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Preview RPG Codex Hands-on Preview: Might & Magic X: Legacy

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very boring itemization

How do you know, and compared to what
Compared to the titles it mainly tries to mimic. The prefix/sufix thing on the items created a lot of different stuff, you never knew what something could be. On this it looks p. boring, fuck I don't even remember anyone looting any gear in those gameplay videos.

I do remember the spiders dropping antidotes, who comes up with that shit :lol:
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
On this it looks p. boring, fuck I don't even remember anyone looting any gear in those gameplay videos.

OK, so you know from watching the videos. I thought maybe you'd played the game. :M

@Zed, tell us more about the game's loot and magical items.
 

Grunker

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what people are beginning to realise is that these games were only good when there was nothing else.

oh ho ho, considering what I got for mentioning that "maybe the setting was kind of retarded" my inner popcorn-eater shines with glee over the amount of abuse you should be about to get

(also, your sentiment is an obvious fallacy, bg, fo and m&m are as different as dog, cat and crocodile, apropos my earlier post)
 

Zed

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On this it looks p. boring, fuck I don't even remember anyone looting any gear in those gameplay videos.

OK, so you know from watching the videos. I thought maybe you'd played the game. :M

@Zed, tell us more about the game's loot and magical items.
Different melee weapons have different crit effects. At least I think it's only effects on crits. Axe cause bleed damage, mace cause stuns, swords... dunno.

Magic items can have proccs (found a crossbow with 10% chance of snaring the opponent) and probably other effects, but almost all the weapons I came across had (magic) bonus damage. +2 fire damage, +2 earth damage, etc. As for armors, they felt pretty sparse. The only magic bonus I found on armors were (minor) magic resistances, besides a pair of gloves with bonus shadow damage (this was a bonus applied to weapon attacks, not spells).

Items in general are probably under a lot of iteration in terms of stats, effect and drop-rate. Going through the spidercave in the beginning three times, I found every run to provided me with very different loot. The first time I didn't get anything but a non-magical iron helmet. The third time I got like 3 magic items.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
On this it looks p. boring, fuck I don't even remember anyone looting any gear in those gameplay videos.

OK, so you know from watching the videos. I thought maybe you'd played the game. :M

@Zed, tell us more about the game's loot and magical items.
Different melee weapons have different crit effects. At least I think it's only effects on crits. Axe cause bleed damage, mace cause stuns, swords... dunno.

Magic items can have proccs (found a crossbow with 10% chance of snaring the opponent) and probably other effects, but almost all the weapons I came across had (magic) bonus damage. +2 fire damage, +2 earth damage, etc. As for armors, they felt pretty sparse. The only magic bonus I found on armors were (minor) magic resistances, besides a pair of gloves with bonus shadow damage (this was a bonus applied to weapon attacks, not spells).

Items in general are probably under a lot of iteration in terms of stats, effect and drop-rate. Going through the spidercave in the beginning three times, I found every run to provided me with very different loot. The first time I didn't get anything but a non-magical iron helmet. The third time I got like 3 magic items.

What about the stores, what sort of stuff do you find for sale? Is it also randomized?
 

Zed

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On this it looks p. boring, fuck I don't even remember anyone looting any gear in those gameplay videos.

OK, so you know from watching the videos. I thought maybe you'd played the game. :M

@Zed, tell us more about the game's loot and magical items.
Different melee weapons have different crit effects. At least I think it's only effects on crits. Axe cause bleed damage, mace cause stuns, swords... dunno.

Magic items can have proccs (found a crossbow with 10% chance of snaring the opponent) and probably other effects, but almost all the weapons I came across had (magic) bonus damage. +2 fire damage, +2 earth damage, etc. As for armors, they felt pretty sparse. The only magic bonus I found on armors were (minor) magic resistances, besides a pair of gloves with bonus shadow damage (this was a bonus applied to weapon attacks, not spells).

Items in general are probably under a lot of iteration in terms of stats, effect and drop-rate. Going through the spidercave in the beginning three times, I found every run to provided me with very different loot. The first time I didn't get anything but a non-magical iron helmet. The third time I got like 3 magic items.

What about the stores, what sort of stuff do you find for sale? Is it also randomized?
Honestly: I felt items sold in stores provided so little that I never bought any. I mean... gloves that provide 1 armor... woo. I'd rather keep my 100 gold, thank you.
For that reason I never actively scoured the shops. But I did check them a few times, and it looked like the blacksmith provided different weapons at a later stage in the game. In any case, I'm sure it's initially randomized, as one party got different items from another.

