You mean where Obsidian have been coming out of design meetings and posting it straight onto KickStarter?
Information that was already in the original Wasteland KickStarter right from the start.
Yeah, this is the kind of projects getting similar amounts of money now:Call it fatigue, or call it the end of Kickstarter as a fad. All I know is that something like the Banner Saga would never make the money it did today.
http://www.kickstarter.com/projects/902505202/castle-story?ref=categoryCastle Story is a voxel-based creative strategy game about building castles brick by brick and defending them against enemies.
Yeah, this is the kind of projects getting similar amounts of money now:Call it fatigue, or call it the end of Kickstarter as a fad. All I know is that something like the Banner Saga would never make the money it did today.
http://www.kickstarter.com/projects/902505202/castle-story?ref=categoryCastle Story is a voxel-based creative strategy game about building castles brick by brick and defending them against enemies.
#1: Obsidian failed to provide a lot of game information in the original KickStarter, contenting themselves with name-dropping.No, see, I'm not talking about information here. Most people here think Obsidian fucked up their Kickstarter by not posting enough COOL UPDATES fast enough on the first few days.DarkUnderlord said:Information that was already in the original Wasteland KickStarter right from the start.
This is the fallacy, Kickstarter gets millions precisely because permits to reach a greater audience that at the same time is not the typical target of the AAA+ titles.Cute. It's not a TB RPG, though. Perhaps we should speak of the Kickstarter fatigue of specific genres.
Infinitron, they've been running out of production meetings and posting everything they know as they're developing it.DarkUnderlord Or, maybe they've decided to purposely space out the information about the game rather than frontload it.
Infinitron, they've been running out of production meetings and posting everything they know as they're developing it.DarkUnderlord Or, maybe they've decided to purposely space out the information about the game rather than frontload it.
People knew far less about Double Fine's game.
Which shows you what a professional KickStarter with a bunch of great videos can do.People knew far less about Double Fine's game.
The infamous Kickstarter fatigue, that managed to pile up hundreds of projects getting hundreds of thousand of dollars, because is not that we are talking about an expanding market here, we all know that every project is backed by Jack, Jean and their cousins.
I'm pretty sure we know as much or more about this game than Wasteland 2 by now.
Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more. It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today.
What are those extra infos W2 provides against PE? Remember, you are Average Joe that never heard abou the prequel, so you can't make assumptions about the gameplay based on that. Because it is easy to talk about W2's features that will be in the game since the original game had them. PE is a new IP. They might be the spiritual successor of the IE games, but they will use new rules and new lore.Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.
Borderlands 1 had an interesting Character System
Hey, you're the one who made the bullshit argument about Double Fine getting more attention.This argument is not going anywhere, but fuck it. DarkUnderlord , why are you trying to prove that Obsidian should have got more money, when there is no evidence for it. You are just making assumptions, linking Google search results (really?) and the sales data of previous games (since when does that have an effect on KS).
Then the project wasn't really aimed at you. Let's face it, TB post-apocalyptic games aren't aimed at "Average Joe". That's why Fargo went to KickStarter in the first place - because publishers don't fund non-fantasy turn-based games.Imagine that you are Average Joe, who never heard of Wasteland.
What you quoted from the Wasteland 2 KickStarter is the opening paragraph. There's a section called "Nuts and Bolts" below that which goes into a bit more detail:Now look at the start of W2-s project. There isn't much there:
Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more. It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today.
Now look at PE:
What are those extra infos W2 provides against PE? Remember, you are Average Joe that never heard abou the prequel, so you can't make assumptions about the gameplay based on that.Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.
... because otherwise, if "Average Joe" had never heard about Wasteland, then you can be sure as fuck he's unlikely to have heard about Baldur's Gate (1998), Icewind Dale or Planescape: Torment. Which means name-dropping them would be just as useless. Of course, mentioning those games would indicate that "Average Joe", given he's about to drop his hard earned on one of these games, would do some fucking research into what he's putting his money into. Now, if you want to argue that those three games are more widely known about than Wasteland (1988), than you've just inadvertently stumbled into the point.Because it is easy to talk about W2's features that will be in the game since the original game had them. PE is a new IP. They might be the spiritual successor of the IE games, but they will use new rules and new lore.
Plus, he's an award winning developer of a number of games - that not only date back into the 90's - but includes games he's made within the last decade too. Also they weren't notorious for being buggy pieces of shit with poor camera controls.
No, that point still stands. My point about award-winning for Tim Schafer is that Obsidian's reputation precedes them, thus they should do a bit more work to make sure they're alleviating that perception. Rather than re-inforcing the notion that they have no idea what they're doing and are just "making it up as they go".
All the people talking about being "overwhelmed with too much information at once" or about the "tyranny of choice" should be sent to a gulag in order to experience the complete absence of information and choice and then tell us about how that is hevan. Anyone complaining that they're overwhelmed with information, by the simple action of saying that, is automatically labeled, by me, a moron unworthy of being taken seriously.No, that point still stands. My point about award-winning for Tim Schafer is that Obsidian's reputation precedes them, thus they should do a bit more work to make sure they're alleviating that perception. Rather than re-inforcing the notion that they have no idea what they're doing and are just "making it up as they go".
Ah, so to make you happy, a Kickstarter needs to frontload all of its information on Day 1...but only if it's Obsidian's!
The truth is, that if Obsidian had done what you want, everybody would now be accusing them of underperforming due to "overwhelming people with too much information at once".
Nope, they just need a KickStarter that doesn't suck ass and which doesn't reinforce the perception that they have no idea what they're doing.Ah, so to make you happy, a Kickstarter needs to frontload all of its information on Day 1...but only if it's Obsidian's!
Nope, they just need a KickStarter that doesn't suck ass and which doesn't reinforce the perception that they have no idea what they're doing.