What's wrong with being curious?
arrr ye daft boyo?!
Nothing's wrong with being curious, I'm just as curious as you. That doesn't have anything to do with my fear of the facts, and the fact is I've never seen a character system developed by a video game designer that comes even close to tested systems. In other words, you can be curious while having this in mind:
Grunker said:
it's about whether you actually believe there's a chance their system will be anywhere near the complexity, depth and balance of tested systems developed by system designers.
I really don't know how to put it any clearer... You're basically saying we should ignore critical thinking because we're exited. Not an opinion that goes far with me, or indeed should on the Codex.
I agree that at this point it's pretty much a given that the resulting system will be simpler than 3.5E or Pathfinder - there's no way they are going to spend man-years of effort coming up with a system and working out its kinks with this kind of budget. And the history of game developers coming up with systems of their own does indeed show derp is the most likely outcome (well hello there, DA:O!). We can say we're excited to see what Obsidian will come up and hope it'll be much better than what lesser game developers (ehem) managed, but being wary is the cold and reasonable stance on this one. Too bad cold reason doesn't generate excitement and will to donate, eh? But hell, I'll be fine with something reasonably complex and usable (and without a goddamn cooldown in sight).
But then again, let's look at KoTC - it does start with OGL 3.5 bits, but it also makes a whole bunch of rule changes that make it work in the context of the game - and the main reason I'm fucking pissed off that KoTC2 is nowhere near ready is that the dev demonstrated his ability to take a P&P system and successfully remodel/house-rule it for a different context. And why is that guy not using that ability to make an ambitious KoTC++ dungeon crawler for my entertainment? Because of silly financial reasons. Fuck this gay earth.
Uhm, went on a bit of a tangent there, sorry. But if a single guy can do that, surely someone at Obsidian can look at the past systems used in games they're quoting as inspiration, make a judgment call what worked well and what failed (or read 10 years of prestigious codex debate
), and use those lessons to come up with a similar yet original system for the game? I mean, it would be pretty sad if they weren't able to house-rule and mash-up an existing system or three enough that the result isn't too recognizable, and changes parts their experience tells them won't work in the game? So, while I'm not 100% convinced they can make a great system, I don't think it's too optimistic to expect them to come up with a decent one.
However, another reason for wariness is their non-committal and vagueness (which I understand is needed to bring in as much money as possible) - which might also mean they'll try to come up with something that won't be too off-putting for people who think BG1 is "hard-core old-school". That can only end in tears. But they're probably at a similar stage with the system as they are with the story - some general outlines, ideas what they want to emphasize and how it might be achieved, but nothing too solid. If I'm wrong, they're welcome to create a thread in the Workshop and we'll settle it in no time