What information did Wasteland 2 give us that PE didn't? As for information that PE gave us that Wasteland didn't: basic theme of the main quest, information about the skill and experience system, more information about the setting, and the engine it's going to use.
I've actually been over this before but let me keep it simple: What kind of monsters will you encounter in P:E? Will there be Dragons? Now think about what kind of monsters you will encounter in Wasteland 2, based on those found in the original Wasteland. Lizards, Raiders, Biker Scum etc...
And saying you don't know about what system Wasteland 2 will use is a bit asinine. It's going to use a system similar to the original game, given Fargo's declared that intent to keep it turn-based and in the spirit of the original. That alone tells you what type of skills you are likely to find and how they will work. Sure, they might change a few things, but you still have a much more clearer idea than P:E. P:E's example games
are all D&D. So what type of spells are they going to have? How will their magic system actually work?
And if you can't do some fucking research into the original Wasteland before you donate, then you're too brain dead to be posting here.
Why are you keep comparing this project to others? It's a different beast.
I'm simply saying that the more information you have about the project (like that given in Wasteland 2 or Banner Saga - which showed off their combat system, artistic style and game-world and reached 700% of their goal as a result), the more likely you are to get donations (well, unless your ideas suck). Enough people here, at places like The Escapist and other forums have said that they won't be donating to Project: Eternity because they don't know enough about the game that Obsidian are intending to make.
Now either Obsidian are deliberately drip-feeding that information out because their fan-base is too retarded to handle it (which should really make you question the kind of game they are making, if that's what you genuinely believe).
... or Obsidian have no real idea themselves. Which means anything they release is highly speculative and subject to change.
Take Souls for example. Will players have a blue "Soul bar"? Every-time a player casts a spell, their "Soul bar" is reduced. If they run out of "Soul" they can't cast any more spells. The "Soul bar" can be replenished by drinking blue "Soul potions". In other games, this is called "Mana".
IE: The difference between having a vague game concept and how that's then turned into numbers for the game to handle. If this was a Fallout 4 fund-raiser, you have all of that in SPECIAL. You know how SPECIAL works. If it's using VATS, then you know how that works too.
I maintain that the more information Obsidian do release, the more donations they would get. And currently they're missing out on a lot more cash. Evidence for this is simple: Take a look at the number of people who have said they're not donating to the Codex Fundraiser
because they don't know the nature of the party we intend to put in the game.
Take a look at the responses here:
"If we donate, what Tags do we get?"
"What do you get for $250?"
More - and clearer - information gets more donations. It's not a hard concept to grasp. Sure, you can argue that they're getting enough money - but I can say that too. We've raised $2k, fundraiser success! Who's to say we'd have ever raised anymore? And yet, it's very clear that we could be getting much, much more cash. Hell, the entire argument with that guy in the other thread, was him saying that if I was more positive about P:E, we'd be getting more donations. Like I said, good clear information = much more success.
... or are you and Infinitron really arguing that the
less information we have about P:E, the better off the fundraiser will be?