The alchemist/potion shop never re-stocked however. The scrolls she sells could be randomized, but the number of potions sold were the same.
 

Nael

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On this it looks p. boring, fuck I don't even remember anyone looting any gear in those gameplay videos.

OK, so you know from watching the videos. I thought maybe you'd played the game. :M

@Zed, tell us more about the game's loot and magical items.
Different melee weapons have different crit effects. At least I think it's only effects on crits. Axe cause bleed damage, mace cause stuns, swords... dunno.

Magic items can have proccs (found a crossbow with 10% chance of snaring the opponent) and probably other effects, but almost all the weapons I came across had (magic) bonus damage. +2 fire damage, +2 earth damage, etc. As for armors, they felt pretty sparse. The only magic bonus I found on armors were (minor) magic resistances, besides a pair of gloves with bonus shadow damage (this was a bonus applied to weapon attacks, not spells).

Items in general are probably under a lot of iteration in terms of stats, effect and drop-rate. Going through the spidercave in the beginning three times, I found every run to provided me with very different loot. The first time I didn't get anything but a non-magical iron helmet. The third time I got like 3 magic items.

What about the stores, what sort of stuff do you find for sale? Is it also randomized?



The store seems to have nothing but junk and they don't seem to regenerate which is particularly distressing considering mana potions are in very short supply and very necessary since my level 3 mage depletes her pool after a measly 3 casts. This I could see being rebalance though hopefully.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Honestly: I felt items provided in stores gave so little that I never bought any. I mean... gloves that provide 1 armor... woo. I'd rather keep my 100 gold, thank you.

A common problem in many loot-centric RPGs, unfortunately. The stores are more of an alternate, last-ditch source of equipment in case you didn't find something that you really wanted out in the dungeons.
 

Zed

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The store seems to have nothing but junk and they don't seem to regenerate which is particularly distressing considering mana potions are in very short supply and very necessary since my level 3 mage depletes her pool after a measly 3 casts. This I could see being rebalance though hopefully.
Yeah. My first party consisted of 1 defender, 2 casters, and 1 semi-caster (elf with Earth magic/regeneration).
Ran out of pots in bandit lair. Fun :D
 

Grunker

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Problem? Guys, calm the fuck down would ya. I can't remember ever spending a single gold piece on buying items in, for instance, 6-8, except when I needed to outfit my beginning crew with basic items.

The most important thing regarding itemization is that there is huge item diversity when non-linear, non-tiered differences between individual items.
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think, with the release of MMX, what people are beginning to realise is that these games were only good when there was nothing else. After they started to die off, the RPG formula was perfected by games like Fallout/Baldur's Gate etc.

:x


Have you actually played the earlier MM games or are you just a young popamoler? :hmmm:
 

Zeriel

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There's more to Might and Magic than a technical checklist of turn-based CHECK grid movement CHECK open maps CHECK puzzles CHECK, this would work for Wizardry maybe, but Might and Magic series is defined by the sheer amount of content, the speed of play and the memorable monsters and enviroments. From what has been shown, this doesn't have the quirkness and variety of assets, it's slow as fuck, has very boring itemization and generally looks really easy and watered down. 'B-but it's beta" "B-but it's only the first chapter" Sure...

I hate to give developers excuses, but nevertheless, comparing finished products to something in alpha is pretty weird. I'll be all for taking a big, steaming dump on the developers' hairy man-chests when the game comes out and it sucks, but doing so at this juncture seems rather premature, especially given how much of the past games they've gotten right.
 
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AvyCrs.gif
 

Zeriel

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Seems legit. It could be rainbows or gold bars coming out of his ass. We just don't know.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This "IT WILL SUCK" "NO IT MIGHT NOT SUCK" thing is getting pretty boring :deadhorse:
 

Junmarko

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what people are beginning to realise is that these games were only good when there was nothing else.
my inner popcorn-eater shines with glee over the amount of abuse you should be about to get
That's exactly why I said it, I enjoy stirring the pot here :P
It exists now for purely nostalgic means. Which is why MMX is getting so much hate, because people who have never played the old ones, expected something else.
 

