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And vice versa it would seem.Seriously, this just goes to show you the power of a bad first impression for those who are already prejudiced against something.
And vice versa it would seem.Seriously, this just goes to show you the power of a bad first impression for those who are already prejudiced against something.
What? You conveniently forgot that Double Fine's KS success was in the news EVERYWHERE. The press was reporting on every milestone, they had a lot of interviews. Obsidian had... or are you really telling me that P:E, made by a company who have significantly more exposure than Double Fine, is only getting as much funding as an adventure game?
What? You conveniently forgot that Double Fine's KS success was in the news EVERYWHERE. The press was reporting on every milestone, they had a lot of interviews. Obsidian had a fraction of that.... or are you really telling me that P:E, made by a company who have significantly more exposure than Double Fine, is only getting as much funding as an adventure game?
They get press coverage fortunately, but it isn't close to what DF had. "Fraction" might not be the best choice of word, but still...What? You conveniently forgot that Double Fine's KS success was in the news EVERYWHERE. The press was reporting on every milestone, they had a lot of interviews. Obsidian had a fraction of that.... or are you really telling me that P:E, made by a company who have significantly more exposure than Double Fine, is only getting as much funding as an adventure game?
I don't know if it's a "fraction" - they do seem to be getting a LOT of press.
... or are you really telling me that P:E, made by a company who have significantly more exposure than Double Fine, is only getting as much funding as an adventure game?
... or are you really telling me that P:E, made by a company who have significantly more exposure than Double Fine, is only getting as much funding as an adventure game?
Significantly more exposure than the guy who hosted the Game Developers Choice Awards twice? The guy who also happened to pretty much start the whole Kickstarter craze?
How many rpg Obsidian developers do you see in this picture: http://en.wikipedia.org/wiki/File:BAFTA2011_GameDevs.jpg?
What? You conveniently forgot that Double Fine's KS success was in the news EVERYWHERE. The press was reporting on every milestone, they had a lot of interviews. Obsidian had... or are you really telling me that P:E, made by a company who have significantly more exposure than Double Fine, is only getting as much funding as an adventure game?a fraction ofless than that.
It's funny how people's opinions change over the time. When the shallow stretch goals were announced, the naysayers were bashing Obsidian's project, and said that they won't gather much money. Now that it is clear that they are wrong, their latest reasoning is that they failed because they should have gathered much more money than they have done.
Google Search: "double fine adventure" kickstarter = 516,000 results (project finished in March)What? You conveniently forgot that Double Fine's KS success was in the news EVERYWHERE. The press was reporting on every milestone, they had a lot of interviews. Obsidian had a fraction of that.... or are you really telling me that P:E, made by a company who have significantly more exposure than Double Fine, is only getting as much funding as an adventure game?
When I said this and suggested them to do what they are doing now I only received insults by the guys that are all so smug because they admit that they were wrong.Yes, they had that false start with the missing/bad stretch goals, but since then it's been a fairly kick-ass campaign with nearly daily updates and plenty of MCA, Sawyer and Cain fanservice.
When I said this and suggested them to do what they are doing now I only received insults by the guys that are all so smug because they admit that they were wrong.Yes, they had that false start with the missing/bad stretch goals, but since then it's been a fairly kick-ass campaign with nearly daily updates and plenty of MCA, Sawyer and Cain fanservice.
Sincerely, fuck you, Fallout:New Vegas sold more than five millions copies, how many millions sold inXile's games to date?
Without mentioning that in this campaign they are exploiting Bethesda's Fallout recognizability, as Fargo did, and Bioware's Baldur's Gate, in fact this is its spiritual successor.
Without mentioning that in this campaign they are exploiting Bethesda's Fallout recognizability, as Fargo did, and Bioware's Baldur's Gate, in fact this is its spiritual successor.
Yeah, that's why Baldur's Gate is the first title to appear in the Kickstarter's video and Planescape:Torment is the last.Without mentioning that in this campaign they are exploiting Bethesda's Fallout recognizability, as Fargo did, and Bioware's Baldur's Gate, in fact this is its spiritual successor.
Well no shit?
