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Risen 3: Titan Lords

DalekFlay

Arcane
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Didn't one of the TES games have a mechanic where you could only drink so many potions in a certain amount of time? That's a decent method to balance out insta-health potions.

Of course the best way is New Vegas hardcore mode, where your health very slowly regenerates.
 

HiddenX

The Elder Spy
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Divinity: Original Sin Shadorwun: Hong Kong
The written reports, summarised at WoR:


Disascho

-Risen 3 is more like Risen 2 and not so much back to the roots: menus, skill system, attributes, items and abilities are just like in Risen 2 with the addition of crossbows, swords, magic + old stuff like pistols;
-The player didn't find any Voodoo magic
-Fighting system is mostly like in Risen 2 -- charged up strikes make the hero's hands glow -- combat feels floaty

Antiklimax

-Polished aspect, you only rarely find LOD popping up out of nowhere
-Magic animations are well-made
-NPC animations are a bit less ostentatious than in Risen 2
-Character models are a bit more fine-tuned
-You can block monsters; you have to use good timing in combat; slow-motion animations following combos (I guess like Skyrim kill cams?) but they're not over the top
-The world feels like a mix between Gothic 2 and Risen 1; you can swim and the character is pushed up by waves etc
-Gnomes are to be found in the game
-You can loot fallen enemies
-Interesting background stories for NPCs

Kaesetoast

-Combat is like in Arcania (avoiding hits, rolling around, etc), only slightly better than in Risen 2
-A lot of enemies are back from Risen 2
-Dragon snappers - but they're not like in Gothic 2, visually speaking
-Lizards and alligators follow you through water
-Spell scrolls and magic gloves with crystals embedded in them, which allow for short range (e.g fire explosion) and long range (e.g fireball) attacks, also lightning spells but nothing too impressive or innovative
-Exploration is somewhat limited, side-paths are short
-Attacking people doing certain animations doesn't work -- your hits go through them
-The "soul" system is basically just a good/evil system
-Gnomes work as miners for the mages
-A fleet of "ghost ships" which will be relevant for the story

Eldred's already done his share ;P


Tim Anderson

-Overall positive impression
-Return of the three-guild system, guild specific quests
-Tense atmosphere, a subtle menacing feeling throughout the game
-You start out with 50 (i.e neutral) "soul value"
-Magic works without mana -- instead, it has a cooldown system (probably like shouts in Skyrim), and we have runes again
-The island is full of dangers (i.e Leviathans)
 
Last edited:

Metro

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With an animation you at least had to retreat to use a healing potion and couldn't just spam them endlessly trivializing combat. Risen 1 did it right, why they changed it, I have no idea. The more information I see about this game, including the recent tidbits a couple of posts above this one, convince me to avoid it until a steep sale. Risen2/Arcania combat? Awful. All these morons have to do is go back to Risen 1's formula in multiple game aspects. They made the game but it's like they've forgotten about it. I'm sure this will be slightly better than Risen 2 considering Risen 2 didn't even bother with guilds but that isn't saying much.
 

Metro

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Magic has always been poorly balanced (overpowered) since Gothic 1. Having cooldowns is the easiest/laziest way to balance things.
 

Durwyn

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Each new info that comes up renders me less and less interested in Risen 3. Somehow it seems that they managed to take the worst aspects of Risen 2, combat, faux open-world, dumb PAIRETS elements in exchange for what was best in Risen 1. Gothic days are long gone as it seems, Piranha lost touch with these times already. This is sad...
 

Metro

Arcane
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Yep. It's funny how early reports were 'oh, it's a throwback, much closer to Gothics/Risen 1' and now all of the information is 'closer to Risen 2/Arcania/Witcher.' D365P.
 

Metro

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It's contradictory but I believe the 'like original Gothics' propaganda came from the developers while the latest info is coming from players/media.
 

Murk

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Jan 17, 2008
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13,459
Huh, does the instant use mean like diablo 1 or are we talking about after-the-sip the healing hits you all at once and is not a sped up regen?

Jesus, my butt is starting to hurt already.
 

Durwyn

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For the sake of completing the butthurt I will say it first.

Piranha Bytes is dead.

Mark my words. Go play your Dark Souls instead.
 

Darth Roxor

Rattus Iratus
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What's wrong with instant heal?

Joined: May 14, 2004

Do you have an answer to the question?

Yes, that you are a moron, although it's not the first time you profess that publically.

So basically you only come here to shitpost?

says the one whose entire posting history consists of one-liners and quotes of registration dates


Each new info that comes up renders me less and less interested in Risen 3.

Yeah, my general reaction to this game keeps growing more and more similar to Risen 2.

With that one, at first it was "SQUEEEEEEE RISEN 2 AND WITH MUSKETS \^-^/", then it continuously kept going through "why the hell would they do that", "uh, this looks like ass", "b-but it's piranha bytes..." and finally ended with "yeah, no".

Just with the difference that there wasn't really any "SQUEEEEEE" to begin with with Risen 3.
 
Joined
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Didn't one of the TES games have a mechanic where you could only drink so many potions in a certain amount of time? That's a decent method to balance out insta-health potions.

Yes, Oblivion. They removed the limit in Skyrim. :M

Healing potions/scrolls are only okay if they are rare and/or expensive or very difficult to make via alchemy.

An animation that costs time or action points enhances the immersion, so I don't like word instant = zero time in this context at all.

While the added immersion is a nice extra, the important thing about potions that don't heal you instantly is that you can't pause and recover completely while the enemy is mid-swing to kill you (effectively godmode even if potions are not common).

0LBpjM.jpg
 

Shannow

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So from people who like Gothic 1/2: Is Dark Souls a worth a try even played on a PC? Which one should one start with?

And Jaesun, WTF, man?
Not only has the Gothic series always derived some of its difficulty from lengthy healing animations, healing animations/regen over time are nice mechanics that increase difficulty, believability and immersion. Why "Another ARPG87531858756 for the mentally handicapped, no thanks" Jaesun would even argue that insta-heal (even if expensive) was a goo mechanic...?
 

Murk

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Dark Souls isn't at all like the gothic/risen games. I guess combat emphasizes timing and precision over button mashing... and there's some exploration to be had. And nice atmosphere. But DS is much more action/arcadey than risen 1 or Gothic 1/2. Having (more like haveling amirite) said that, I love both so yeah.
 

Darth Roxor

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So from people who like Gothic 1/2: Is Dark Souls a worth a try even played on a PC?

Dark Souls on the PC is completely unplayable because of the literally terriworst controls I've ever seen for KB/M. Some folks will tell you that it's all a-okay with a kool konsole kontroller, but alas I couldn't try that, so I rage quit pretty fast.

And mind you, those are not strange controls or something that needs getting used to like Gothic, no, they are literally completely broken, unresponsive and counterintuitive. They also require you to grow a 3rd hand to operate them properly. Also, no actual key rebinding.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So from people who like Gothic 1/2: Is Dark Souls a worth a try even played on a PC?

Dark Souls on the PC is completely unplayable because of the literally terriworst controls I've ever seen for KB/M. Some folks will tell you that it's all a-okay with a kool konsole kontroller, but alas I couldn't try that, so I rage quit pretty fast.

And mind you, those are not strange controls or something that needs getting used to like Gothic, no, they are literally completely broken, unresponsive and counterintuitive. They also require you to grow a 3rd hand to operate them properly. Also, no actual key rebinding.
Somehow the controls weren't that bad with dsfix.
 

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