- Joined
- Oct 21, 2002
- Messages
- 17,068
It's a preview of what was basically a demo, not a review, and I wrote it over the weekend before the embargo was lifted on monday - when anyone could get access to the game. If it was a review (not as much an impression-piece) and I had more than a weekend, I would probably have written more.Thanks for the preview, @Zed, but I wish it was longer and there was more information about the game. Nothing on character creation? Nothing on magic? Nothing on quests? Barely anything on item and monster variety? WTF.
If I can learn more from following links @Infinitron provided in his comment above than from the official RPG Codex preview, then the preview is just not very good and not really worthy of the prestigious RPG site.
As for what you were wondering about: there are 5 completable quests in the early access. 2 of them are optional, the others are required to progress the story. Quests in EA don't have multiple solutions, and are very much just "missions". I did write about character creation in that I mentioned portraits, skills and attributes. That's all there is to it. Oh, you can choose a name too! In EA you only have access to 4 classes. I did write about monster variety: one of my complaints is that there isn't enough of it in the EA. I did write about magic: many spells are duplicate over different magic domains (both fire and light have a "torch"-spell for instance); there's a problem that there aren't enough mana pots - which I hope would suggest that magic can deplete your mana pool rather quickly; magic is also available to classes that aren't traditionally spellcasters. Of course, magic - like any of the skills in the game - could have been explained a lot more.
So yeah, there are certainly things I could have expanded on, but it looks to me you might have missed reading some things too? As for what's worthy of RPG Codex, I'm pretty sure that's more up to me than it is you.