I was gonna say something earlier when this thread was first posted, but I really didn't see the point.
OP has the most garbage opinion you could possibly have as either a critic or aspiring dev, maybe as a human being overall.
I mean, yeah, in a perfect world, nobodies shit stinks and all we receive is critical acclaim from both our peers and fans. But think about that for a moment; do you really want to live in a world where everyone is equal and there is no upward struggle? A world where every rpg idea has either been done to perfection or discarded as non-operative?
There are a lot of games I, personally (let's get away from this hivemind consensus first off), think are shit but did something different in an interesting way. A lot of these things aren't being done anymore. Just about every new rpg feels so formulaic, I wonder why the devs bothered. Shit, in my own context, doesn't need to mean "bad". How many games have you personally played, from different studios, that felt like they were just reskins of the same engine? Yeah, loads, because that's the common trend these days. It's like reading the same novel from two different authors and the only difference is in the names and hats everyone wears.
And as far as making games being hard, and not getting criticized, I could literally, right now, go on about 20 different websites and steal all the code I'd need to make a great big turd. Or I could just pop out asset flips via Unity etc all day long.
I'll tell you what's difficult, thinking for yourself and having genuinely good, original ideas. In your average studio of 50+ people there is rarely an original thought to be found.
Nice try, fanboy fag.