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RimWorld - Damned Colonists in Space

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,079
are there any good mods for the newest version? I only know that the community core library is still on v14 and the combat one was discontinued.

RT's weapon pack, hospitality, Mending, EdB Prepare Carefully, Enhanced Prosthetic and Organ Engineering, Spoons Hair Mod are those I'm currently using. If you're going for a longer run you can also check [sd]power (more power generators and bigger ones as well)


EDIT: There was also something called "feed the colonists", enabling your pawns to cook 4 dishes at once. Pretty helpful mod.
https://ludeon.com/forums/index.php?topic=25128.msg257525#msg257525

Here it is.
 
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oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
EDIT: There was also something called "feed the colonists", enabling your pawns to cook 4 dishes at once. Pretty helpful mod.
https://ludeon.com/forums/index.php?topic=25128.msg257525#msg257525

Here it is.
Retarded. Why not make ppl carry 4x more stuff as well, crops grow at 4x pace, construction go 4x faster...

I agree and dislike mods that really just make things easier, but it is a little silly that meals are only cooked for one person at a time. If cooking for a large group do you do little individual meals for everyone and then start from scratch each time or one big pot of ingredients that is then dished out to make multiple meals (obviously requiring more ingredients however)?
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
EDIT: There was also something called "feed the colonists", enabling your pawns to cook 4 dishes at once. Pretty helpful mod.
https://ludeon.com/forums/index.php?topic=25128.msg257525#msg257525

Here it is.
Retarded. Why not make ppl carry 4x more stuff as well, crops grow at 4x pace, construction go 4x faster...

If you one day cook food you will learn that you can make more than one portion at a time. It is a good mod as otherwise you will have something insane with more colonists were people need to cook all the time and at several stoves.

Technically you could carry more things at a time, but that depends on the things.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,521
Location
casting coach
It's not insane gameplay-wise at all. You need a dedicated chef to feed everyone, that's ok. If it's a huge fort, a second one might be needed. Also forces you to think more about the layout of the fields, and storages for raw food / meals to optimize the process.

If you don't want to waste manpower for that, get a nutrient paste dispenser.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,079
Retarded. Why not make ppl carry 4x more stuff as well, crops grow at 4x pace, construction go 4x faster...

They prepare 4 meals at time, but at the similiar (x3,5 time I think, or x3,75) pace they would create 4 dishes one by one. The GOOD thing is, they don't need to travel with every fucking dish to the freezer/wherever you stock your food - but they simply go with stack of 4. Also, you can easily change the time they create those, so it might even be x5 if you want them to spend half a day to create a batch of meals.
I wouldn't agree that's cheating. It's basicly helpful if you don't want your pawns to run around in circles with every single meal. Especially helpful if your freezer is far from cooking stove/you got a lot of doors to handle.

If you need food ASAP, you just go with one meal instead of four.
 

Johannes

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Messages
10,521
Location
casting coach
Retarded. Why not make ppl carry 4x more stuff as well, crops grow at 4x pace, construction go 4x faster...

They prepare 4 meals at time, but at the similiar (x3,5 time I think, or x3,75) pace they would create 4 dishes one by one. The GOOD thing is, they don't need to travel with every fucking dish to the freezer/wherever you stock your food - but they simply go with stack of 4. Also, you can easily change the time they create those, so it might even be x5 if you want them to spend half a day to create a batch of meals.
I wouldn't agree that's cheating. It's basicly helpful if you don't want your pawns to run around in circles with every single meal. Especially helpful if your freezer is far from cooking stove/you got a lot of doors to handle.

If you need food ASAP, you just go with one meal instead of four.
Why would you store your food far from the stove? "You can work efficiently no matter how retarded your fort design is". Minimising travel times is one of the biggest things you have to account for in architechture.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Rimworld is like reverse-Hollywood, covertly redpilling (as opposed to bluebilling) people through entertainment.

https://www.reddit.com/r/RimWorld/comments/56as5u/im_never_recruiting_a_gay_colonist_again/ said:
I'm never recruiting a gay colonist again

This idiot has anywhere from -20 to -40 mood every single day because he's hitting on the other colonists constantly and getting rebuffed. Poor guys are trying to survive on a freaking alien planet and this dude's trying to suck their dicks all the time. I wish it would at least have a cooldown so he would wait a week before trying again after being rejected, but no, he asks them if they changed their mind every. single. day.

NakedFury said:
And that's why I reroll every same-sex colonist I get. They are not worth it with all this crap going on.


Samothrace said:
Yup, I'll never start a game with a gay colonist, and avoid them as much as possible with new recruits
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
I’m the developer of RimWorld.

The author of this anger-farming hit piece did email me asking if she could ask me some questions. However, she wanted to edit my responses. When I said I’d be willing to answer questions, but not if the responses were edited, she went silent. I guess she wasn’t willing to print the other side of the story if she didn’t have the power to edit it.

There’s also some blatant lying in this article, where the author pretends not to know things that I specifically told her.

