatscreen and going into VR, the greatest sin being being sedentary for all these decades. Thanks for the tips, boys. I'll be sure to get QGO since I feel VR is still relatively in its infancy so the graphics still need to catch up a bit to what we're used to so they need all the help they can get (I find that frequent glistening effect a bit annoying). QGO will help I'm sure.
 

Venser

Magister
Joined
Aug 8, 2015
Messages
1,876
Location
dm6
State of Play gave us 2 gameplay reveal trailers and a new Astro Bot game that doesn't seem to have anything to do with VR. A slap in the face for those who bought the headset.



Not gonna lie, the new alien game graphics look pretty rough. It has that stylized look that screams Quest port...

aaa.jpg





 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,182
PSVR2 adapter for PC to be on sale on july 7 60$

With that i will be getting PSVR2. Getting true high res OLED + HDR support is huge win. I will probably leave pico4 for my work hours (animation in VR) and use PSVR2 for gaming. I still remember vividly first gen VR with oleds and true blacks.

What are you talking about? Quest 3 has better clarity than Pico4. Better lenses, higher resolution, better onboard chip so it can run higher bitrates. Cable link can give you 900mbit bitrate, which looks very decent on Quest3.

No. Pico4 has higher resolution (by not much but higher). Pico4 lenses are excellent too and they had pancake ones full year before Quest3 mind you. Pico4 has still higher FOV. And Pico4 comfort is lightyears ahead of Q2 and Q3.

The argument about bitrate is pretty much null because in both cases image is compressed and either way you run out of physical clarity of image due to lenses and physical resolution before compression artifact due to low bitrate start to play.
In my case 70-80Mbit/s is pretty much the limit. Going to 150mbit/s doesn't do anything to image clarity. Same story with Quest 2 i had. And i can connect it to PC as well for much higher bitrate and still does nothing same way using link cable for Quest 2 didn't do anything much either compared to good wifi setup.
 

Venser

Magister
Joined
Aug 8, 2015
Messages
1,876
Location
dm6
PSVR2 adapter for PC to be on sale on july 7 60$

With that i will be getting PSVR2. Getting true high res OLED + HDR support is huge win. I will probably leave pico4 for my work hours (animation in VR) and use PSVR2 for gaming. I still remember vividly first gen VR with oleds and true blacks.

What are you talking about? Quest 3 has better clarity than Pico4. Better lenses, higher resolution, better onboard chip so it can run higher bitrates. Cable link can give you 900mbit bitrate, which looks very decent on Quest3.

No. Pico4 has higher resolution (by not much but higher). Pico4 lenses are excellent too and they had pancake ones full year before Quest3 mind you. Pico4 has still higher FOV. And Pico4 comfort is lightyears ahead of Q2 and Q3.

The argument about bitrate is pretty much null because in both cases image is compressed and either way you run out of physical clarity of image due to lenses and physical resolution before compression artifact due to low bitrate start to play.
In my case 70-80Mbit/s is pretty much the limit. Going to 150mbit/s doesn't do anything to image clarity. Same story with Quest 2 i had. And i can connect it to PC as well for much higher bitrate and still does nothing same way using link cable for Quest 2 didn't do anything much either compared to good wifi setup.

Have you played on PSVR2 before? I hate the tiny sweet spot of PSVR2, chromatic aberration on the text if you're not wearing it just right and high persistency of the display that causes ghosting. OLED HDR colors are nice, mura is not. Haven't tried Pico but Quest 3 display and lenses will give you much better clarity.

Also from the article:

"some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC."
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,182
"some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC."

That's because steamvr does not support those features. Stuff like Pimax eyetracking requires separate software.
With PSVR2 being so common i am pretty sure devs behind SteamVR will be able to add those now.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,542
Location
Itaca
PSVR2 adapter for PC to be on sale on july 7 60$

With that i will be getting PSVR2. Getting true high res OLED + HDR support is huge win. I will probably leave pico4 for my work hours (animation in VR) and use PSVR2 for gaming. I still remember vividly first gen VR with oleds and true blacks.

What are you talking about? Quest 3 has better clarity than Pico4. Better lenses, higher resolution, better onboard chip so it can run higher bitrates. Cable link can give you 900mbit bitrate, which looks very decent on Quest3.

No. Pico4 has higher resolution (by not much but higher). Pico4 lenses are excellent too and they had pancake ones full year before Quest3 mind you. Pico4 has still higher FOV. And Pico4 comfort is lightyears ahead of Q2 and Q3.

The argument about bitrate is pretty much null because in both cases image is compressed and either way you run out of physical clarity of image due to lenses and physical resolution before compression artifact due to low bitrate start to play.
In my case 70-80Mbit/s is pretty much the limit. Going to 150mbit/s doesn't do anything to image clarity. Same story with Quest 2 i had. And i can connect it to PC as well for much higher bitrate and still does nothing same way using link cable for Quest 2 didn't do anything much either compared to good wifi setup.

Have you played on PSVR2 before? I hate the tiny sweet spot of PSVR2, chromatic aberration on the text if you're not wearing it just right and high persistency of the display that causes ghosting. OLED HDR colors are nice, mura is not. Haven't tried Pico but Quest 3 display and lenses will give you much better clarity.

Also from the article:

"some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC."

