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Competition RPG Codex Contest: Wasteland 2 Shrine, Artifact, and NPC/Weapon

Ovg

Cipher
Joined
Apr 25, 2010
Messages
921
Location
Potato
We can have a multiheaded mutant named Dick. Who's repeatedly slapping himself on his lower back and tight.
 

Ovg

Cipher
Joined
Apr 25, 2010
Messages
921
Location
Potato
Wasteland never really tried to be a full-hard-on about realism and non-randomness, or at least that was the feel I got from playing it. And besides, maybe they can put it in some hard-to-find location.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,962
Location
The Desert Wasteland
Wasteland never really tried to be a full-hard-on about realism and non-randomness, or at least that was the feel I got from playing it. And besides, maybe they can put it in some hard-to-find location.

That's why I thought Papa Mole's run down pizza parlor/arcade would make a good setting, goofy but also plausible...in the mid 80's those places where everywhere.
 

EG

Nullified
Joined
Oct 12, 2011
Messages
4,264
Wasteland never really tried to be a full-hard-on about realism and non-randomness, or at least that was the feel I got from playing it. And besides, maybe they can put it in some hard-to-find location.

That's why I thought Papa Mole's run down pizza parlor/arcade would make a good setting, goofy but also plausible...in the mid 80's those places where everywhere.

Ah, memories. My little tiny town kept one of those going right up to the late 90s . . . I approve of this terribly uncreative idea.

(For shame, 1eyedking. These are, as bad or worse than Fallout 2 and should never have been in Fallout 3 . . . but they probably were. Sigh.)
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
Tell me, why the fuck would I want a Codex statue/shrine/item/NPC in one of my games? To go "Haha LOL" if I ever get to see it?

Shit, son, at least FO2's whacky humor had its share of insight, and was fun out of its own accord, but this kind of thing is the stuff that really makes you cringe in a game.

Hell it's making me cringe out of it...
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Shrine: Bathroom stall.
Statue: Not a statue, a sign with handwriting, "Fourth wall out of order".
NPC: 1eyedking sitting on toilet cringing.
 

EG

Nullified
Joined
Oct 12, 2011
Messages
4,264
Tell me, why the fuck would I want a Codex statue/shrine/item/NPC in one of my games? To go "Haha LOL" if I ever get to see it?

Shit, son, at least FO2's whacky humor had its share of insight, and was fun out of its own accord, but this kind of thing is the stuff that really makes you cringe in a game.

Hell it's making me cringe out of it...

You don't, but that bastard Fargo does! It's all his fault! He's brought this idiocy upon us! Him and his lover, Herve Caine. It's a plot to destroy the Codex through internal strife!

[/drama]
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Tell me, why the fuck would I want a Codex statue/shrine/item/NPC in one of my games? To go "Haha LOL" if I ever get to see it?

Shit, son, at least FO2's whacky humor had its share of insight, and was fun out of its own accord, but this kind of thing is the stuff that really makes you cringe in a game.

Hell it's making me cringe out of it...

Solution to your problem is simple: don't play it. To be honest though, I don't like the idea all that much. I guess it seemed reasonable at the time to try and entice backers, but since the game was easily funded twice with just the sub $100 pledges it was pointless. By then though Fargo couldn't back out. He should have had more faith in us from the start to fund this and avoid this user content stuff.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Just read this in the Azrael's Tear LP and thought the quote could be inspiring (it's a page from an old journal):

Geffrye's grief is almost palpable as we are forced to witness this secret wonder of the world crumble around us.
Other parts of Aeternis are in a similar state of decline. Our efforts to prevent the decay are futile. Soon, we will have to use the drains for access - they are filthy, but structurally sound and free from beasts.
 

Outlander

Custom Tags Are For Fags.
Patron
Joined
Nov 18, 2011
Messages
4,542
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Maybe the whole shrine thing should be scrapped and simply add an RPG Codex acknowledgment mention in the credits? Because to be in the game, it has to be something really good.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,962
Location
The Desert Wasteland
to be in the game, it has to be something really good.

Some good suggestions have been made in this and previous threads, we just need a gifted editor to copy-paste all the best stuff together into win. Plagiarism should be encouraged if the end product works.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,990
to be in the game, it has to be something really good.