Junmarko

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Yes. Who else would play MMX besides those of us who played the old ones back in the 90's? From a technical standpoint they are obsolete. Playing turn based games should be isometric, full stop. Unless you spank to tunnel vision.
 

catfood

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Yes. Who else would play MMX besides those of us who played the old ones back in the 90's? From a technical standpoint they are obsolete. Playing turn based games should be isometric, full stop. Unless you spank to tunnel vision.
So what you're saying is that someone who plays the old M&M games today for the first time can't derive enjoyment from it?
 

Zeriel

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"I like A, so anything else is obsolete" is the worst argument possible, and if I were a more vindictive person, I'd say it's worthy of dumbfucking. Why's it so problematic? The same logic would lead you to declare that any game that doesn't copy Skyrim is obsolete, if you're the sort of person who happens to think Skyrim is the best thing since sliced bread (i.e, most gamers).

Just learn to accept that some people like different sorts of games, and especially underserved niches have a right to seeing something like Might & Magic X once a decade.

This garbage is as intellectually bankrupt as the people who insist that, say, original X-COM is all nostalgia glasses, that if you go back and play it now it's not a good game.

Nope. I still play old X-COM. It's still one of the best games ever made, even without all the eyecandy. I still play old, turn-based blobbers. They're still hella fun. If anything, the lack of them in recent years suggests a huge, missed opportunity. There are countless games that could have been made that could have been great: the production values of recent years married with a gameplay style that was all-but-extinct. It's the same feeling I get when I see how Project Eternity is shaping up... holy fuck, what could have been done if the industry wasn't filled with lowest-denominator sludge?
 

Junmarko

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Yes. Who else would play MMX besides those of us who played the old ones back in the 90's? From a technical standpoint they are obsolete. Playing turn based games should be isometric, full stop. Unless you spank to tunnel vision.
So what you're saying is that someone who plays the old M&M games today for the first time can't derive enjoyment from it?
I think it depends on what you grew up with, and how patient you are. The gameplay and pace is clearly dictated by the machines they were created for. By today's standards, they would be by many people considered 'too slow'.

The younger generation today would defiantly not have the patience. Games like Skyrim and Call of Duty have turned gaming into quick reward gratification.
EDIT: Don't believe me? Go look at the Steam forums...
So many people saying 'Loolz WTF is this Shiz?! Skyrim is way better!? ROFL'
 
Last edited:

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yes. Who else would play MMX besides those of us who played the old ones back in the 90's? From a technical standpoint they are obsolete. Playing turn based games should be isometric, full stop. Unless you spank to tunnel vision.
So what you're saying is that someone who plays the old M&M games today for the first time can't derive enjoyment from it?
I think it depends on what you grew up with. The younger generation today would not have the patience. Games like Skyrim and Call of Duty have turned gaming into quick reward gratification.

There you are wrong. Many "young'uns" here at the Codex have discovered these so called "obsolete" games and enjoyed them. I've introduced these classics to many that are much younger than I and they come back excited telling me they stayed up way to late playing to gain one more level. GOG, LoG, etc. would not be as popular as they are if it was only "nostalgia." So your whole baseless augment is so full of fail. Also, what @Zeriel said!



:killit:
 

Junmarko

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Yes. Who else would play MMX besides those of us who played the old ones back in the 90's? From a technical standpoint they are obsolete. Playing turn based games should be isometric, full stop. Unless you spank to tunnel vision.
So what you're saying is that someone who plays the old M&M games today for the first time can't derive enjoyment from it?
I think it depends on what you grew up with. The younger generation today would not have the patience. Games like Skyrim and Call of Duty have turned gaming into quick reward gratification.
There you are wrong. Many "young'uns" here at the Codex have discovered these so called "obsolete" games and enjoyed them. I've introduced these classics to many that are much younger than I and they come back excited telling me they stayed up way to late playing to gain one more level. GOG, LoG, etc. would not be as popular as they are if it was only "nostalgia." So your whole baseless augment is so full of fail. Also, what @Zeriel said!
:killit:
Well, that's amazing. Never would have thought.
I guess I can't hide it then...I have always hated these games. After playing isometric RPGs, going to first person and moving on a constant grid of infinity always seemed like a drag. Therin lies my bias, feels good to be honest. I hope MMX fails. Long live Ultima....bitches.
 

Darth Roxor

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Yes. Who else would play MMX besides those of us who played the old ones back in the 90's? From a technical standpoint they are obsolete. Playing turn based games should be isometric, full stop. Unless you spank to tunnel vision.
So what you're saying is that you are an idiot

fixt
 

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