I bought a Pico 4 set and I can say they are immensely better than the Quest 2 I tried for a few weeks. From the specs it looks like they are very similar to Quest 3, except maybe in stand alone mode where Quest 3 has better specs, though at the moment I don't think any game takes advantage of that. Personally I do a mix of stand alone and PCVR so I am happy with Pico 4, great lenses and clarity, reasonably comfortable out of the box and good battery life.
 

Pika-Cthulhu

Arcane
Joined
Apr 16, 2007
Messages
8,091

If you moved from 4k then there is nothing that will match it. If you are using Quest 2/3 then you can expect clarity wise something close to 900p res. With Pico4 it is much closer to 1080p and with beyond something like 1440p

If you have quest then the best advice is to drop the cable and use Wifi6 router and go wireless and get yourself elite strap with battery this will give you around 5 hours wireless which is plenty. Quest either way uses compression even with link cable and at 900p clarity you won't notice the difference. In fact you can use usb 2.0 with link cable and it will work jus the same.
What are you talking about? Quest 3 has better clarity than Pico4. Better lenses, higher resolution, better onboard chip so it can run higher bitrates. Cable link can give you 900mbit bitrate, which looks very decent on Quest3.

I didn't notice any shimmering when I played Half-Life 2 mod on Quest. I used link cable.
It's more of a noticeable anti-anti-aliasing effect; the jaggies, as it's affectionately been called over the years. Bumping up the internal resolution and maybe the in-game details helps but it's always there. It's something I will eventually get used to I'm sure. Anyone have a recommendation for a third-party head strap that's reasonably priced? A bit shocking that Meta shipped the Quest 3 with the one they did. I notice the uncomfortable pressure on my upper cheeks just below my eyes more than anything. Would prefer something where the fake chinese leather doesn't disintegrate within a few weeks.

Did you increase the bitrate on oculus debug tool? You can go beyond 500mbit bitrate, you just have to type in the number somewhere else then copy paste. Virtual Desktop is great for PCVR but you have to buy the Quest side app for 20 bucks. A good dedicated router helps with network latency (has to be connected to pc via cable)
Yes, that was one of the first tweaks I did, changing it to the max of 840. But I got audio stutters in Beat Saber (PCVR version) so I bumped it back down to 500. Thanks for the game recommendations. Does QGO really work well and you think it's worth the price? Some games I tested looked like absolute shit ie Assassin's Creed Nexus; so bad with the jaggies and VR fuzzies I almost lost the will to continue for that reason, though I did end up eventually quitting because I got my first bout of motion sickness in VR using the left stick to move and the right stick to turn. I hope that's not going to be an ongoing thing with me.

Edited to add: I have to learn to enjoy standing while playing VR games instead of being fused with my couch like a mummified forgotten shut-in. Sometimes it's crucial in certain games to be able to quickly turn around and kill the baddie behind me. With flatscreen it was easy enough to do just using a mouse and controller, but here- I was playing Rez Infinite and it almost became the first game I completed until I foolishly fought a boss battle in the next to last level with an enemy that came from behind to position in front of me. Had I turned around I would have been able to preempt his attack, instead I died. So I need to learn to stand as often as possible when playing certain VR games.

Stand with a wide leg stance (shoulderwidth) and bend the knees slightly. Motion sickness in VR basically is your brain telling you your visual input and the input of your vestibular system dont align and calls the alarm bells because you might have poisoned yourself. Quit when you feel uneasy and you will build up resistance to this effect. I stopped feeling motion sickness a few weeks in entirely.

The good thing with wireless vr is that you dont have to turn with your thumbsticks at all if you have the necessary space and play standing up.

I also stopped feeling any effects from extended play (more than 2 hours) after a week or two. It kinda sucks that you have to go through that hoop, but it never seems to return, no matter how much you go away.

And yeah, you should always play standing up, using as much available space as you have. It feels more natural and having full movement is half the fun of it. Some of my favorite games want you to duck, dodge, and move around in real space as it is.
Does that transfer to other activities? I get it fairly bad when im a passenger in a motor vehicle and have to lock eyes on the horizon to feel normal, if I have to consult a map or phone I get woozy real quick but I can sit on a train and read all day long, backwards, probably even upside down.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,407
Location
Massachusettes
I follow the Dr. Beef and Flatscreen VR boys on twitter and noticed that classic Doom is fully supported in VR along with mods. Since that and Doom II are my favorite games of all time, I should give them a go. Videos of voxel Doom combined with Brutal Doom and another mod looked rather fun in VR. One problem I currently have with VR is limited space. I live in a small studio apt with a big coffee table directly in front the couch where I typically play games on my OLED 65". I can easily imagine myself tripping over that coffee table and breaking my face and/or ass.
 

Venser

Magister
Joined
Aug 8, 2015
Messages
1,876
Location
dm6




New Chinese Vision Pro knockoff that also comes with controllers and can do gaming:
  • Sharper than Vision Pro
  • Won't require external battery
  • Collaboration with IMAX
  • 1 TB storage
  • Under $2,000





Pico 4S specs leaked. Apparently ByteDance isn't done with VR yet and there's new Pico headset about to be announced. It's just a slight upgrade over Pico 4.

https://stealthoptional.com/vr/pico-4s-specs/

d823a8274ab77d307c2ac060a8e08153fb4783c8-2048x1024.jpg
 
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