Some good suggestions have been made in this and previous threads, we just need a gifted editor to copy-paste all the best stuff together into win. Plagiarism should be encouraged if the end product works.
It's sufficient to say that Codex Staff is on the case as we speak.
 

hiver

Guest
Youre all fucking pathetic.

So, out of pure goodness of my heart i decided to help you after all.
(oh this is going to make me popular finally! yay!)



First: The statue

It should not be a fucking troll you dumbasses. Thats not what the codex was originally made for. Just something it got turned into over time.
If you go with the troll it would signify that you accept that codex lost its purpose and became a cheap gimmick.

The statue should be a troll with a monocle!
add the fucking monocle to peters statue!


Second: Shrine contents

There is only one option. The shrine (however it looks like) should be filled with skeletons that clearly died in a very violent and tenacious struggle against each other - arguing about what should be in the shrine.
(yes i saw felipepepe suggested something like that - he hasnt been wearing his tinfoil hat again. Stop stealing my thoughts felipepepe!)

1) Add a book called "Incline Codex" or a file in a computer or an Ai of Incline (Ai called incline?), that everyone forgot about, and was left on the side or destroyed as the conflict escalated.

- The book or a file in a computer or a half wiped out Ai that went insane can still have some entries or letters available to be read by the player.

- The Ai (called Cleve?) can also attack the player after asking him "what can change the nature of the man?" and other questions to which there wont be a good enough answer for.

- You decide what those additional questions would be. I cant be fucking bothered!

- It can also start the self destruct sequence and thus destroy itself and the shrine completely - each and every time. (not the player - if his team manages to escape)



Third: Weapon - Item

A bloody RPG. What the fuck else?
Description should state that it has been designed by too many people and its design and features was one of the subjects over which the inside war was fought.

- There is a red button on its side. Upon pressing it the RPG starts to vibrate which causes it to be wildly inaccurate. The targeting system seems to be picking targets at random - including player party members.

- Add more silly features!

- Limit the ammo. It cannot shoot normal rocket propelled grenades that are in the game of any sort.

- Invent different ammo with different results.

- Dont overblow it. Randomize which ammo player gets each time he visits the shrine - once per game because the shrine self destructs - out of that pool.



-----------------------------------------------------------------------------------------------

I dont need your bloody rewards! Go suck my...! :gets discouraged:
 

hiver

Guest
Youre all fucking pathetic.

So, out of pure goodness of my heart i decided to help you after all.
(oh this is going to make me popular finally! yay!)



First: The statue

It should not be a fucking troll you dumbasses. Thats not what the codex was originally made for. Just something it got turned into over time.
If you go with the troll it would signify that you accept that codex lost its purpose and became a cheap gimmick.

The statue should be a troll with a monocle!
add the fucking monocle to peters statue!


Second: Shrine contents

There is only one option. The shrine (however it looks like) should be filled with skeletons that clearly died in a very violent and tenacious struggle against each other - arguing about what should be in the shrine.
(yes i saw felipepepe suggested something like that - he hasnt been wearing his tinfoil hat again. Stop stealing my thoughts felipepepe!)

1) Add a book called "Incline Codex" or a file in a computer or an Ai of Incline (Ai called incline?), that everyone forgot about, and was left on the side or destroyed as the conflict escalated.

- The book or a file in a computer or a half wiped out Ai that went insane can still have some entries or letters available to be read by the player.

- The Ai (called Cleve?) can also attack the player after asking him "what can change the nature of the man?" and other questions to which there wont be a good enough answer for.

- You decide what those additional questions would be. I cant be fucking bothered!

- It can also start the self destruct sequence and thus destroy itself and the shrine completely - each and every time. (not the player - if his team manages to escape)



Third: Weapon - Item

A bloody RPG. What the fuck else?
Description should state that it has been designed by too many people and its design and features was one of the subjects over which the inside war was fought.

- There is a red button on its side. Upon pressing it the RPG starts to vibrate which causes it to be wildly inaccurate. The targeting system seems to be picking targets at random - including player party members.

- Add more silly features!

- Limit the ammo. It cannot shoot normal rocket propelled grenades that are in the game of any sort.