For example, Claudia wrote: “It’s a game that’s still under constant development, and so this relationship system might well continue to develop and change. On top of that, the various numbers thrown into these governing formulae might well be there because of a late night, or as placeholders, or just to try and make the systems work.”

However, in my email response I said, “You should be aware that there are some bugs in the relationship system in Alpha 15 that are already reported and fixed for Alpha 16. So you’re analyzing a broken system :/ Also, this system is just something slammed together to get the game working in a basic way. It’s just barely functional enough to fill its role. It’s never been intended as any kind of accurate or even reasonable simulation of the real thing.”

So she knows for a fact that the system as it works has known bugs, already fixed. She knows for a fact that it’s very rough. Yet she insists on presenting this as some sort of “might well be” theory as though she has no more information.



Now onto the ‘journalism’. The way this is written is disgusting. There’s no attempt to get an explanation or understanding of why the code works as it does. The decision was specifically made to not ask me any question, or understand why these decisions were made, or comprehend the research or meaning behind them. It’s purely written in the style of a witch hunt – point at the heretic, maliciously misinterpret everything in the most moralistic, angry way possible, and harvest the resulting anger for clicks.

I saw it coming a mile away, which is why I wanted my words to be printed unedited.

Is this journalism? No, because it doesn’t make the minimal effort to get or present the truth fairly.

Is it opinion? No, it’s not an editorial.

It’s anger-farming, combined with a moralistic witch hunt. It’s the worst kind of click-bait – they type that generates anger on purpose, where none needed to exist, in a community that was perfectly at peace beforehand.

Notice how it specifically skirts as close to calling me a “malicious” person as possible without actually making the claim.



The truth of this system is that it is very rough, and that it’s based on research and discussions with various people. I’d be willing to talk about these things, in the context of an honest discussion of hows and whys. This is not that, so I’m not going to try to justify every part of this here.

I will, however, quote a discussion I had with another user who contacted me about this, so we can all see an example of what an honest discussion looks like. Here it is:
*** FROM USER

So I’m sure you’ve seen it discussed extensively that gay colonists need some tweaks, from a game balance perspective. The community generally agrees that advances between colonists of incompatible sexualities should be decreased, so they would stop getting “rebuffed” mood penalties needlessly.
This isn’t particularly urgent in my opinion, since there are (as usual in Rimworld) some creative and questionably moral ways to get around this. I’ve expressed my opinions, and you can react however you please; it’s your game. But if you’re already planning on changing the code for romancing/sexuality, I have a few things to request:
First off, I’m bi, and no colonists are bisexual in Rimworld. It would nice to get some representation, blah blah blah… In truth this isn’t a big deal to me personally, I just thought I might bring it to your attention that we exist.
Now, one thing that really does bother me, both from a game-balance and “political” point of view, is a conclusion drawn from this thread: “set a value that multiplies attractiveness by 0.15 at the end, then keep going. That’s right – women are always a little bit bi.” If neither gender had this multiplier, I would write it off as you not wanting to overcomplicate game mechanics (not that you need to or seem to feel the need to). If both did, I don’t think anyone would have a problem. It could even be a minor workaround fix for the current complaints, allowing gay colonists to have a small chance to succeed in their advances on straight ones.
But at the risk of calling your opinions invalid (not my intent) I have to insist that being “bi-curious” is not asymmetrical between genders, as you seem to imply in this code. I’m not going to tell you how to make your game, and I certainly have no intentions of telling you how to think, but I just wanted to express my opinion as an admiring member of your game’s community. Overall you’ve created something great that a lot of people enjoy.
***
Hi there, thanks for the mail.
I think bi-curiosity is quite asymmetrical between sexes. I’ve developed this view from research, and it also aligns with what I’ve observed personally.
Research: http://www.advocate.com/bisexuality/2015/08/26/study-women-are-more-likely-be-bisexual-men
The above study indicates that a larger proportion of women who identify as straight are bi-curious or have engaged in bisexual behavior.
Research: http://williamsinstitute.law.ucla.edu/wp-content/uploads/Gates-How-Many-People-LGBT-Apr-2011.pdf
The above paper indicates (on page 6 specifically) that of people who identify as gay/lesbian/bi, the proportion of bi among women is about double the proportion of bi men.
And personal observations: I’ve known some bi women and a large proportion of the nominally straight women I’ve known have discussed bi impulses or experiences they’ve had. In contrast, every bi man I’ve ever known has ultimately ended up identifying as gay. These patterns seem to apply even in very gay-friendly social contexts.
Of course I’m sure bi/bi-curious men exist, but the research and what I’ve seen supports the conclusion that they’re rarer than bi women. Conversely, gay women seem to be rarer than gay men.
Nor am I an expert in all this; the game simply attempts a very rough approximation of some patterns from real life. In truth I never did a full analysis of every possible situation this code could run into. I’m sure various numbers are wrong. But, it’s functional and gets the job done.
In truth I hate these discussions because there’s really no way to reach agreement. So I don’t ask you to agree with me necessarily, only to understand why I would make these choices given the research and observations I’ve found.
Best
Ty
***
Wow, thanks for this great reply! I think you should post an explanation like this somewhere public. (Maybe you did, and I missed it) I’m sure people like me would appreciate that you put a lot of thought into this, rather than just basing it on stereotype. That was my biggest concern, honestly. This is great!
But the other burning question – just because I’m curious: Are you planning on tweaking the code? The “dealing with attractive lesbians” thread is actually the highest scoring one of all time in /r/rimworld, heh. No judgement either way, I’m just wondering your thoughts on the functionality of it. Thanks again!
***
Sadly these discussions, had in public, have a tendency to attract people that enjoy conflict. So I choose to just try to do something reasonable (that I can explain if ultimately necessary), but not to put out justifications for it because they’d be bait for any Internet flame-wars. Because you know no matter what I say some people will hate it – and some of those might hate it a lot, and I just have better things to do than deal with that. It’s a sad thing about the Net.
As for the lesbians, I added a “gaydar” factor so colonists will be less likely to attempt romance with others of non-matching orientation. That was easy – just something I didn’t think to add before. Of course awkward interactions will still happen, just not so constantly and repeatedly, because that made little sense and screwed up the balance.
Best Ty
 
