This game is similar G R E A T F A I L as X-Rebirth for X-series by Egosoft.
There really is just a very minor difference though. It's not like the monsters have a good mechanic for fighting back against a nigh-infinite supply of instant speed health potions either.Using muskets / crossbows / etc is a one way ticket to boredom.
You are saying that as if the melee combat was any different.
Edgy. No matter whether you think melee combat in R3 is passable or utter shit, there is a basic difference in at least going mano y mano with something and shooting it to death from afar when there are no good gameplay mechanics for them fighting back. *yawn*
Story, faction system, quests and dialog are made in typical PB style
No, they are much worse than Gothic 1 and 2, in those games the main character didnt sound like Batman with tourette syndrome.
How is it worse than Skyrim?Risen 3 is worse than Skyrim
well, they bad, but not worse than ususal pb vo. every german player got used to that shit by now.The voice-overs are not bad in my German version.
When your game requires mods just to be playable, then your game is crap.Not moddable.
When your game requires mods just to be playable, then your game is crap.
Deutschland priiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiideWhy did so many Codexers buy this trash?
Deutschland priiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiideWhy did so many Codexers buy this trash?
Edgy.
No matter whether you think melee combat in R3 is passable or utter shit, there is a basic difference in at least going mano y mano with something and shooting it to death from afar when there are no good gameplay mechanics for them fighting back. *yawn*
whoa, this game has slashing maces and morning stars
dis is better than oblivion
Does every RPG have to feature some sort of "living world" for you to esacpe to from your pathetic lives?
Edgy.
Right.
No matter whether you think melee combat in R3 is passable or utter shit, there is a basic difference in at least going mano y mano with something and shooting it to death from afar when there are no good gameplay mechanics for them fighting back. *yawn*
So, shooting stuff to death from afar somehow doesn't have any mechanics for the enemies to fight back, but smacking them around constantly with LMB into stunlocks they can't escape from gives them mechanics to fight back?
Umm.. it was exactly the same in ALL Piranha games.3rd Risen's most heinous crime of all is not even the atrocious combat and extremely unrewarding exploration. It is lack of 'living' wildlife that offends the most: it is completely static. Animals never wander, they never hunt, they never fight with other factions. You have warthogs peacefully co-existing with dragon snappers, aligators, goblins and humans, although, for the sake of illusion of such segregation, their spawns are located a little bit apart from each other. Humans never venture outside of their settlements on their own. Unless PC comes and triggers something, the world will remain completely still, and only in settlements will they go about their routine.
Well, not exactly. There were a few NPCs who moved around the world map in Gothic along set paths, though of course the enemies never moved. I'm not really sure about the enemy distribution in R3 as I haven't played it yet, but in the Gothic games different types of enemies did tend to be segregated from each other somewhat. But yeah, active or 'dynamic' wildlife has never been a part of any PB game, so I'm not sure why anyone would expect it here.Umm.. it was exactly the same in ALL Piranha games.3rd Risen's most heinous crime of all is not even the atrocious combat and extremely unrewarding exploration. It is lack of 'living' wildlife that offends the most: it is completely static. Animals never wander, they never hunt, they never fight with other factions. You have warthogs peacefully co-existing with dragon snappers, aligators, goblins and humans, although, for the sake of illusion of such segregation, their spawns are located a little bit apart from each other. Humans never venture outside of their settlements on their own. Unless PC comes and triggers something, the world will remain completely still, and only in settlements will they go about their routine.