- Invent different ammo with different results.

- Dont overblow it. Randomize which ammo player gets each time he visits the shrine - once per game because the shrine self destructs - out of that pool.



-----------------------------------------------------------------------------------------------

I dont need your bloody rewards! Go suck my...! :gets discouraged:
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
Alexandros suggestion was the best one overall.

But I'd love to see the following tweaks to it. Some for the lulz others just to make it cooler.

1. Description of the shrine.
"No one dares approach the old bunker, even after all these years, in fear of the defenses set in place by a member of the group, a mad man with a genius-level intellect."

Have the troll statue be the front line defense.
If you're using a certain item (*) the statue will identify you as a member of the organization and disable the defenses (at least the most deadly ones).
If you don't have such item, expect massive pain. Including laser beams from the statue (imma firin mah lazers), which can't be destroyed (that would be heresy!), and your only option is to run or sneak past it.

One of the things I'd like to see there as well would be a recreation room in the bunker. That room would be filled with books, movie dvds, and games.
Among the codex approved games you would see a shrink wrapped CE copy of Wasteland 2 autographed by Brian Fargo, Alan Pavlish, Mike Stackpole, Ken St. Andre, Chris Avellone and other key development team members.

You could also find some portraits in the walls. These portraits should be like the cheesy ones sgc_meltdown has made with MCA. They could be just two: one for MCA, the other with BF. But yeah... I'm guessing if we send them the bitmaps they would have no problem using them. Just another texture pasting.

If your skills are high enough you should find a secret room. In it you see a couple of jail cells with now skeletons as their residents. By reading The Codex you find out that females were kept in here and they would play a crucial role in the RPG program.
(come one... how can the whole thing be an homage to the codex if there is no perverted sick shit in it?!)

2. Description for the statue.
The plaque should say something like:
- On the shoulder of giants we stand. To your level we shall not scale down.
- 99% of everything in this world is boring banal shit. We shall not scale down to your level.
On the back side of the statue's pedestal you would see a graffiti "MCA was here!". After all, he came with the troll concept.

3. The type of in-game artifact + backstory.
On one of the entries of The Codex I'd like to find something along the lines of:
Due to the constant disagreements one of the members had decided to abandon the project and set out to start his own RPG program. At the time some wished him well, but most of them simply mocked him saying that it would be a too ambitious project for a one man.
Almost a decade latter he had returned to show them the successful results of his RPG program but something was wrong. The Codexia had changed itself. And the outside world had changed this man as well. Their idea for what the RPG program should be was too different. There was no turning back now. He was forced to leave The Codexia and never return (*).

4. Name an NPC OR item
Adaptation from what KickAss said here.
A "troll hide" - leather armor made of thick skin of a rare mutated beast. Provides extra protection from piercing damage. The leather is colored red. - The leather jacket should have a hoodie with the shape of the troll's head to it.
Now this is where all the dots (*) connect.
This troll hide was in fact from the man who was forced to depart from The Codexia. And without it you'll have a very hard time getting inside the bunker, because all the defenses will the up.
The armor shouldn't be something powerful so that most players will simply sell it and ignore it, not realizing their erroneous ways. Maybe it should have several negative attributes, impacting social skills.
As to where you'll find the armor... well, it wouldn't be that bad to find it in a cave where badass rats had eaten the man wearing it. And one of the ways to find that cave would be to go on a quest to kill the rats in that cave.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Eh, it's the same as most of the other suggestions: self indulgent navel gazing.

Actually I'd like the Codex thing to be auctioned off. The money we can use to fund the Obsidian kickstarter. Alpha Protocol 2 won't fund itself you know.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Just add The Dungeons of General Discussion. It could be like a dream sequence in which the only way to escape is to play out various GD time periods, things that include a certain Dilemma, giant phallic gods that look down on Earth, plane/train tickets, etc etc.
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
Eh, it's the same as most of the other suggestions: self indulgent navel gazing.

Actually I'd like the Codex thing to be auctioned off. The money we can use to fund the Obsidian kickstarter. Alpha Protocol 2 won't fund itself you know.
0oG9U.jpg
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
WHO THE FUCK WON YOU FUCKING FUCKS!?
 

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