How many New Vegas players do you think even know who made the game? Do you think even most of them went "Oh, this game I liked was made by Obsidian. I wonder what they're up to know, two years after it was released?"
I think the mass market should be left out of this completely.
Yeah, that's why Baldur's Gate is the first title to appear in the Kickstarter's video and Planescape:Torment is the last.
Now compare units sold.Significantly more exposure than the guy who hosted the Game Developers Choice Awards twice? The guy who also happened to pretty much start the whole Kickstarter craze?... or are you really telling me that P:E, made by a company who have significantly more exposure than Double Fine, is only getting as much funding as an adventure game?
None, because Obsidian aren't good enough to win any awards.How many rpg Obsidian developers do you see in this picture: http://en.wikipedia.org/wiki/File:BAFTA2011_GameDevs.jpg?
A holy land was promised to us, filled with the wonders of the planes, where multiple paths allowed us to fall out the constrictions of time thanks to the prime power of the elements, allowing us to reincarnate in different and meaningful ways through arcane existences defining our character, but what once was a shining path is now a misty way of incertitude and hesitations leading us to the heresy of the base biological matter.The fire burns ever stronger. As we breathe the sweet air and walk with the soft earth underfoot, the effortlessness of our existence belies our true nature. Something twisted and dark broods amongst the shadows of Codexia. A legend passed down since time immemorial speaks of a time where two lost deities, once part of a greater pantheon, will return to the land in an orgy of blazing righteousness, tearing at the world's flesh and feasting on its innards.
The evening sky glows and pulsates with rage, gently shifting in a lustful dance, like magma before our eyes. The hearts of all men sing with not a song of beauty but a dirge filled with arrogance and zealotry.
It is coming. Can you not see it? Even the blind, the deaf, the stupid, must be prepared for the coming of the demon which does not die.
The next Codexian war is upon us.
The KickStarter looks like it was down-right being run by amateurs who have been making it up as they go. This is after they've seen the success of Wasteland 2 (IE: How to do it right).
http://i.imgur.com/UbZLJ.png
When Fargo launched his project the only millionaire projects were The Order of the Stick reprint run and Double Fine's adventure, when Obsidian launched its campaign were there ten more, so yeah, if they get as much as Schafer they are under-performing.Esquilax
Could be, should be, would be. That's a bullshit argument. Nobody knows whether or not that money you think Obsidian "should be" getting actually exists.
The evidence simply doesn't support the notion that Obsidian's Kickstarter campaign is "bad" compared to Wasteland 2's. Again, look at the fucking updates.
Brian Fargo had entire weeks with no updates.
When Fargo launched his project the only millionaire projects were The Order of the Stick reprint run and Double Fine's adventure, when Obsidian launched its campaign were there ten more, so yeah, if they get as much as Schafer they are under-performing.Esquilax
Could be, should be, would be. That's a bullshit argument. Nobody knows whether or not that money you think Obsidian "should be" getting actually exists.
The evidence simply doesn't support the notion that Obsidian's Kickstarter campaign is "bad" compared to Wasteland 2's. Again, look at the fucking updates.
Brian Fargo had entire weeks with no updates.
The infamous Kickstarter fatigue, that managed to pile up hundreds of projects getting hundreds of thousand of dollars, because is not that we are talking about an expanding market here, we all know that every project is backed by Jack, Jean and their cousins.That doesn't even make any sense. The more projects there are, the more the public is fatigued from Kickstarters and the less they give to each new project. That's why Obsidian were so surprised at their own success.
The infamous Kickstarter fatigue, that managed to pile up hundreds of projects getting hundreds of thousand of dollars, because is not that we are talking about an expanding market here, we all know that every project is backed by Jack, Jean and their cousins.That doesn't even make any sense. The more projects there are, the more the public is fatigued from Kickstarters and the less they give to each new project. That's why Obsidian were so surprised at their own success.
Based on the number of people at the Codex who've said they're not donating based solely on a few negative things I've been saying, I'd say there's a fair bit of it floating around.Could be, should be, would be. That's a bullshit argument. Nobody knows whether or not that money you think Obsidian "should be" getting actually exists.
'kDU, why don't you go back and look at Wasteland 2's Kickstarter updates and compare them with Project Eternity's?