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Unwanted

jcd

Punished JCD
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UNATCO HQ
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Last edited:
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Nothing triggers me more than SJWs and their cult of cucks, fucks sake. Why did the dev bother to answer tho, you can't argue with crazy people.

CkLURkc.gif
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,521
Location
casting coach
What the game would really benefit from is instead of just strict relationships that more often than not lead to marriage, is to have possibility for hookups, complete with venereal diseases.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,053
The dev should remove homosexuality and say that thanks to advanced gene modifying technology they were able to get rid of such anomalies.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,581
Location
Mosqueow
RPS what a bunch of whiny cunts. Can't they just enjoy the game like normal people...

you know like the people who harvest organs, sell slaves, beat up and starve prisoners, make colonists wear hats made out of human skin, force 15 y\o colonist to O.D. or get drunk...
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,079
So basicly, according to SJW's - you can't create alternative fictional universes without rules they are "fighting" for in our real world. That's retarded beyond all fucking recognition.
I know I'm stating the obvious, but still...
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,581
Location
Mosqueow
So basicly, according to SJW's - you can't create alternative fictional universes without rules they are "fighting" for in our real world. That's retarded beyond all fucking recognition.
I know I'm stating the obvious, but still...

They bitch about gender roles in a game where you can build a concentration camp for gays, lesies and blacks if you want. Or where you can literaly force blacks to grow and pick cotton while your white colonists are playing pool and sip cold beer.
 

Zombra

An iron rock in the river of blood and evil
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11,575
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
So basicly, according to SJW's - you can't create alternative fictional universes without rules they are "fighting" for in our real world. That's retarded beyond all fucking recognition.
I know I'm stating the obvious, but still...
They bitch about gender roles in a game where you can build a concentration camp for gays, lesies and blacks if you want. Or where you can literaly force blacks to grow and pick cotton while your white colonists are playing pool and sip cold beer.
Cute, but you're being silly. The freedom to commit crimes or behave how you want in a game is not the same as having discrimination built into the rules systemically.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
So basicly, according to SJW's - you can't create alternative fictional universes without rules they are "fighting" for in our real world. That's retarded beyond all fucking recognition.
I know I'm stating the obvious, but still...
They bitch about gender roles in a game where you can build a concentration camp for gays, lesies and blacks if you want. Or where you can literaly force blacks to grow and pick cotton while your white colonists are playing pool and sip cold beer.
Cute, but you're being silly. The freedom to commit crimes or behave how you want in a game is not the same as having discrimination built into the rules systemically.

Is those rules "discrimination" to you?

Most, from what I saw, mirrored real life quite well. You can be pretty certain I wont be hooking up with a woman 15 years my senior, only time I might have wanted that was when I was a teen.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Game is poop. The UI is atrocious.

But, gave it a try. It's slow and people seem to do things at random or when they feel like it. So day 5 or something, some hare goes manic depressive and attacks one survivor. A motherfucking hare. I've dealt with various hares and rabbits and nigga KICK IT. Nope, run away and let it slowly gnaw at you. What the fuck. So I 'draft' one survivor, thinking ok go shoot this nigga hare. Nope.

Lul fuck this game.

I'll probably give it another shot at some point, but I'mma stick to like Stonehearth. Good interface. People do what you tell them to. Not a lot of depth, least not yet but heyb.

Is there a mod to replace the ugly avatards?
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,521
Location
casting coach
Is there a mod that'd tweak the combat in some ways? Atm I find you just must spam a lot of turrets with the highest difficulty, which isn't that exciting. Sieges are dangerous but even sappers tend to go somewhere around my turrets.

And skipping turrets entirely is not gonna work, since the enemies come in such crazy amounts. Unless I used lots and lots of bombs instead I suppose.

Just a simple mod that'd double the component price of turrets or smth like that would do a nice job, but if there's something in existence already I won't have to bother myself
 

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