Over the course of the four-chapter adventure, players will encounter a world that has almost as much content as "Skyrim." Players will discover dozens of side missions as they build an alliance among the disparate factions of the high seas. They'll need to do a lot of adventuring to earn gold to train for skills and gain glory points to level up their stats. It's a slow process, especially when the cost of gear and training are so high.
That wouldn't be so bad, but sadly, "Risen 3's" combat system is frustrating. Attacking is based on the length of button presses, while defense relies on blocking and dodging. The problem is that the foes' attacks often are too quick to make blocking effective, and it's hard delivering strong enough blows without being open to a counterattack. The only things making combat tolerable are the abilities players pick up as they choose to join one of three factions.
Those problems could have been mitigated if the visuals were up to snuff, but though it looks nice, it falls short of what fans have been expecting, especially compared with contemporaries such as "Elder Scrolls." Facial animations look robotic. Textures and models lack realistic complexity, failing to grab players.
But the most disappointing issue with "Risen 3" is that the game still has its share of annoying bugs. Some can make finishing quests a burden. Others can take players out of the moment by putting players inside a character's mouth (I'm not joking). It's one of a number of flaws that keep the franchise in the middle of the pack.
Final score: two out of four stars
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